Tenpenny sends CJ to the Ocean Docks, where the Ballas are buying guns from a Russian arms dealer. CJ fights his way through the warehouse to the office at the back and then has to kill the dealer before he drives away.
Before you start
Bring body armor and a rifle or SMG, a lot of Russians guard the dock
Pack plenty of ammo, the fight through the warehouse is long
Objectives
- Go to the docks where the Ballas and the Russians are making a deal.
- The Russians and the Ballas are having a meeting inside the warehouse.
- You will have to find some way inside.
- The meeting is taking place in the office at the back.
- Take out the Russian arms dealer inside the office!
- He has got in a car! Chase him down and take him out!
Gray Imports walkthrough
Tenpenny’s tip
Go to Jim’s Sticky Ring in Market, where Tenpenny and Pulaski are leaving. Pulaski grabs CJ when he tries to walk away. Tenpenny explains that cheap guns are flooding into America and says the Ballas are getting smart. He tells CJ to check out a busy freight warehouse in the docklands.



Ocean Docks
Take a car and drive to the Ocean Docks in the south east. If you get hungry on the way, a warning tells you to find some food. When you arrive, a message tells you that the Ballas and the Russians are meeting inside the warehouse, so get out and approach on foot.




Into the warehouse
Russian guards patrol the yard, so shoot them from cover and pick up the weapons they drop with the Tab key. The main door is locked, but shooting its keypad opens it. Inside, the meeting is in the office at the back, and the way there runs between stacks of crates.




The office at the back
Fight your way through the guards, using the crates for cover. Right-click while armed to strafe and look round corners. To roll, crouch with a gun drawn, hold the right mouse button and press left or right. At the back is the office, where the Russian arms dealer and the Ballas are waiting.




The dealer escapes
Kill the dealer in the office or chase him if he runs. If he gets into a Banshee, you have to follow him in another car and take him out before he reaches safety. Use a fast vehicle from the yard and aim from the driver’s seat. The chase ends when he dies.




What fails this mission
Besides dying or being arrested, the mission ends if any of these happen:
- The arms dealer escapes
After the mission
Tenpenny is satisfied. Complete Doberman, and the silenced 9mm will go on sale at Ammu-Nation. Reuniting the Families opens after the other required missions are done.


















