Toreno calls and tells CJ to learn to fly so he can prove himself and free Sweet. You use the TV in the airstrip building to take a series of flying lessons and earn medals.
Before you start
Take the tests in any order, but you must finish the set to pass the mission.
You need 70 percent or more to pass each test, and the medals depend on your score.
Objectives
- Take the flying lessons using the red marker in front of you.
- Pass each of the flying tests.
Learning to Fly walkthrough
The call
After you buy the airstrip, Toreno phones CJ and asks what he thinks. CJ says it is missing something, and Toreno tells him to learn to fly. He explains that CJ must prove himself in a series of tests that you start from the TV in the building. Walk into the red marker to begin.


Take off and land
The first tests are the plane basics. In Land Plane you line up on the runway, extend the landing gear with the gear key and slow down. Take Off and Land has you lift off, fly through the first corona, and touch down again. Use the nose control gently and watch the speed. Bronze means 70 percent or more, silver and gold take better runs.



Circle the airstrip
Circle Airstrip asks you to take off, climb steadily and fly through each corona as you bank around the airstrip, in either direction. Circle Airstrip and Land adds a final landing on the runway. Use the rudder to turn quickly and keep the plane near each ring. Bank left or right as the game tells you, and level out for the landing.




Helicopter and weapons
Land Helicopter teaches how to hover with the stick and put down on the marker. Following it is a weapons lesson in the Hunter, in which you destroy the targets at the end of the runway and then those to the south east. Tilt the nose down to get a good angle, then fire the guns and rockets at each target.



Stunts and parachute
In the stunt lessons you fly a biplane through coronas and perform a loop, with the game explaining the controls on screen. The final lesson is a skydive. Fall from a plane, use the controls to steer, then open the parachute and land on the target. Landing closer to the center scores extra points. Aim well for a gold medal.



What fails this mission
Besides dying or being arrested, the mission ends if any of these happen:
- CJ is killed in a test
After the mission
The mission passes with a message that your flying skill has improved and you have your pilot’s license, so every airport is open to you. N.O.E. and Fender Ketchup become available.


















