Martin wants a group of arrested associates silenced before they reach a plea bargain, while LSPD moves them in armored convoys. You track the targets down, take them out, and then lose the police.
Before you start
A fast car and an aircraft both help: the convoys are spread across the city and the cops follow you afterwards.
The number of targets matches the number of players, so a larger team means more convoys to chase.
Bring heavy weapons or explosives; armored trucks take a lot of punishment.
Objectives
- Assassinate the Targets.
- Lose the Cops.
- Wait for your team to lose the Cops.
Dispatch VI walkthrough
Reach the convoy zone
Martin calls as you set off to say the police are taking no chances and have sent several armored convoys. Pick up the vehicle waiting nearby and follow the objective, with the targets shown on the HUD as A and B along with their distance. Head south and west through Vinewood and toward the coast. A fast car makes the early part easy, and the route is mostly open road, so you can drive hard without much trouble.



Take to the air
At the coast your Personal Aircraft is delivered to a suitable spot nearby; a message tells you when it arrives. Walk to it on the sand and climb in. Flying is the quickest way to cover the whole city, since the targets sit far apart and the HUD distances show how close you are. Keep an eye on the rising wanted stars and the team lives counter in the bottom right.



Hunt the targets
Fly inland over the harbor and the freeway interchanges toward the target markers, which are around Davis. Drop low enough to see the armored trucks and their police escort, then take the targets out one by one. With friends, split up and each take one convoy. Keep moving so the escort cruisers cannot box you in.


Lose the cops
Once the last target is down, Martin tells you to lose the heat. The wanted level stays up, so climb and fly away from the police, over the hills or away from the city. Stay above the freeways and avoid buildings. Once the stars clear, the objective moves on, and if you play with a team you wait for the others to lose their own wanted levels too.



What fails this mission
Besides dying or being arrested, the mission ends if any of these happen:
- the team runs out of lives
After the mission
The job pays cash and RP that rise with the difficulty and the time you take, plus Job Points. Martin has no follow-up here, so pick another job from the list.


















