First Dose 6 – Off the Rails

Giver
Dax
Location
Dax's text invite or the Pause Menu job list; the team spawns at The Freakshop in orange overalls and a clown mask

Unlocks Last Dose 1 – This is an Intervention, and the Brickade 6×6 stored at The Freakshop

Dax wants rare chemicals from Humane Labs. You sneak into the lab, take what you can from the loading bay, then race a runaway train to the switching station and cut open its wrecked cargo before driving the Brickade 6×6 home.

Before you start

A suppressed weapon makes the sneaking at Humane Labs much easier.

Park your own vehicle close to the loading bay, so you can use it in the race to the switching station.

Bring armor and a rifle for the crash site, where Merryweather arrive in waves.

Objectives

  1. Go to Humane Labs.
  2. Use the keypad to unlock the door.
  3. Go to the loading bay.
  4. Search the loading bay for intel.
  5. Take a photo of the Humane Labs inventory manifest.
  6. Search the loading bay for the chemicals.
  7. Reach the switching station before the train.
  8. Pull the lever.
  9. Steal a cutting saw from the tool bag.
  10. Go to the train crash site.
  11. Search the train crash for the chemicals.
  12. Steal the Brickade 6×6.
  13. Deliver the Brickade 6×6 to The Freakshop.

First Dose 6 – Off the Rails walkthrough

Getting into Humane Labs

Drive to Humane Labs. Dax tells you the chemicals can only be stolen, so you go in quietly. Leave the car outside, take out the guards and cameras at the garden entrance, and use the keypad to unlock the door. A suppressed pistol makes this a lot easier, and staying out of the lights helps. Once the door opens, head for the loading bay.

Driving through the night toward Humane Labs
Standing at the door in overalls while the keypad hack runs
Moving along the lab's lit pavement past the buildings

The loading bay

Inside the loading bay, take out the guards and search for intel. Photograph the inventory manifest as Dax asks, then look through the crates for the chemicals. You must collect five bottles. Crates need a crowbar, and one lies somewhere in the bay if you do not carry one. Check shelves and corners and stay quiet so the alarm does not go off.

Searching the bay for intel with a gun raised
Between stacked crates in the dim storage area
Carrying a chemical jug past wooden pallets

Race the train

Once you open the loading bay doors, two Merryweather Mesas arrive and the objective becomes beating the train to the switching station at Davis Quartz. You lose the job if the train gets there first. Jump in your car or a Mesa and follow the road along the tracks, and shoot or ignore the guards as you drive. At the shed, pull the lever to switch the tracks, then steal a cutting saw from the tool bag nearby.

Racing toward Davis Quartz with the track beside the road
Driving over the railway line toward the switching station
Driving after getting a cutting saw from the quarry

The crash site

The train collides near the Palmer-Taylor Power Station. Go to the wreck and use the saw on the red containers until you have all five chemicals. Cutting alerts Merryweather, who come in Mesas and attack helicopters, so stay behind the containers and carriages and clear the shooters first. With a team, one of you cuts while the others cover. Not every container has chemicals, so keep moving.

Cutting into a container beside the train tracks
Working behind a red container as green light spills on the ground
Pressing a cutting saw against a container door

Drive the Brickade home

With the chemicals taken, steal the Humane Labs Brickade 6×6 from the front of the train and drive it back to The Freakshop. The mission fails if the truck is destroyed, so avoid gunfire as best you can. Take the main roads, keep moving and let the rest of your team deal with the Merryweather vehicles chasing you.

Looking over the large Brickade 6x6 on its flatbed before driving it away
Driving the armored truck down the road with traffic around
Following the highway toward The Freakshop

What fails this mission

Besides dying or being arrested, the mission ends if any of these happen:

  • the train reaches the switching station first
  • the Brickade 6×6 is destroyed

After the mission

You earn cash and RP, the Off The Rails award, and the Brickade 6×6 is stored at The Freakshop, ready for a lab upgrade. Dax will contact you when more work is available.

The Mission Passed card