Gerald’s stolen drugs have trackers on them, and they lead you to Elysian Island. The trackers turn out to be bait, so the job becomes a chase across Los Santos to destroy the evidence before the police trace it back to Gerald.
Before you start
A personal helicopter with rockets or a fast car with explosives saves a lot of time between the sites.
Bring a few Sticky Bombs or a rocket launcher for the vehicles you have to destroy.
You will end with a wanted level, so know where you can lose the police.
Objectives
- Go to the drug deal.
- Search the crates for the drugs.
- Go to the buyers’ location.
- Destroy the evidence.
- Lose the cops.
Last Play – Deal With It walkthrough
To Elysian Island
Gerald’s trackers show the product at a dock on Elysian Island, due to ship out. Set the waypoint and travel there. A personal helicopter gets you across the city fast, and you can set down near the dock instead of in the middle of it. The Ballas are waiting, so land clear of the buildings and move in on foot.



Search the crates
Search the crates around the storage tanks and warehouses for the drugs. The Ballas fire from behind cover as you search, so clear the area first, use the tanks and shipping crates as cover, and then check each crate. Armor and a rifle help here. After the last crate turns up empty, Gerald realizes the trackers were bait and sends you to the buyers’ location.




The buyers
The new marker sits in the middle of the city, so take off again and follow the waypoint. Gerald warns that the deal may be going wrong. When you arrive, it is a police operation, not a drug deal, and the drugs are in the police vehicles. Gerald wants it all destroyed so nothing traces back to him.

Destroy the evidence
Three more targets must be blown up: a police van at the first site, a vehicle at the impound lot and a Police Transporter that moves. Rockets from a helicopter, Sticky Bombs or a launcher all work. Police respond quickly at each stop, so destroy the target, then move on. Once the last vehicle is gone, the objective changes to losing the cops.


Lose the cops
Once the evidence is gone you have a wanted level. Fly out over the water or head for a hiding place away from the streets. Keep moving until the stars clear, and the job ends right away.

What fails this mission
Besides dying or being arrested, the mission ends if any of these happen:
- the team runs out of lives
After the mission
The job pays $12,000 in cash plus RP. Gerald has more Last Play jobs in the Pause Menu if you want to keep going.


















