Phil Bell, Bernie and Pegorino

Catch the Wave

Giver
Phil Bell
Location
Honkers Gentlemen's Club, Tudor, Alderney
Reward
$7,500

Requires Payback

Unlocks Trespass, Flatline

Ride with Phil Bell to the Charge Island boatyard, shoot your way to a pair of speedboats loaded with cocaine, then drive one across the river while attackers chase you. Bring the load to the drop-off jetty. You earn $7,500.

Objectives

  1. Go to the truck
  2. Drive to the boatyard on Charge Island
  3. Get through the boatyard with Bell
  4. Go to the coke boat
  5. Follow Bell to the drop-off point
  6. Protect Bell from the attacking boats
  7. Follow Bell to the drop-off point
  8. Disembark onto the jetty

Catch the Wave walkthrough

Meet Phil at Honkers

Phil Bell waits for you outside Honkers in Tudor. You talk in the car park, and he tells you the job is a big one that has come up early. Don’t go inside the club. You can finish everything out front.

Phil Bell talks with Niko outside the neon-lit Honkers club.
A black sedan with its door open sits beneath the pink neon of the Honkers club.

Go to the truck

Phil rides with you and tells you where the truck is parked. The objective says to go to the truck, and the marker is under an overpass off Catskill Avenue in Leftwood. Take a fast car and let Phil talk. You can’t shake him, and he keeps going about the plan the whole way. Pull up at the marker and you’re done.

Niko and Phil in a black Coquette with the objective to go to the truck.
Niko and Phil stand beside the Coquette in the parking lot.
The Coquette drives down a Leftwood street at night.

Drive the truck to Charge Island

Get into the Steed with Phil in the passenger seat. The route runs through Leftwood and Alderney City, over a long bridge and on to Charge Island. The truck is slow and top-heavy, so take curves wide. Watch the radar for the yellow marker at the boatyard.

Niko pulls up to the Steed box truck with the objective to drive to the boatyard on Charge Island.
The Steed drives across a steel bridge toward Charge Island.
The Steed drives along an elevated road past a curved ramp.

Get through the boatyard

Stop at the boatyard gate. A guard walks up and asks questions, and Phil decides to deal with it his way. The objective changes to getting through the boatyard with Bell. Step out of the truck and take cover behind the shipping containers. The enemy gunmen are red on the radar, and several sit on the walkways above.

A guard in a plaid jacket speaks to the occupants of the box truck at the boatyard gate.
The Steed sits among shipping containers in the boatyard.

Move along the path past the truck and use the container wall for cover. Gunmen shoot from between the stacks and from walkways overhead. Peek out, shoot, and duck back. You have an assault rifle here, so use it on anyone in the open. Phil fights next to you, so don’t run ahead of him.

The Steed faces a large boatyard shed with the objective to get through the boatyard with Bell.
Niko aims a rifle at beams and a boat hull in the boatyard shed.

Inside the large shed, enemies hide among the beams and stairs. Take the stairs slowly and clear each level from the door. A gunman near the boat trailers pops up late, so look around the trailers as you leave the shed. Pick off the last of them before you move on.

Niko aims a rifle up a staircase inside the shed.
Niko aims an SMG at a gunman beside a boat on a trailer.

Take the coke boats

At the water, Phil tells you which boat is yours. He takes the one on the right and you take the one on the left. The objective says to go to the coke boat. Walk down the dock and climb aboard the Squalo, then follow Phil as he pulls out. Both boats are loaded with the shipment, so protect yours.

Niko aims at the water's edge as Phil assigns each of them a boat.
Niko runs along the wooden dock past moored boats.
Niko stands at the wheel of the Squalo tied up at the dock.

Follow Phil to the drop-off

Follow Phil’s boat out of the yard. His boat is a blue dot on the radar and the jetty is the yellow marker. The route follows the river toward North Holland. Stay close to his boat. If you fall behind, you can catch up quickly, since the Squalo is fast. Avoid ramming his boat or the bridge pilings.

The Squalo's bow points down the river with the objective to follow Bell to the drop-off point.
The Squalo races across dark water with a lit skyline behind.

Defend Phil’s boat

Boats full of Russian gunmen come after you, and the objective changes to protecting Phil from the attacking boats. They show up red on the radar. Phil is the main target, so drive between him and the chasers. Pull alongside an attacking boat and shoot the driver, or fire as you pass.

A speedboat races across the river with the objective to protect Bell from the attacking boats.
The Squalo speeds across dark open water.

The attackers circle back after each pass, so stay between them and Phil. Hold your speed so the boat doesn’t stall. Take out the last boat and the objective changes to following Bell again. Leave the shooting behind and keep your speed up.

The Squalo cruises across the dark river after the pursuit.
The Squalo approaches a shoreline with the objective to follow Bell to the drop-off point.

Reach the jetty

Follow Phil to the jetty. When the objective says to disembark onto the jetty, bring the Squalo in close and step off at the yellow marker. If you stop short, climb out of the water. A scene follows with Phil’s crew waiting in a van.

Niko stands on the Squalo beside a jetty with the objective to disembark.
Niko hauls himself out of the water onto the jetty.

What fails this mission

Besides dying or being arrested, the mission ends if any of these happen:

  • Phil dies
  • The Squalo is destroyed

After the mission

You earn $7,500. Phil tells you that you handled yourself well and kept your head. Trespass and Flatline both open up.

Niko talks with Phil's crew beside a van at the jetty.
A van with its headlights on stops near the jetty.

Part of Phil Bell, Bernie and Pegorino in the story walkthrough.