Go to Westdyke Memorial Hospital, get past the police guarding Anthony Corrado in the ER, and silence him. Then slip out and shake the cops. You earn $13,000, and a hospital scrubs outfit if you wear them.
Before you start
The hospital scrubs are only offered during this mission. If you want that outfit in your wardrobe, take it from the locker room and wear it. Nothing else can be lost here.
Objectives
- Go to the hospital.
- Silence Anthony, he’s in the ER.
- Get out quickly and discreetly.
- Lose your wanted level.
Flatline walkthrough
Ride to the hospital
Jimmy’s speech ends on his terrace, and the objective sends you to the hospital, marked with a yellow blip on the radar. It is a few minutes from his house and nobody chases you on the way. A fast bike or any quick car gets you there with no trouble. You have no wanted level yet, so there is nothing to dodge. Just keep to the roads and watch for traffic at the junctions.



Outside the hospital
Pull up near the front doors. An ambulance and a police car sit at the entrance, and officers wander in and out. The game warns you not to enter with a weapon drawn, because there may be cops inside. Holster it before you walk through the doors, and keep it holstered in the lobby. Drawing a gun in front of the guards starts a firefight you do not want yet.


Get the hospital scrubs
Inside, the objective changes to silencing Anthony, who is in the ER. Two officers stand around the reception area and the ER entrance, so walking straight in as Niko gets you nowhere. Take the side door to the staff locker room just off the lobby. One locker hangs open with a set of green scrubs inside. Walk up to it and put them on.


With the scrubs on, you pass as staff. Head down the corridor toward the ER. If you try this in your own clothes, the officer outside Anthony’s room aims at you and orders you away. If you go back in scrubs after being seen in a suit, an officer recognizes you and you get two stars. Change first, then approach.


Clear the room
A police officer stands outside Anthony’s door, and an FIB agent sits at the bedside. Walk up to each of them without a weapon in your hand and ask for time alone with your patient. Both leave. Do not point a gun at the agent. He stands up and opens fire with a rifle, and you lose the quiet approach for good.


Silence Anthony
Step up to the bed. Anthony is awake and scared, and he talks. Go to the life support machine beside the bed and switch it off. It takes only a moment. Once he is gone, turn around and walk out of the room calmly. Running now only draws attention from the nurses and the officers in the hall.


Leave the hospital
An officer soon finds the room and the alarm goes up. When you reach the lobby you are surrounded, and you pick up two stars. If you came in unarmed, take a weapon from a downed officer. Use the doorways and the chairs for cover, shoot the guards near the exit signs, and head out toward the car park.



Lose your wanted level
Outside, jump on your bike or take any car. Two stars fall quickly if you break line of sight. Leave the area, turn down a side street or an alley, and hold still until the stars disappear. The mission ends when the wanted level is gone. If you charge the hospital instead, the shootout is quicker but far riskier, because armed officers fill the ER.



After the mission
Jimmy pays you $13,000 once your stars are gone, and the outfit is yours if you wore the scrubs. Pest Control opens next, though only after Weekend at Florian’s and To Live and Die in Alderney are also complete. Until then, other contacts keep calling.


Part of Phil Bell, Bernie and Pegorino in the story walkthrough.

















