Head to the housing projects in East Holland, fight through Clarence Little’s dealers and take him down as he runs for the upper floors. You get $5,000, and you will have police on you afterward, so plan a way out.
Before you start
When you catch Clarence on the roof, you choose whether to kill him or spare him. Sparing him changes nothing else in the story, but it adds him as a random character later in the game. If you kill him earlier, while he is still running, the choice never comes up. Make a separate save before you go in if you want to see both outcomes.
Objectives
- Go to the projects in East Holland.
- Take down Clarence.
- Choose Clarence’s fate.
- Lose your wanted level.
Holland Nights walkthrough
Drive to the projects
Francis sends you after Clarence Little, a dealer who runs part of East Holland. Walk out of the station, take a car off the street and follow the yellow marker on the radar. It leads to the projects on Uranium Street. Drive straight there without picking up cops on the way, because a wanted level now makes the fight harder.


Park close to the courtyard and go on foot. A few of Clarence’s dealers stand around the open walkways. Francis calls as you arrive and tells you which floor Clarence is on. Once you cross into the complex, the objective changes to taking him down, and the dealers start to react.



Fight through the building
The dealers come at you from the walkways, the stairs and the corners of the courtyard, and they show as red dots on the radar. Pull back behind a concrete pillar and lean out to shoot, then retreat when your health drops. An SMG works well at this range. Clear each stretch before you move on, or you get hit from behind.



Take down Clarence
As soon as you start shooting, Clarence runs for the stairs, and he stops to fight from each floor on the way up. Keep following him and kill the thugs that guard each landing. You can also drop him with a shot while he runs, but that skips the choice on the roof. If you reach the roof, you get to decide whether he lives.


Lose the police
The shooting brings the police, and you finish with a wanted level of about two stars. Leave the projects by the street and look for a car, since on foot you move too slowly. Any sturdy car works. Drive out of the search area marked on the radar and wait until the stars stop flashing.



What fails this mission
Besides dying or being arrested, the mission ends if any of these happen:
- Clarence gets away from you.
After the mission
Francis pays you $5,000 once the stars are gone. He calls to tell you Clarence is no longer a problem. Lure becomes available next, and Francis meets you in a park in Algonquin to start it.


Part of The McRearys and Alderney in the story walkthrough.

















