The McRearys and Alderney

Holland Nights

Giver
Francis McReary
Location
Westminster Police Station, Westminster, Algonquin
Reward
$5,000

Requires Final Interview

Unlocks Lure

Head to the housing projects in East Holland, fight through Clarence Little’s dealers and take him down as he runs for the upper floors. You get $5,000, and you will have police on you afterward, so plan a way out.

Before you start

When you catch Clarence on the roof, you choose whether to kill him or spare him. Sparing him changes nothing else in the story, but it adds him as a random character later in the game. If you kill him earlier, while he is still running, the choice never comes up. Make a separate save before you go in if you want to see both outcomes.

Objectives

  1. Go to the projects in East Holland.
  2. Take down Clarence.
  3. Choose Clarence’s fate.
  4. Lose your wanted level.

Holland Nights walkthrough

Drive to the projects

Francis sends you after Clarence Little, a dealer who runs part of East Holland. Walk out of the station, take a car off the street and follow the yellow marker on the radar. It leads to the projects on Uranium Street. Drive straight there without picking up cops on the way, because a wanted level now makes the fight harder.

Niko stands on a street beside his car with the objective to go to the projects in East Holland.
A red sports car drives down a city street toward East Holland.

Park close to the courtyard and go on foot. A few of Clarence’s dealers stand around the open walkways. Francis calls as you arrive and tells you which floor Clarence is on. Once you cross into the complex, the objective changes to taking him down, and the dealers start to react.

Three dealers stand in a courtyard of the housing projects.
Niko stands near a fence in the projects with his phone to his ear.
Niko walks into the projects with the objective to take down Clarence on screen.

Fight through the building

The dealers come at you from the walkways, the stairs and the corners of the courtyard, and they show as red dots on the radar. Pull back behind a concrete pillar and lean out to shoot, then retreat when your health drops. An SMG works well at this range. Clear each stretch before you move on, or you get hit from behind.

Niko aims at a dealer standing at the far end of a covered walkway.
Niko aims an SMG from a railing at the courtyard below.
Niko fires at a dealer who steps out of a doorway beside a pillar.

Take down Clarence

As soon as you start shooting, Clarence runs for the stairs, and he stops to fight from each floor on the way up. Keep following him and kill the thugs that guard each landing. You can also drop him with a shot while he runs, but that skips the choice on the roof. If you reach the roof, you get to decide whether he lives.

Niko aims down a dark ground-floor corridor of the projects.
Niko stands in a stairwell with the objective to lose his wanted level shown.

Lose the police

The shooting brings the police, and you finish with a wanted level of about two stars. Leave the projects by the street and look for a car, since on foot you move too slowly. Any sturdy car works. Drive out of the search area marked on the radar and wait until the stars stop flashing.

Niko walks out onto the street with a two-star wanted level.
Niko stands beside a black Patriot parked at the curb.
Niko drives a black Patriot along a street in East Holland.

What fails this mission

Besides dying or being arrested, the mission ends if any of these happen:

  • Clarence gets away from you.

After the mission

Francis pays you $5,000 once the stars are gone. He calls to tell you Clarence is no longer a problem. Lure becomes available next, and Francis meets you in a park in Algonquin to start it.

Niko drives along a waterfront road with the bridge ahead.
Niko drives on the waterfront road as Francis calls on his phone.

Part of The McRearys and Alderney in the story walkthrough.