Martin wants the employment records and cocaine held by Merryweather Security at a port shipyard. You fight into the building, crack the safe, steal a boat and deliver it to the marina.
Before you start
Bring a car you do not mind damaging, armor and a long range weapon; a sniper rifle helps against the helicopter that tails the boat.
With a team, split roles: one of you stays by the safe while the others cover the stairs, because guards keep arriving.
Objectives
- Go to the shipyard.
- Crack the safe.
- Steal the boat.
- Deliver the boat to the marina.
Dry Docking walkthrough
Reach the shipyard
Follow the marker south to the Pacific Allied Shipyard in the port area. The road runs under the freeway and past rail yards, so you have a clear view of the yard before you arrive. Stop beside the perimeter wall and check the buildings, because armed Merryweather guards patrol the lot and the roofs. Park out of sight and get ready to move in.


Fight into the building
The safe is on the second floor of the main building. Guards come through the doors and from the stairs, so clear the ground floor before you climb. Using the car as cover works well, and the concrete barriers inside give you somewhere to retreat. Expect more guards to spawn on the stairway while you are up there, so keep your armor topped up and do not push ahead alone.



Crack the safe
Walk up to the green safe and hold the button to turn the dial. The controller vibrates when you get close to the right position, and turning the wrong way resets the lock. There are three locks, each with a different direction, so go slowly and let the rest of the team keep the door covered. Once it opens, head out to the water.


Steal the boat
Run along the pier to the moored boat. A Merryweather helicopter, either a Maverick or a Buzzard, starts shooting at you as soon as you take off. If you have a sniper rifle, you can shoot the helicopter before you take the boat, which makes the trip much easier. Otherwise, jump in and put distance between you and the pier.



Deliver the boat
Follow the marker north along the coast toward the Vespucci Canals. Stay in open water and keep moving; the boat is fast enough to lose anything that is still firing. Slow down as you enter the canal and bring the boat to the marina marker. The job ends when it arrives.



What fails this mission
Besides dying or being arrested, the mission ends if any of these happen:
- the boat is destroyed
- the team runs out of lives
After the mission
Delivering the boat to the marina ends the job with the Mission Passed card and your cash and RP. Go back to the job list or take another call from Martin.


















