Ride to Brian’s house in Tudor and deal with him one of two ways: smoke him out with an explosive through the upstairs window, or fight through the house and decide his fate yourself. You earn $2,000 and a new safehouse.
Before you start
You choose how to confront Brian, and the two routes play very differently. Smoking him out forces a chase and a kill. Going inside lets you either execute him or let him walk away. If you spare him, he comes back later as a random character and you kill him then, so nothing is lost for good. Make a separate save before you ride out if you want to see both versions.
Diamonds in the Rough and Roman’s Holiday do not open from this mission alone. Coming Down and Shifting Weight must both be done as well.
Objectives
- Go to Brian’s safehouse.
- Smoke them out, or take out everyone blocking the way to Brian.
- Take out Brian, or kill or spare Brian.
- Get clear of the house.
Bad Standing walkthrough
Meet Jim in Leftwood
Jim, Terry and Clay wait for you on the corner in Leftwood, and a new face is with them. Ray Boccino explains that the club’s fight is hurting his business and asks you to end it. Brian has locked himself inside his house in Tudor. Listen to the talk, then get on your Hexer. The objective is to go to Brian’s safehouse.


Ride to Brian’s safehouse
Follow the yellow marker on the radar across Alderney and into Tudor. Nothing hostile is waiting on the way. Ride beside Jim, Terry and Clay as they follow you, because riding next to the leader tops up your health and armor. Hold on to your bike, since leaving it behind or wrecking it before you reach the house fails the mission.



A cutscene starts as you stop outside the house. Brian is inside on the phone and the place is full of his men. Your objective changes, and Jim sends a text saying Terry and Clay will back you up.



Call Terry and Clay for backup
Open the phone and call either Terry or Clay. The two of them show up together on their bikes, marked on the radar, and a help message tells you they are on the way. Their help is limited here. They cover the back of the house and wait there. If you go in through the door yourself, they will not do much.



Smoke Brian out
To bring him out, fire an explosive through the second-floor window on the right side of the front of the house. A rocket launcher, a grenade launcher, grenades, pipe bombs or Molotovs all work, and even shooting out the window gets a reaction. Stand back in the street first. When the upper floor catches fire, Brian and his guards pour out toward the back of the house, where your friends are waiting.



The guards come at you from the front and the yard, so shoot them from the street. Brian runs for a bike and rides off on his own, and the bike is far faster than yours. If you kill him before he sits on it, even better. Otherwise chase him down. If you wreck his bike, he runs on foot instead. If he gets away completely, you fail, so do not waste time on the other bikers.



When the shooting stops, the objective changes to getting clear of the house. Back away from the flames toward your bike. Once you are clear, ride away from the burning building. Jim phones you as you go.



Fight through the house
If you would rather go inside, head for the back door, which is the way in. Terry follows you but cannot hurt anyone inside, and Clay stays outside. Nobody leaves through the back door this time, so every guard is yours to deal with. Move room by room, check corners and fire from cover. Use the radar to see where the next guard stands before you step through a doorway.



Once the downstairs and the stairs are clear, you find Brian in an upstairs room. He begs for mercy, and now it is your call. Walk up to him and kill him, or leave him alone. Killing him with a handgun plays a short execution scene. If you leave, Brian runs off and you finish the mission, but he turns up later as a random character and you kill him then.



What fails this mission
Besides dying or being arrested, the mission ends if any of these happen:
- Your Hexer is destroyed or abandoned before you reach Brian’s safehouse
- Brian gets away (smoke-out route only)
After the mission
You earn $2,000, and Brian’s house becomes a safehouse where you can save and park vehicles in the space at the front. Diamonds in the Rough and Roman’s Holiday open only after Coming Down and Shifting Weight are done too. Jim phones you as you ride away from the house.


Part of Johnny takes charge in the story walkthrough.

















