Johnny takes charge

Bad Standing

Giver
Jim Fitzgerald
Location
Leftwood, Alderney
Reward
$2,000, Brian's house safehouse

Requires End of Chapter

Unlocks Brian’s house as a safehouse, plus Diamonds in the Rough and Roman’s Holiday once Coming Down and Shifting Weight are also done

Ride to Brian’s house in Tudor and deal with him one of two ways: smoke him out with an explosive through the upstairs window, or fight through the house and decide his fate yourself. You earn $2,000 and a new safehouse.

Before you start

You choose how to confront Brian, and the two routes play very differently. Smoking him out forces a chase and a kill. Going inside lets you either execute him or let him walk away. If you spare him, he comes back later as a random character and you kill him then, so nothing is lost for good. Make a separate save before you ride out if you want to see both versions.

Diamonds in the Rough and Roman’s Holiday do not open from this mission alone. Coming Down and Shifting Weight must both be done as well.

Objectives

  1. Go to Brian’s safehouse.
  2. Smoke them out, or take out everyone blocking the way to Brian.
  3. Take out Brian, or kill or spare Brian.
  4. Get clear of the house.

Bad Standing walkthrough

Meet Jim in Leftwood

Jim, Terry and Clay wait for you on the corner in Leftwood, and a new face is with them. Ray Boccino explains that the club’s fight is hurting his business and asks you to end it. Brian has locked himself inside his house in Tudor. Listen to the talk, then get on your Hexer. The objective is to go to Brian’s safehouse.

Johnny sits on his bike on a Leftwood street with fellow club members parked nearby and their status bars on screen.
Johnny, Jim and others stand with a man in a brown jacket beside a parked bike on a Leftwood corner.

Ride to Brian’s safehouse

Follow the yellow marker on the radar across Alderney and into Tudor. Nothing hostile is waiting on the way. Ride beside Jim, Terry and Clay as they follow you, because riding next to the leader tops up your health and armor. Hold on to your bike, since leaving it behind or wrecking it before you reach the house fails the mission.

Johnny leans his bike through a turn with the objective to go to Brian's safehouse.
Johnny rides down a wide street with shops on both sides and a car ahead.
Johnny rides along a road under a curving elevated highway toward Tudor.

A cutscene starts as you stop outside the house. Brian is inside on the phone and the place is full of his men. Your objective changes, and Jim sends a text saying Terry and Clay will back you up.

Johnny sits on his bike in front of a tall wooden house as a subtitle says Brian is protected in his safehouse.
A tall wooden house and its back yard behind a brick wall.
Johnny sits on his bike in the street facing the tall wooden house.

Call Terry and Clay for backup

Open the phone and call either Terry or Clay. The two of them show up together on their bikes, marked on the radar, and a help message tells you they are on the way. Their help is limited here. They cover the back of the house and wait there. If you go in through the door yourself, they will not do much.

Johnny rides toward the house with the phone open on the contact list.
Johnny stands beside his bike with a call to Terry showing on the phone.
Johnny holds a rocket launcher on his shoulder as a help message says Terry and Clay are on their way.

Smoke Brian out

To bring him out, fire an explosive through the second-floor window on the right side of the front of the house. A rocket launcher, a grenade launcher, grenades, pipe bombs or Molotovs all work, and even shooting out the window gets a reaction. Stand back in the street first. When the upper floor catches fire, Brian and his guards pour out toward the back of the house, where your friends are waiting.

Johnny walks across the street with a rocket launcher while a bike is parked beside him.
Johnny shoulders a rocket launcher as two bikes park nearby and a message says the rear exit is covered.
Johnny aims a rocket launcher at an upstairs window of the house.

The guards come at you from the front and the yard, so shoot them from the street. Brian runs for a bike and rides off on his own, and the bike is far faster than yours. If you kill him before he sits on it, even better. Otherwise chase him down. If you wreck his bike, he runs on foot instead. If he gets away completely, you fail, so do not waste time on the other bikers.

Fire shows in an upstairs window of the house as Johnny stands in the street and the objective says Brian is escaping.
Johnny aims a pistol across the street toward the yard beside the house.
Johnny fires a pistol at a gunman in the side yard of the house.

When the shooting stops, the objective changes to getting clear of the house. Back away from the flames toward your bike. Once you are clear, ride away from the burning building. Jim phones you as you go.

Johnny stands in the street with the objective to get clear of the house and bikes parked behind him.
Johnny rides along a road toward a steel bridge as the house falls behind.
Johnny rides past a taxi and a van with the phone open on screen.

Fight through the house

If you would rather go inside, head for the back door, which is the way in. Terry follows you but cannot hurt anyone inside, and Clay stays outside. Nobody leaves through the back door this time, so every guard is yours to deal with. Move room by room, check corners and fire from cover. Use the radar to see where the next guard stands before you step through a doorway.

A worn kitchen on the ground floor of Brian's house.
The narrow entrance hall inside Brian's house.
The living room of Brian's house with a fireplace and torn furniture.

Once the downstairs and the stairs are clear, you find Brian in an upstairs room. He begs for mercy, and now it is your call. Walk up to him and kill him, or leave him alone. Killing him with a handgun plays a short execution scene. If you leave, Brian runs off and you finish the mission, but he turns up later as a random character and you kill him then.

The stairs leading to the upper floor of Brian's house.
The upstairs hallway of Brian's house with its open doors.
An upstairs room in Brian's house with patterned wallpaper and a wooden floor.

What fails this mission

Besides dying or being arrested, the mission ends if any of these happen:

  • Your Hexer is destroyed or abandoned before you reach Brian’s safehouse
  • Brian gets away (smoke-out route only)

After the mission

You earn $2,000, and Brian’s house becomes a safehouse where you can save and park vehicles in the space at the front. Diamonds in the Rough and Roman’s Holiday open only after Coming Down and Shifting Weight are done too. Jim phones you as you ride away from the house.

Johnny walks away from a parked bike next to a taxi with a call from Jim showing on the phone.
Johnny stands beside a taxi on an industrial road with the phone showing a call from Jim.

Part of Johnny takes charge in the story walkthrough.