Ride out from the clubhouse in Acter with Billy and the club to two Angels of Death hideouts and fight your way through each one on foot. Get back on your bike after each fight. You earn $750 and the next job, Action/Reaction.
Objectives
- Go with Billy.
- Take out the Angels of Death.
- Get on your bike.
- Go and meet Billy.
- Go with Billy.
- Take out the Angels of Death.
- Get on your bike.
It’s War walkthrough
Ride out from the clubhouse
After a scene inside the clubhouse you start in the alley beside it on your Hexer. Billy, Brian and a few more members are on their bikes around you. The objective is Go with Billy, and Billy rides at the front. Follow him through the quiet Acter streets and keep the bike upright, because a fall costs you health before the fight has even started.



Ride close to Billy and the club badge appears on the road behind him. Stay inside it and your health and armor refill while the members talk. A pedestrian stepping off the curb can knock you down, so watch the crossings and the traffic lights. The road runs out of the neighborhood and under a long steel bridge toward the waterfront and the first ambush.



Clear the rail yard
Billy stops at an old rail yard by the water. Red dots on the radar show the Angels of Death, and the objective is to take them out. Get off the bike and move up with the club. Several enemies already stand among the tank cars and the burning wreckage ahead, and some of them open fire as soon as you walk in.



Pull the pistol and aim before you run into the open. A help message tells you to crouch for a steadier aim, and it matters here. Crouch behind a rusted car frame or a stack of ties, lock onto one enemy and fire in short bursts. Your allies draw fire, so let them move up first and finish off whoever they leave standing.



Switch to the sawn-off shotgun once enemies get close. It clears a man with one blast, though it is slow to reload. Push toward the old loading shed in the middle of the yard and check the radar for dots behind you, since some Angels circle around the cars. Take cover whenever your armor runs low, and let it recover before you move on.



Keep clearing the yard until no red dots are left, then the objective switches to getting on your bike. Run back to the Hexer, which is where you parked it near the entrance. Pick up any weapon an enemy dropped on the way back if you want extra ammo, then ride off after Billy.



Ride to the second ambush
The next objectives are to go and meet Billy and then to go with Billy. Follow him along the industrial roads past pipelines and storage tanks. The yellow line on the radar shows the route, and the club badge on the road lights up behind Billy. Ride inside it to top up your health and armor before the second fight.




Clear the warehouse yard
Billy leads into a second district of old factories and pipes, and the objective becomes taking out the Angels of Death again. Red dots fill the radar, so slow down and park before you reach them. Leave the bike and move in with the club. The enemies hold a wide yard with warehouse walls, a ruined brick building and a pipe bridge.



Work in short runs from cover to cover. Pipes, wrecked cars and low walls all stop bullets. Some Angels shoot from the pipe bridge above the yard and from windows in the brick building, so look up as well as ahead. The lock-on works on enemies in windows, so use it and pick them off one at a time.



The ruined brick building in the middle is a good place to use as cover. Run along its wall, then shoot through the broken windows at anyone inside. Move through the gaps in the walls to reach the far side.




Enemies drop their weapons, including a machine pistol. Pick it up for rapid fire at closer range. Keep checking the radar as you clear the yard, because a few Angels drift behind you after you pass. Stay near your allies, since they cover the angles you cannot see.



Finish the last of them in the far yard, where black vans and old car bodies sit against a graffiti wall. A couple of enemies hide behind the vans, so approach from the side and shoot around cover. When the red dots disappear, a scene plays with the club gathered in the yard. Afterward, get on your bike and ride off to end the mission.



What fails this mission
Besides dying or being arrested, the mission ends if any of these happen:
- Billy dies
- Brian dies
- Billy’s or Brian’s bike is destroyed
- You leave your Hexer behind
After the mission
You earn $750 and the club’s war with the Angels of Death is on. Billy sends the next job, Action/Reaction, which starts at the clubhouse in Acter.




Part of Billy comes home in the story walkthrough.

















