Billy comes home

It’s War

Giver
Billy Grey
Location
The Lost MC Clubhouse, Acter, Alderney
Reward
$750

Ride out from the clubhouse in Acter with Billy and the club to two Angels of Death hideouts and fight your way through each one on foot. Get back on your bike after each fight. You earn $750 and the next job, Action/Reaction.

Objectives

  1. Go with Billy.
  2. Take out the Angels of Death.
  3. Get on your bike.
  4. Go and meet Billy.
  5. Go with Billy.
  6. Take out the Angels of Death.
  7. Get on your bike.

It’s War walkthrough

Ride out from the clubhouse

After a scene inside the clubhouse you start in the alley beside it on your Hexer. Billy, Brian and a few more members are on their bikes around you. The objective is Go with Billy, and Billy rides at the front. Follow him through the quiet Acter streets and keep the bike upright, because a fall costs you health before the fight has even started.

Johnny and three other Lost members ride their bikes along a narrow alley beside a brick wall at night.
Two bikers ride side by side past a lit corner store with the objective to go with Billy on screen.
Lost bikers ride over a glowing club badge painted on the road in a neighborhood street.

Ride close to Billy and the club badge appears on the road behind him. Stay inside it and your health and armor refill while the members talk. A pedestrian stepping off the curb can knock you down, so watch the crossings and the traffic lights. The road runs out of the neighborhood and under a long steel bridge toward the waterfront and the first ambush.

Johnny rides a quiet street lined with warehouses with another rider ahead.
Johnny rides along a curved road toward a lit steel bridge, with another biker passing on the right.
Two Lost bikers ride beneath a steel bridge toward a row of lights at the waterfront.

Clear the rail yard

Billy stops at an old rail yard by the water. Red dots on the radar show the Angels of Death, and the objective is to take them out. Get off the bike and move up with the club. Several enemies already stand among the tank cars and the burning wreckage ahead, and some of them open fire as soon as you walk in.

Johnny rides past industrial pipes toward the first ambush with red dots on the radar.
Johnny rides along a fence beside a rail yard with the objective to take out the Angels of Death.
Johnny fires a pistol at enemies beside a tank car in the rail yard as smoke rises.

Pull the pistol and aim before you run into the open. A help message tells you to crouch for a steadier aim, and it matters here. Crouch behind a rusted car frame or a stack of ties, lock onto one enemy and fire in short bursts. Your allies draw fire, so let them move up first and finish off whoever they leave standing.

Johnny runs along a rail track toward a loading shed with a help message about crouching.
Johnny fires his pistol at an enemy beyond some wrecked cars and crates.
Johnny aims his pistol over a rusted car frame toward a fire burning under a steel platform.

Switch to the sawn-off shotgun once enemies get close. It clears a man with one blast, though it is slow to reload. Push toward the old loading shed in the middle of the yard and check the radar for dots behind you, since some Angels circle around the cars. Take cover whenever your armor runs low, and let it recover before you move on.

Johnny runs across a paved yard past rusted cars with a wrecked ship in the background.
Johnny fires the sawn-off shotgun and a bright blast lights up the yard.
Johnny aims the shotgun past a rusted car as smoke drifts across the yard.

Keep clearing the yard until no red dots are left, then the objective switches to getting on your bike. Run back to the Hexer, which is where you parked it near the entrance. Pick up any weapon an enemy dropped on the way back if you want extra ammo, then ride off after Billy.

Johnny runs toward his bike beside a car body with the objective to get on his bike on screen.
Johnny runs across the cleared yard past a burning tank car.
Johnny rides across a grassy lot with the objective to go and meet Billy on screen.

Ride to the second ambush

The next objectives are to go and meet Billy and then to go with Billy. Follow him along the industrial roads past pipelines and storage tanks. The yellow line on the radar shows the route, and the club badge on the road lights up behind Billy. Ride inside it to top up your health and armor before the second fight.

Johnny rides under pipelines with another biker ahead and the objective to go with Billy.
Johnny leans through a curve on an industrial road past trees and a pipe bridge.
Johnny rides over a glowing club badge on the road with two bikers ahead.
Johnny rides under a blue pipe bridge in a factory district with two riders ahead.

Clear the warehouse yard

Billy leads into a second district of old factories and pipes, and the objective becomes taking out the Angels of Death again. Red dots fill the radar, so slow down and park before you reach them. Leave the bike and move in with the club. The enemies hold a wide yard with warehouse walls, a ruined brick building and a pipe bridge.

Johnny rides past tall tanks and towers with red marks on the road and a rider ahead.
Johnny leans through a turn on a factory road with the objective to take out the Angels of Death.
Johnny aims his pistol at a fire flaring in front of a long warehouse wall.

Work in short runs from cover to cover. Pipes, wrecked cars and low walls all stop bullets. Some Angels shoot from the pipe bridge above the yard and from windows in the brick building, so look up as well as ahead. The lock-on works on enemies in windows, so use it and pick them off one at a time.

Johnny runs along a worn path beside a rusty pipe in the factory yard.
Johnny aims his pistol at an enemy standing beside a pile of tires and debris.
Johnny runs along a blue railing past a large pipe as enemy fire flashes ahead.

The ruined brick building in the middle is a good place to use as cover. Run along its wall, then shoot through the broken windows at anyone inside. Move through the gaps in the walls to reach the far side.

Johnny aims his pistol toward a metal stairway beside tall silos.
Johnny aims at figures in the windows of a ruined brick building in the middle of the yard.
Johnny takes aim at a broken window in the brick building while a clubmate crouches behind a pipe.
Johnny runs through a gap in a brick wall in the yard.

Enemies drop their weapons, including a machine pistol. Pick it up for rapid fire at closer range. Keep checking the radar as you clear the yard, because a few Angels drift behind you after you pass. Stay near your allies, since they cover the angles you cannot see.

Johnny runs toward a stairway through a doorway while holding a machine pistol.
Johnny runs across a yard toward debris as a man stands on the pipe bridge above.
Johnny aims his pistol over a wrecked car hood at a van parked by a graffiti wall.

Finish the last of them in the far yard, where black vans and old car bodies sit against a graffiti wall. A couple of enemies hide behind the vans, so approach from the side and shoot around cover. When the red dots disappear, a scene plays with the club gathered in the yard. Afterward, get on your bike and ride off to end the mission.

Johnny walks past a stripped car frame toward vans parked by a graffiti wall.
Johnny aims his pistol at an old car parked against a warehouse wall.
Johnny runs past a pile of junk toward a car body in the sunlit factory yard.

What fails this mission

Besides dying or being arrested, the mission ends if any of these happen:

  • Billy dies
  • Brian dies
  • Billy’s or Brian’s bike is destroyed
  • You leave your Hexer behind

After the mission

You earn $750 and the club’s war with the Angels of Death is on. Billy sends the next job, Action/Reaction, which starts at the clubhouse in Acter.

Johnny walks through a worn industrial yard beside rails and broken fencing.
A Lost member sits on his chopper in an industrial yard while others stand nearby.
Johnny rides his Hexer along a road beside a graffiti-covered wall after the fight.
Johnny's chopper leans on a pale road beside a long industrial wall.

Part of Billy comes home in the story walkthrough.