Accidents Will Happen

Location
InterGlobal Films Studio, Prawn Island, Ocean Bay
Reward
$850

Requires Brawn of the Dead

Unlocks The Colonel’s Coke, once Turn on, Tune in, Bug out is also completed

Reni needs a stunt driver for an action-packed advert after her last one quit. You drive a special red Infernus along a set route, crashing into stunt cars to keep the action meter full.

Before you start

The Infernus is much heavier than a normal one and takes no damage from the stunt cars, so ramming them is the point.

The route ends with a jump that needs the right speed and heading.

Objectives

  1. Drive the stunt car for Reni’s commercial.
  2. Get in the car.
  3. Drive to the starting line.
  4. Hit stunt cars to keep your action meter high.
  5. Follow the route.
  6. Hit stunt cars to get large action bonuses!
  7. Hit the last checkpoint at the right speed and heading to clear the jump ahead.

Accidents Will Happen walkthrough

Meeting Reni

Go to the film studio at the marker. Inside, Reni is shouting about art and advertising, and takes a keen interest in Vic. Her crew then explains that the stunt driver has quit. Reni promises to send you customers if you drive well, and she sends you out to the car.

Reni in a yellow jacket and a man in red in front of a green Success sign
Vic in a light blue shirt asking Reni about the deal
Vic and Reni in front of a Failure sign with a crewman in red

To the start line

Get into the red Infernus and drive to the starting line, which is marked on the radar. The car accelerates quickly, so ease off the throttle until you are lined up. The timer and the action meter both appear once you cross the line.

Vic beside the red Infernus with its door open and a blue marker arrow above
The red Infernus on a dark Vice Point road
The red Infernus with the countdown and the action meter help text

Keeping the action up

Follow the route and hit the stunt cars that appear on the road. Each hit tops up the action meter, and if it reaches zero Reni fires you. Bigger collisions give larger bonuses. Some hits also add 10 seconds to the clock, so there is room for a missed car or two. Do not let the meter run down on empty stretches.

The Infernus on a night road with the Time and Action meter showing
The Infernus approaching a yellow taxi stunt car on a dark street
The Infernus passing a loose tire rolling on the road, with the Time and Action bars
The red Infernus airborne above a road beside a pink beam

The final jump

Along the way, ramps give stunt jump bonuses, so take them at speed. The last checkpoint comes at the foot of a ramp. Hit it straight and fast enough to clear the jump ahead, which sends the car into a hotel room. If you slow down or approach at an angle, the jump fails and so does the mission.

The Infernus on a road with a perfect insane stunt bonus message
The Infernus on a road with a perfect double insane stunt bonus message
The Infernus heading for the last checkpoint with its speed and heading help text
The Infernus lined up on the final ramp toward a hotel tower

What fails this mission

Besides dying or being arrested, the mission ends if any of these happen:

  • The action meter empties.
  • The time runs out.
  • You miss the stunt jump or do not clear it.
  • The Infernus is destroyed.
  • One of the cameramen is killed.

After the mission

Reni is happy with the shoot and you get $850. The Colonel’s Coke opens once you have also finished Turn on, Tune in, Bug out.

Mission Passed screen with $850 as Vic walks along a path