Diaz is trading cocaine to the DEA for weapons and sends you to deliver it. The handover goes wrong, so you have to clear out snipers and bring the guns back to the mansion.
Before you start
Do not bring a wanted level. The van is slow and heavy and the clock is running, so work out the route beforehand.
Objectives
- Get into the van.
- Take the drugs to the meeting point.
- That sniper rifle might be useful.
- Take out the snipers before the DEA arrive.
- Get into the truck.
- Take the truck back to Diaz’s.
- Drive into the garage.
- Exit the truck and leave the garage.
The Exchange walkthrough
Diaz’s lab
Enter the mansion and watch Diaz cutting the cocaine. He explains that he is playing both sides, handing 200 kilos to the DEA in return for serious weapons. He tells one of his goons to pack the drugs into a truck for you. When the scene ends, the van is waiting outside.


Taking the drugs across town
Get into the van and drive to the meeting point. One of Diaz’s goons rides along with you, and a timer is running. Brake early for corners and avoid collisions, since the mission fails if the van is destroyed. Watch the radar marker.



The meeting and the snipers
Park at the meeting point, where Diaz’s men are waiting for the DEA. A sniper rifle lies nearby and the game suggests you pick it up. Snipers open fire from the surrounding rooftops. Use the rifle to scan the buildings, aim at the figures in the windows and take them out before the DEA arrive. Take cover behind the vehicles between shots.



Collecting the guns
Once the snipers are down, the exchange can finish. Get into the truck that the DEA delivered. Diaz’s man warns that the danger is not over and Gonzalez’s men are closing in, so do not hang around. Get in and go straight away.


Back to the mansion
Drive the truck back to Diaz’s mansion. Gonzalez’s men chase you with cars and guns, so keep moving rather than fighting. Take wide corners and use the radar to find a clear route. Do not stop until you reach Starfish Island.



The garage
Drive into the garage at the mansion when the prompt appears, then get out of the truck and walk out of the garage to end the mission.

What fails this mission
Besides dying or being arrested, the mission ends if any of these happen:
- The Rumpo van or the flatbed truck is destroyed.
- The time runs out.
After the mission
You earn $1,750. This opens Farewell To Arms.


















