Ride with the club to the Angels of Death clubhouse, fire a grenade through the upstairs window, then fight through the Angels outside and inside the building. Get back on your bike and ride clear. You earn $1,000 and a grenade launcher.
Objectives
- Follow Billy.
- Race the Lost crew to the A.O.D. clubhouse.
- Fire a grenade through the upstairs window.
- Take down the Angels of Death defending their clubhouse.
- Go with Billy.
- Get on your bike and leave the area.
- Get clear of the A.O.D. clubhouse.
Action/Reaction walkthrough
Follow Billy to the clubhouse
After a scene in the clubhouse you start on your Hexer in the alley beside it with Billy and several more members. The objective is Follow Billy. Ride behind him through the streets of Acter. You start with a machine pistol, so you can handle anything that gets in your way, but nothing attacks you on the ride out.



Ride close to Billy and a club badge shows on the road ahead of you. Stay inside it to refill your health and armor. Members chat as you pass, and the formation tightens when you hold the badge. Traffic is thin here, though a pedestrian or a car backing out can still throw you off the bike. Slow down a touch at junctions.



The objective soon changes to Race the Lost crew to the A.O.D. clubhouse. Open the throttle once the road widens and follow the yellow route on the radar. Stay on the road and away from the guardrails, which are hard on the bike.



The route takes you onto the highway for a while, then back down into an area of warehouses. Watch for the yellow marker on the radar at the bottom of a ramp under the overpass, because the clubhouse is hidden beneath the elevated road. Park with the other bikes there and a scene plays, ending with Billy handing you a grenade launcher.




Fire a grenade through the window
The new objective is to fire a grenade through the upstairs window. A yellow arrow floats over the window of the Angels of Death clubhouse. A help message says to aim slightly above your target because grenades drop with gravity. Stand back from the building, aim a little high and fire. One grenade through the window sets the upstairs on fire and drives the Angels out of the building.




Defend against the Angels outside
Next the objective is to take down the Angels of Death defending their clubhouse. They run out and open fire from behind vans, barriers and burning wrecks. Crouch behind the striped concrete barriers in front of the building. Stay low, pop up to aim and drop back when someone shoots at you.



Your launcher holds a limited number of grenades, so save them for groups. Fire at the clusters behind the vans and the crates, where one blast takes out several at once. Aim above your target as the help message told you, and don’t fire at anyone close to you or the blast will hit you. Switch weapons when the grenades run dry.




The pistol is better for single targets. Switch to it, lock onto one man at a time and shoot over the barrier. Your clubmates are crouched along the same barrier and shoot as well, so you don’t carry the fight alone. The radar shows red dots, and the number of them drops as the street clears. Wait for your health to recover behind the barrier before you advance.



Fight through the clubhouse
Once the street is clear the objective changes to Go with Billy. Follow Billy and the other members along the front of the building and in through the side door. The doors are open and the way is marked by an arrow. Wait for a member to move in first, then go in behind him, because enemies wait just inside.




Inside, Angels of Death wait in the bar room, the hall behind it and the stairs to the basement. Take each room one at a time and fire from the doorway so you can step back behind the wall. The sawn-off shotgun is the best weapon in the narrow hall. Check the radar before every corner to see how many red dots remain, and reload in cover.



Fire from the top of the stairs into the basement gym, where the last of the Angels are waiting. The fire upstairs is spreading, so don’t stay on the stairs longer than you need to. Clear the gym and a scene plays. After it, walk back out the way you came in.




Leave the area
The objective is now to get on your bike and leave the area. Climb back up the stairs and out of the building. The upper floor is still burning, so run straight for the exit without stopping. Your Hexer is parked on the grass in front of the clubhouse.



Run to the bike and mount up. The next objective is to get clear of the A.O.D. clubhouse. Ride up the road and away from the fire, and keep going until the radar clears the area. The police arrive soon after, but you can ride away unseen. Don’t ride into the barriers or the burning wreckage on the way out.



What fails this mission
Besides dying or being arrested, the mission ends if any of these happen:
- Billy dies
- Jim, Terry, Clay or Brian dies
- Your bike is destroyed
- You abandon your bike
After the mission
You earn $1,000 and keep the grenade launcher, and Clay can now supply a Hellfury when you call him. Billy soon texts you the next job, Buyer’s Market, so check your phone.




Part of Billy comes home in the story walkthrough.

















