Ride with Jim to a pair of crooked detectives, drag them across Alderney to a trap in Acter Industrial Park, then shoot it out with them and the backup they call in. You earn $2,000 and an Automatic 9mm.
Objectives
- Race Jim to the cops.
- Lure the bent cops to the ambush.
- Take out the bent cops.
- Leave the area.
Bad Cop Drop walkthrough
Ride with Jim to the cops
Climb onto your Hexer and follow Jim as soon as he pulls away. The route line on the radar leads to a yellow blip in the streets of Berchem, so you can keep your eyes on his bike rather than the map. Jim rides fast, but nothing is chasing you yet, so stay close behind and take the turns he takes.



Slow down as the blip nears. The detectives are in a black sedan parked at the curb, and you must not touch them, shoot at them or ride past them yet. Attacking before the ambush spot is a failure. Let Jim walk up to the car on his own and keep your distance until the scene finishes.




Lure the cops to the ambush
When Jim comes running back he hops on his bike, and the objective changes to luring the bent cops to the ambush. A new yellow blip sits in Acter Industrial Park, so follow the route line there. Lead the way, but ride at a steady speed. The cops follow in their car and show as a red blip on the radar.




Do not ride so far ahead that you lose them, because that fails the mission. Check the radar often and ease off when the gap grows. The opposite problem is just as bad. If they catch your rear wheel they open fire with submachine guns, and a bike offers no protection at all.



The game also tells you that you can look through the cops’ windshield. Use that camera view to see exactly how close the sedan is without turning around. It helps keep the gap right on the straight stretches. Go easy on the bridge and on the turns near the water, where a rider can easily lose his line.




Take cover and shoot the cops
Ride through the industrial yard and the club members waiting there step out to meet the sedan. The objective switches to taking out the bent cops, and a red blip marks each one. Stop the Hexer close by, hop off and look for cover. Crates, concrete blocks and the sides of cars all work. Do not leave the bike far behind yet.



The detectives step out and fire back. Pop out of cover only long enough to line up a shot, then drop down again. The Automatic 9mm from Jim is a good fit here, and Jim and the other club members soak up a lot of the fire. Take out the cops nearest your cover first so no one gets around your flank.



Backup shows up quickly. The game tells you the cops called for reinforcements, and more police cars roll in with officers who spread out across the yard. Shoot them from behind cover, and watch the radar for red blips creeping in from the sides. Your wanted level climbs fast, but only the red dots count for the objective.




Leave the area
Once the last red blip disappears, the objective changes to leaving the area. Now you can leave the Hexer. One of the black FIB Buffalo sedans the cops drove in is sitting nearby, and taking it beats a bike when the police chase you. They are rare, so it is a nice prize.




Drive out of the yard along the fenced lane, away from the industrial buildings. Your wanted level is high, so keep moving. Cut through the grass, loop around the buildings and stay out of sight of the police until the stars flash and then vanish. When they are gone, the mission ends. Do not wreck the Buffalo, or the mission fails.




What fails this mission
Besides dying or being arrested, the mission ends if any of these happen:
- Jim dies
- You attack the cops before you reach the ambush
- You lose the bent cops on the way to the ambush
- Jim’s bike is destroyed
- The Hexer is destroyed or you leave it behind before the cops are dead
- The FIB Buffalo is destroyed
After the mission
You earn $2,000 and the Automatic 9mm. Gang Wars opens once Politics is done, and This Shit’s Cursed becomes available when Off Route is finished too. If you kept the Buffalo, park it at a safehouse such as the Lost MC Clubhouse so you can use it again.




Part of Jim, Elizabeta, Stubbs and Ashley in the story walkthrough.

















