Jim, Elizabeta, Stubbs and Ashley

Buyer’s Market

Giver
Elizabeta Torres
Location
Elizabeta's party in the South Bohan Projects, South Bohan, Bohan
Reward
Integrity 2.0 radio station

Requires Action/Reaction

Unlocks Politics, the Integrity 2.0 radio station

Pick up a package from Brian, carry it to an apartment building in Schottler and wait on the third floor for the buyers. When the deal goes bad, fight your way down to the street and lose the cops. There is no cash, but Integrity 2.0 joins your radio.

Objectives

  1. Collect the package from Brian.
  2. Go to the building where the deal is taking place.
  3. The apartment is on the third floor.
  4. Wait for Niko and Playboy X.
  5. Go downstairs and get out of the building.
  6. Lose the cops.

Buyer’s Market walkthrough

Collect the package from Brian

When the party scene ends, your Hexer is waiting outside. Climb on and follow the route line on the radar to Brian. It leads off Bohan and over the East Borough Bridge into Broker. Nobody is after you yet, so you can ride at a relaxed pace, but a crash into traffic still costs you time. Watch the traffic on the bridge.

The Hexer rides across a grassy lot near three men in red as the objective Collect the package from Brian shows.
Johnny rides along a steel truss bridge with the East Borough Bridge name shown at the right.
The Hexer rides toward a bridge tower under a green highway sign pointing to Dukes.

Brian is standing in an alley next to a graffiti-covered van, and he shows on the radar as a friendly blip. Ride up to him, get off the bike and walk into the marker. A short scene plays and he hands over the package. Keep him safe, because if he dies the mission fails. Do not start any shooting near the alley.

The Hexer leans into a turn on a wide street lined with brick apartment buildings.
Johnny rides a chopper down a sunlit street toward an alley between brick buildings.
Two men in jackets stand close together beside a graffiti-covered van in a back alley.
Johnny and Brian stand together beside a graffiti-covered van in the alley.

Go to the apartment building

The next objective sends you to the building where the deal is taking place, in Schottler. Ride along the elevated tracks and follow the route line under the arches and through the tunnel. The streets are busy, so watch for taxis pulling out. No one chases you on this leg.

The Hexer rides past a medical center with the objective to go to the building where the deal is taking place.
The Hexer rides along a street beneath an elevated railway with shops on both sides.
The Hexer leans through a tiled underpass with posters on the walls and the route line on the radar.

Stop at the curb by the brick building and run through the street door. The first-floor stairwell has a Combat Shotgun waiting beside the stairs. Pick it up, since you will be fighting in tight corridors soon. The new objective tells you the apartment is on the third floor, so take the stairs two flights up and follow the hallway to the end.

Johnny runs along a yellow-lit curb toward a brick doorway as the apartment is on the third floor objective shows.
Johnny walks up a stairwell toward a white door inside the brick building.
Johnny climbs a stairwell with a help message about picking up a weapon.
Johnny walks down a hallway as help text explains picking up a weapon.

Wait for the buyers

The game asks you to wait here for Niko and Playboy X. Stand in the hallway and let them arrive. Don’t wander off and don’t fire your gun, because it spoils the meeting. Once they are inside, a cutscene of the sale plays out, and when it ends you are alone in the room with a new objective on screen.

Johnny waits at a stair window with the wait here for Niko and Playboy X prompt.
Johnny stands in a third floor hallway with the objective Wait here for Niko and Playboy X.
Johnny stands in the checkered-floor hallway of the building.
Three men talk in the bare apartment, one in a bright rainbow-striped jacket.

Fight your way down

You start behind a low counter in the middle of the apartment, and heavily armored police burst in through the doors. Stay behind that counter and shoot at anyone who steps into the doorways ahead. Your wanted level shoots up almost at once, but the stars matter little inside the building. The objective is to go downstairs and get out.

Johnny fires over a low counter at an armored officer entering the apartment.
Johnny crouches behind a counter with the objective Go downstairs and get out of the building on screen.
Johnny crouches behind the counter in the apartment as more wanted stars light up at the top right.

Take the stairs one landing at a time. There are about three officers on each floor, and they wait around corners or at the bottom of the flights. Stop at the top of each landing, aim down and fire. Pick up the weapons they drop when the ones you carry run low, as a prompt on screen tells you. Reload before you head onto the next floor.

Johnny aims a submachine gun down a checkered-tile stairwell with a weapon pickup message showing.
Johnny aims a pistol down the stairwell at an officer on the landing.
Johnny aims from the stair rail at an officer by the window on the next landing.
Johnny fires down a flight of stairs from a landing with five wanted stars on screen.

On the ground floor, one more officer is waiting by the door. When you get to the door, the objective changes to losing the cops. Hug the doorway. A black armored truck and several police cars are parked in the street, with officers behind them. Peek out, shoot the officers one at a time and step back inside to reload.

Johnny aims from the building doorway at a police cruiser as the objective Lose the cops shows.
Johnny covers behind the door frame as an armored truck and two police cars block the street.
Johnny fires from beside his Hexer at a police car with its lights on in the street.

Lose the cops

Once the street is quiet, run out. Your Hexer is parked near the doorway, but a police cruiser is a far better choice when the whole department is after you. Grab one that an officer has just left, climb in and drive away from the building. Expect new patrols to come in from the side streets.

A police cruiser with its door open sits on a street corner while an officer stands beside it.
A police cruiser drives under an elevated railway pillar with the radar flashing.
The cruiser drives down a street lined with brick buildings past a restaurant.

Break line of sight by taking turns quickly and driving through alleys, parks and open spaces. Once the cops can’t see you, the stars begin to flash. Keep driving until they disappear. An empty stretch of boardwalk and beach is an easy place to wait it out. When the stars are gone, the mission ends.

The cruiser drives down a street past an auto parts shop with the radar showing nearby police.
The cruiser takes a bend in a wide road past a billboard and low apartment blocks.
The cruiser stops beside a boardwalk next to a beach pavilion.

What fails this mission

Besides dying or being arrested, the mission ends if any of these happen:

  • Brian dies
  • Niko or Playboy X is killed or attacked
  • Brian’s Gang Burrito is destroyed

After the mission

No money comes with this one. You get the Integrity 2.0 radio station and a call from the FIB afterward, which you can brush off. Politics opens next, and Thomas Stubbs, who gives you it, is waiting at the Jousters Club in Middle Park East, Algonquin.

Johnny drives a police cruiser across the open sand.
The dented police cruiser sits on open beach sand with the wanted stars flashing.
Johnny's police cruiser stops on the beach with a boardwalk building behind.
The cruiser sits on the beach facing a pavilion, with an Elizabeta message icon beside the radar.

Part of Jim, Elizabeta, Stubbs and Ashley in the story walkthrough.