Driving School

StartTurning Tricks Driving School in Doherty, San Fierro, south of the Doherty safehouse
Opens afterDeconstruction, and the Jethro phone call that follows
Needed for 100%Pass all 12 lessons with at least a bronze medal
RewardsMore driving skill, a Super GT, Bullet or Hotknife for all bronze, silver or gold, and it unlocks Wang Cars and the race tournaments

The Driving School is a set of twelve driving tests in San Fierro. You need a bronze medal on each one for 100%, and passing them all also opens the Wang Cars car theft missions and the race tournaments. The first visit starts a short scene called Back to School, in which an instructor explains how the tests work.

A car driving into Doherty toward the Driving School
CJ standing at the Driving School noticeboard outside

How the tests work

Walk into the marker in front of the TV inside the school and pick a lesson from the list. Each lesson gives you a set car and a time limit, and you finish inside the marked zone. You fail if you get wasted, stop the car or destroy it. You can replay any test to improve your medal.

The score is based on where the car stops and which way it faces, minus a damage penalty. Burn and Lap and City Slicking are scored on time instead. Silver and gold need better results than bronze, and you only need bronze to count.

The instructor scene explaining how passing a test unlocks the next
The results screen for Cone Coil showing no award
The results screen for Cone Coil showing a silver medal

The 12 lessons

LessonCarTimeWhat to do
The 360Infernus10 secondsHold accelerate and reverse for a burnout and steer until the car spins a full circle
The 180Blista Compact10 secondsDrive at the cone lane, U-turn around it with the handbrake, then come back to the start
Whip and TerminateBanshee5 secondsDrive the cone lane, take the 90 degree corner with the handbrake and speed to the end
Pop and ControlSFPD police car5 secondsHit the spike strip and steer the flat tires through the chicane
Burn and LapBanshee40 secondsFive laps with a 180 turn at each end; silver needs 38 seconds and gold 36
Cone CoilBanshee10 secondsWeave through the cone rows, then spin and return to the start
The 90Banshee5 secondsSlide sideways into a gap between two parked cars, facing the same way
Wheelie WeaveBansheeNoneTake the ramp onto two wheels and stay on two wheels to the zone
Spin and GoTaxi5 secondsReverse, spin around and accelerate to the end area
P.I.T. ManeuverSFPD police carNoneSpin the other police car with a PIT move and end with both cars close together
Alley OopBanshee5 secondsJump off the ramp at an angle, barrel roll over the cars and land on four wheels
City SlickingSuper GT120 secondsDrive across San Fierro to Otto’s Autos and back with no damage; gold needs 100 seconds

For the handbrake turns, start the slide when about half the car has passed the first inner cone. Hold the handbrake while you steer, and let go once the car points the way you want to go.

A car spinning in a burnout among cones on the school lot
A white car turning around the end of a cone lane
A police car driving through a chicane of cones
A convertible sliding through a lap turn on the lot
A white car with red stripes weaving through cones
A taxi sliding around in the middle of the cones
A car balanced on two wheels after the ramp

City Slicking

The last test leaves the walls of the school and runs on the real streets of San Fierro, with traffic and pedestrians in the way. You drive a Super GT to Otto’s Autos and back within 120 seconds. A car landed cleanly after a jump takes no damage, so you can use the hills, but gold needs a run with no damage at all. Learn the route first, and keep to the main streets so traffic cannot block you.

A white car driving along a San Fierro street
The car passing a junction in the downtown area
The car heading back along a wide road toward the school

Medals and rewards

Each lesson passed raises your driving skill. Medals across all twelve lessons also give you a car in the school car park.

Result in every lessonReward
BronzeSuper GT in maroon
SilverBullet in white
GoldHotknife with the GOLD plate

Passing the whole school also lets you expand the Doherty garage business into Wang Cars, which is covered under properties. The other schools are the Boat School and the Bike School.

The mission passed message with the driving skill increase
CJ walking outside the school after the last test