| Start | Turning Tricks Driving School in Doherty, San Fierro, south of the Doherty safehouse |
|---|---|
| Opens after | Deconstruction, and the Jethro phone call that follows |
| Needed for 100% | Pass all 12 lessons with at least a bronze medal |
| Rewards | More driving skill, a Super GT, Bullet or Hotknife for all bronze, silver or gold, and it unlocks Wang Cars and the race tournaments |
The Driving School is a set of twelve driving tests in San Fierro. You need a bronze medal on each one for 100%, and passing them all also opens the Wang Cars car theft missions and the race tournaments. The first visit starts a short scene called Back to School, in which an instructor explains how the tests work.


How the tests work
Walk into the marker in front of the TV inside the school and pick a lesson from the list. Each lesson gives you a set car and a time limit, and you finish inside the marked zone. You fail if you get wasted, stop the car or destroy it. You can replay any test to improve your medal.
The score is based on where the car stops and which way it faces, minus a damage penalty. Burn and Lap and City Slicking are scored on time instead. Silver and gold need better results than bronze, and you only need bronze to count.



The 12 lessons
| Lesson | Car | Time | What to do |
|---|---|---|---|
| The 360 | Infernus | 10 seconds | Hold accelerate and reverse for a burnout and steer until the car spins a full circle |
| The 180 | Blista Compact | 10 seconds | Drive at the cone lane, U-turn around it with the handbrake, then come back to the start |
| Whip and Terminate | Banshee | 5 seconds | Drive the cone lane, take the 90 degree corner with the handbrake and speed to the end |
| Pop and Control | SFPD police car | 5 seconds | Hit the spike strip and steer the flat tires through the chicane |
| Burn and Lap | Banshee | 40 seconds | Five laps with a 180 turn at each end; silver needs 38 seconds and gold 36 |
| Cone Coil | Banshee | 10 seconds | Weave through the cone rows, then spin and return to the start |
| The 90 | Banshee | 5 seconds | Slide sideways into a gap between two parked cars, facing the same way |
| Wheelie Weave | Banshee | None | Take the ramp onto two wheels and stay on two wheels to the zone |
| Spin and Go | Taxi | 5 seconds | Reverse, spin around and accelerate to the end area |
| P.I.T. Maneuver | SFPD police car | None | Spin the other police car with a PIT move and end with both cars close together |
| Alley Oop | Banshee | 5 seconds | Jump off the ramp at an angle, barrel roll over the cars and land on four wheels |
| City Slicking | Super GT | 120 seconds | Drive across San Fierro to Otto’s Autos and back with no damage; gold needs 100 seconds |
For the handbrake turns, start the slide when about half the car has passed the first inner cone. Hold the handbrake while you steer, and let go once the car points the way you want to go.







City Slicking
The last test leaves the walls of the school and runs on the real streets of San Fierro, with traffic and pedestrians in the way. You drive a Super GT to Otto’s Autos and back within 120 seconds. A car landed cleanly after a jump takes no damage, so you can use the hills, but gold needs a run with no damage at all. Learn the route first, and keep to the main streets so traffic cannot block you.



Medals and rewards
Each lesson passed raises your driving skill. Medals across all twelve lessons also give you a car in the school car park.
| Result in every lesson | Reward |
|---|---|
| Bronze | Super GT in maroon |
| Silver | Bullet in white |
| Gold | Hotknife with the GOLD plate |
Passing the whole school also lets you expand the Doherty garage business into Wang Cars, which is covered under properties. The other schools are the Boat School and the Bike School.


















