Paramedic

StartGet into any Ambulance and press the button shown in the help text to switch the mission on
Opens afterIn the Beginning
Needed for 100%Complete level 12 in a single run, without failing or canceling
Rewards$50 times the level number squared per level, a $5,000 bonus for level 12, and your maximum health raised

Paramedic is a run of twelve levels that you must clear back to back, and every level asks for one more patient than the last. Fail once and you start again at level 1, so the plan matters more than raw speed. The easiest way through is to start in the tiny town of Angel Pine, where every patient and the hospital sit within a few blocks of each other.

The Ambulance driving toward the red hospital marker with the timer, level and seats free shown
Driving the Ambulance through Angel Pine at night with the Paramedic timer on screen

How it works

Sit in an Ambulance and press the button shown in the help text. The game picks a patient in a neighborhood of the area you are in and starts a countdown under the radar. Drive up next to the patient, wait while they climb in, then take them to the hospital marker. The Ambulance has three seats, and the seats free counter under the timer shows how many are left. From level 4 you will need more than one trip to carry everyone.

Each pickup adds seconds to the clock, and a notice tells you how many. Bumps and crashes hurt the patients and cost you time, and a patient who takes too many knocks dies. Wasted, Busted, running a patient over, leaving the Ambulance or wrecking it all end the mission and send you back to level 1.

The Ambulance full notice appears as the last seat is taken
The Rescued notice with a 25 second time bonus beside the red hospital marker
The Rescued notice after a drop-off at the hospital marker
Another patient rescued at the hospital while the timer keeps running

Levels and payment

Level 1 sends you for one patient, level 2 for two, and so on up to twelve. The payment for each level is $50 times the level number squared, so the early levels pay almost nothing and the late ones pay well.

LevelPatientsCash
11$50
22$200
33$450
44$800
55$1,250
66$1,800
77$2,450
88$3,200
99$4,050
1010$5,000
1111$6,050
1212$7,200 plus $5,000 bonus
Driving to the next patient on a later level with the timer and seats free in view
A time bonus notice on screen as the Ambulance drives through town
A plus 25 seconds notice after picking up a patient

The Angel Pine shortcut

Whetstone counts as its own region, separate from San Fierro and Flint County. If you start Paramedic anywhere inside it, all the patients appear in Angel Pine, the only town there, and the Angel Pine Medical Center is the drop-off. Trips shrink to a few seconds each, and the clock is rarely a problem even at the top levels. Take an Ambulance to Angel Pine before you switch the mission on.

Driving the Ambulance down an Angel Pine street at dusk
The Ambulance driving past the red hospital marker in Angel Pine
Crossing Angel Pine in the Ambulance with seats free counting down

Tips for level 12

Every pickup adds seconds to the clock, so collect patients before heading to the hospital when they are close together, and leave as soon as the Ambulance is full. Take corners wide and slow near parked cars, because each knock costs time and a rough drive can kill a patient. If you flip the Ambulance onto its side the patients climb out, and you can carry on when it rights itself. Do not let a gang member ride along when you start, since recruited members leave your group when the mission begins.

Level 12 under way with three seats free and plenty of time on the clock
The Ambulance full notice with a fifteen second time bonus on level 12

Rewards

Finishing level 12 pays $7,200 for the level plus a $5,000 bonus. It also raises your maximum health to the highest it can go, which makes every later fight and mission safer. All twelve levels together pay $32,500, or $37,500 with the level 12 bonus. Nothing beyond level 12 is needed for 100%.

The Paramedic mission complete message and the notice that your maximum health has been increased
The Ambulance full notice during the final patient run of level 12