Rifle Range

StartStand in the pink marker inside the Rifle Range at the Downtown Ammu-Nation
Opens afterThe Shootist
Needed for 100%Score 45 or higher at the Rifle Range
Rewards$500 for any score above 30, and fast reloading for all weapons at 45 or more

The Rifle Range is a shooting gallery in the back of the Downtown Ammu-Nation. Tommy meets it first during The Shootist, where he has to beat a score of 30 to impress Phil Cassidy. After that mission you can come back whenever you like. For 100% you need a score of 45 or higher, and the prize is faster reloads with every weapon.

The Ammu-Nation shop front in Downtown
Tommy walking into the Rifle Range past the ear and eye protection sign

How it works

Walk into the Rifle Range and step into the pink marker to begin. Tommy gets 100 pistol rounds, is locked in position facing the range, and the view switches to first-person aiming. The goal is to beat the score of 30 within a time limit.

The message telling Tommy to hit as many targets as possible in the time limit
The message explaining how to exit the round
The Aim 3-2-1 Fire countdown message before the round starts

Targets and scoring

Three targets slide from side to side. Each target has five sections you can shoot, and you have to hit all five to earn the points for that target. The closest target is the fastest and is worth 1 point. The middle one is worth 2 points. The furthest target is the slowest and is worth 3 points.

Two yellow targets sliding across the range at the start of a round
The score and score to beat counters while Tommy shoots
Tommy aiming at a moving target with the score showing
The score climbing late in the round

Rewards

Any score above 30 passes the challenge and pays $500. An exact score of 30 fails it, so you need 31 or more. A score of 45 or higher also unlocks fast reloading for all weapons, which is the part that counts towards the 100% checklist.

The Score for shoot notice showing a score of 53
The Mission passed notice with the $500 reward

Tips

The far target is worth the most but moves slowest, so it is the safest way to stack points once you can reliably hit all five parts of it. Do not waste rounds on a part of a target you cannot finish, because partial hits score nothing for that target. Each attempt starts with the same 100 rounds.

Tommy firing at a target with bullet sparks on the range wall
Tommy lining up the crosshair on a target near the end of the round