| Start | Stand in the pink marker inside the Rifle Range at the Downtown Ammu-Nation |
|---|---|
| Opens after | The Shootist |
| Needed for 100% | Score 45 or higher at the Rifle Range |
| Rewards | $500 for any score above 30, and fast reloading for all weapons at 45 or more |
The Rifle Range is a shooting gallery in the back of the Downtown Ammu-Nation. Tommy meets it first during The Shootist, where he has to beat a score of 30 to impress Phil Cassidy. After that mission you can come back whenever you like. For 100% you need a score of 45 or higher, and the prize is faster reloads with every weapon.


How it works
Walk into the Rifle Range and step into the pink marker to begin. Tommy gets 100 pistol rounds, is locked in position facing the range, and the view switches to first-person aiming. The goal is to beat the score of 30 within a time limit.



Targets and scoring
Three targets slide from side to side. Each target has five sections you can shoot, and you have to hit all five to earn the points for that target. The closest target is the fastest and is worth 1 point. The middle one is worth 2 points. The furthest target is the slowest and is worth 3 points.




Rewards
Any score above 30 passes the challenge and pays $500. An exact score of 30 fails it, so you need 31 or more. A score of 45 or higher also unlocks fast reloading for all weapons, which is the part that counts towards the 100% checklist.


Tips
The far target is worth the most but moves slowest, so it is the safest way to stack points once you can reliably hit all five parts of it. Do not waste rounds on a part of a target you cannot finish, because partial hits score nothing for that target. Each attempt starts with the same 100 rounds.


















