Dimentia To Go!

Location
yellow phone in Fruitbat, Downtown
Reward
$40,000, +1 score multiplier, Loonies respect

Unlocks opens after Who’s Mad? or Destroy J-Lab!

Elmo wants a Dementia Limousine from the cops’ compound in Flotsam. You collect weapons, pay Lance to distract the guard, break in and drive the limousine to the Loony asylum.

Before you start

You need moderate respect with the Loonies.

Have $1,000 ready to pay Lance.

This job opens after Who’s Mad? or Destroy J-Lab!

Objectives

  1. Meet Dodo at the City University.
  2. Pick up the Molotov Cocktails behind the Harman Hotel in Altamount.
  3. Get some wheels and meet Lance in Flotsam – he will distract the guard for $1,000 a pop.
  4. Drop Lance outside the Cop Car Compound and leave the vehicle – Lance will need it.
  5. Get out of the vehicle and wait to see if Lance does his stuff.
  6. Enter the Cop Car Compound and kill the other guard.
  7. Use your Molotov Cocktails to blow up the door locks.
  8. Steal the Dementia Limousine.
  9. Take the Dementia Limousine to the Loony Asylum.

Dimentia To Go! walkthrough

Meet Dodo

Elmo sends you to Dodo at City University. Drive to the marker and walk up to him. Dodo says he has hidden a weapon and explosives behind the Harman Hotel in Altamount.

Driving past parked cars toward City University
Dodo's message about the weapon hidden behind the Harman Hotel

Get the weapons

Drive to the Harman Hotel in Altamount and go behind it. You find a silenced S-Uzi and Molotov Cocktails. Pick up both, since you need them at the compound.

Claude driving toward the Harman Hotel in Altamount
Claude on foot behind the Harman Hotel where the weapons lie

Pay Lance

Elmo tells you to get a car and meet Lance in Flotsam. You find him near the docks. Lance wants $1,000 to help, so pay him and he joins you.

Elmo's message about meeting Lance in Flotsam
A yellow car driving up a Flotsam street
Lance's reply after Claude pays him $1,000

Distract the guard

Drive Lance to the Flotsam Cop Station and stop outside the compound. Elmo tells you to leave the car with him, so get out and let him work. Lance draws the guard away. Walk round the back of the building and use the stairs to get in.

Elmo telling Claude to drop Lance and leave the vehicle
Lance's distraction working while Claude waits outside the station
Claude climbing the back stairs to the impound

Break into the compound

A cop guards the Dementia Limousine. Shoot him with the silenced S-Uzi before he notices you. Elmo then tells you to use the Molotov Cocktails on the door locks. Throw them at the generator and the gate opens.

Claude shooting the guard beside the limousine
Elmo telling Claude to use Molotovs on the door locks
A Molotov thrown at the generator

Take it to Sunnyside

Get into the Dementia Limousine and drive out through the open gate. Elmo asks for a quick getaway. Follow the arrow to the Sunnyside asylum and park in the garage. Keep the limousine in one piece, because its destruction fails the job.

Claude driving the limousine out of the compound
The limousine on a street marked SLOW
The limousine entering Sunnyside

What fails this mission

Besides dying or being arrested, the mission ends if any of these happen:

  • Dodo dies
  • Lance dies
  • the Dementia Limousine is destroyed

After the mission

Elmo pays $40,000 and your Loonies respect goes up.

The Job Complete notice with Elmo's payment message