| Carried at once | One of each of the ten hand weapons, switched with Z and X |
|---|---|
| Where to get them | Weapon pickups in the street, Kill Frenzy starts, car crushers and drops from gang members and police |
| Vehicle weapons | Machine guns, mines, oil slicks and bombs from garages; guns built into some vehicles |
| Needed for 100% | Nothing directly, but every Kill Frenzy is tied to one weapon |
Claude can carry ten hand weapons at a time, one per slot, from the Pistol in slot 1 to the Grenade in slot 10. Four more weapons are fitted to vehicles, and a few vehicles come armed. Ammunition is what limits you, and picking up the same weapon again adds to what you hold. Fire with Ctrl, and use Z and X to step backward and forward through the weapons you carry.

Hand weapons
The table lists the ten hand weapons in slot order. The damage figures are per round, so a Shotgun blast does five times the damage of one Pistol bullet. The Flamethrower and Electro Gun do not use rounds in the same way.
| Weapon | Slot | Damage per round | Rounds per ammo unit | Notes |
|---|---|---|---|---|
| 1 | 1/2 | 1 | The weakest weapon in the game. | |
| 2 | 1/2 | 2 | Two pistols firing at once, so double the bullets of a single Pistol. | |
| 3 | 1/4 | 10 | Fires rapidly. Each bullet does half the damage of a Pistol round. | |
| 4 | 1/4 | 10 | The same gun with a suppressor, so it draws less attention from pedestrians, gangs and police. | |
| 5 | 2 1/2 | 1 | Strong up close. The pellets spread out, so it loses force at range. | |
| 6 | 10 | – | A stream of fire that burns people and damages vehicles. | |
| 7 | – | – | Holds at most 99 ammunition. See the section below for how to use it. | |
| 8 | 10+ | 1 | Rockets explode on impact and hurt everything nearby. | |
| 9 | 10+ | 1 | Thrown. Explodes on impact and works well against Tanks. | |
| 10 | 10+ | 1 | Thrown. Explodes a few seconds after it lands, about as hard as a rocket. |


Weapons and Kill Frenzies
Each Kill Frenzy pickup gives Claude a particular weapon, and the task is always to use that weapon, such as torching 20 people with a Flamethrower or destroying vehicles with a Rocket Launcher. Check the weapon name at the top of the screen and the message box before you start. The Residential Kill Frenzies page lists the weapon for each one.

The Electro Gun
The Electro Gun fires an arc of electricity that can drop a person, but only if you keep firing at the same target. Aim and hold the button for about two seconds. If you let go sooner, the target runs away unharmed. It is weak against vehicles, so use another weapon on cars.
The gun is a car crusher reward for the T-Rex in the Residential District and for the Jagular XK in the Industrial District. Pickups also sit around the Residential District at Wormley, Stromberg and Largo.
Vehicle weapons
Claude cannot fire hand weapons from inside a car, but some vehicles carry their own. Garages fit the first four below for a fee, and the garages page has the prices and locations. The last four come built into particular vehicles.
| Weapon | How you get it | What it does |
|---|---|---|
| Smith and Heston’s garage, $25,000, or a weapon pickup | Two streams of bullets from the front of the car, 1/4 damage per round, 20 rounds per unit. | |
| Gold Mines garage, $50,000 (Residential and Industrial only) | Ten mines dropped behind the car. Any vehicle that touches one is destroyed. | |
| Hell Oil garage, $10,000 | Ten drops of oil behind the car. Vehicles that touch it lose control, which makes it good for escaping. | |
| Red Army Surplus garage, $5,000 | A time-delayed bomb set off with the fire button. It goes off moments after anyone, Claude included, gets into the vehicle. | |
| The Armed Land Roamer | One stream of bullets. Each Armed Land Roamer provides 20 units of machine gun ammunition. | |
| The Fire Truck | Pushes people back. Very weak as a weapon. | |
| The Fire Truck during the Fire Truck Fun! frenzy | Unlimited ammunition, but only for that frenzy. | |
| The Tank | The Tank’s turret fires rockets that explode on impact. Rotate the turret with Tab and left or right, and fire with Ctrl. |


Picking weapons for 100%
Keep the Rocket Launcher and Molotov Cocktails for vehicle jobs, and the Shotgun or S-Uzi for people. Do not spend Grenades and Molotov Cocktails on pedestrians when a mission needs them for vehicles, and leave ammunition for a Kill Frenzy that is close by rather than emptying a weapon on a side fight. See vehicles for which cars come armed and wanted level for dealing with police.

















