Bent Cop Blues (Vice City, chapter 1)

Bent Cop Blues: Introduction

Giver
Samuel Deever (Vice City Police)
Location
answer the first call in West Miramire, Vice City

Unlocks the East Vice Beach phone missions, then the Vice Shores and Greek Heights phones

Vice City begins with a call from Samuel Deever of the Vice Squad. He claims to have evidence that will put you away for life and orders you to the payphones in Vice Beach, Vice Shores or Greek Heights.

Objectives

  1. Answer the phones in East Vice Beach, Southwest Vice Shores and Southwest Greek Heights to get jobs.

Bent Cop Blues: Introduction walkthrough

Read the brief

You start in West Miramire and the first message arrives at once. Deever says he runs the Vice Squad and the whole town and tells you that he has evidence against you. You are ordered to the phones in Vice Beach, Vice Shores or Greek Heights, and not to take all day about it.

Deever threatening message from the Vice Squad
Driving through West Miramire past a white limousine

Cross Vice City

Steal a car and head south and east toward the coast. The district names flash up as you cross each one, so you can follow your progress: West Miramire, then North Coral City, West Vice Shores, East Vice Shores and on to Vice Beach. The phones in the first group are in East Vice Beach.

Gray car on a Miramire street beside a green car
Green car at a junction beside a yellow-lined road
Green car on a wide road in East Vice Shores

Answer the phones

Park by the payphones on the beach front in East Vice Beach. Red arrows mark the ones that ring. Answer one to get a job. Each completed job raises your score multiplier by one.

Green car stopping by three payphones with red arrows
Message about a major deal in Little Bogota, payphones beside the car

After the mission

The Vice Beach phones are now open, and the Vice Shores and Greek Heights phones are also in play. Take whichever job you like first.

Green car beside the red-arrow payphones on the pink paving

Part of Bent Cop Blues (Vice City, chapter 1) in the story walkthrough.