| Chapters | 6 (Liberty City, San Andreas, Vice City) |
|---|---|
| Target scores | 1,000,000 / 2,000,000 / 2,000,000 / 3,000,000 / 3,000,000 / 5,000,000 |
| Main rule | Finish jobs first, then the target comes much faster, because each job raises your multiplier |
| Ending | After the target, go to the ending meeting to close the chapter and save |
The fastest way through every chapter is the same: answer the payphones, take every job you can finish safely, collect power-ups and Kill Frenzies when they are nearby, and only drive to the ending meeting once your score passes the target. Jobs raise the multiplier, so do them early and spend your free time on points afterwards.

The routine for every chapter
- Go to the payphones named in the chapter intro and answer one. The phones stop ringing while you are on a phone job.
- Finish the job and take the pay. Each completed job adds one to your multiplier.
- Take the next job. Where a chapter has vehicle jobs, look for parked cars that hold one; the game tells you where by pager message and information pickups.
- Between jobs, pick up armor, extra lives and bribes, and trigger Kill Frenzies you pass.
- When the score reaches the target, the game sends you to the ending meeting. Drive there and the chapter ends.

Liberty City
Gangsta Bang (1,000,000) starts at the South Park phones. Work through the four phone jobs and as many vehicle jobs as you can; the first chapter is the easiest place to learn the multiplier. Heist Almighty (2,000,000) moves the phones to North Fort Law, adds an introduction job at the Ardler phone, and has more vehicle jobs than any other chapter. Do them all if you can; they are your fastest points in Liberty City.

San Andreas
Mandarin Mayhem (2,000,000) uses the Central Market phones first, then the North Sunview phones once the first set is finished. Tequila Slammer (3,000,000) works the same way with the North Telephone Hill phones, then the Northeast Sailor’s Wharf phones. There are no vehicle jobs here; every job comes from a payphone, so keep moving between phones and finish each one before starting another.

Vice City
Bent Cop Blues (3,000,000) has phones in East Vice Beach, Southwest Vice Shores and Southwest Greek Heights, plus hidden phones; all are open from the start. Rasta Blasta (5,000,000) opens after an introduction job and has the same phone areas. The final target is large, so finish every job you start and use every Kill Frenzy reward.

All missions in order
This list shows every job, by chapter.
| # | Mission | Gang | Phone | Reward |
|---|---|---|---|---|
| 1 | Gangsta Bang: Introduction | Vercotti Crime Family | Chapter introduction | |
| 2 | Gangsta Bang: Phone 1 | Vercotti Crime Family | South Park phone | 80,000 points, +1 score multiplier |
| 3 | Gangsta Bang: Phone 4 | Vercotti Crime Family | South Park phone | 50,000 points, +1 score multiplier |
| 4 | Gangsta Bang: Phone 3 | Vercotti Crime Family | South Park phone | 110,000 points, +1 score multiplier |
| 5 | Gangsta Bang: Phone 2 | Vercotti Crime Family | South Park phone | 90,000 points, +1 score multiplier |
| 6 | Gangsta Bang: Coach | Vercotti Crime Family | Vehicle mission | 45,000 points, +1 score multiplier |
| 7 | Gangsta Bang: Beast GTS | Vercotti Crime Family | Vehicle mission | 60,000 points, +1 score multiplier |
| 8 | Gangsta Bang: Bulldog | Vercotti Crime Family | Vehicle mission | 55,000 points, +1 score multiplier |
| 9 | Gangsta Bang: Cossie | Vercotti Crime Family | Vehicle mission | 50,000 points, +1 score multiplier |
| 10 | Gangsta Bang: Counthash | Vercotti Crime Family | Vehicle mission | 50,000 points, +1 score multiplier |
| 11 | Gangsta Bang: Tanker | Vercotti Crime Family | Vehicle mission | 25,000 points, +1 score multiplier |
| 12 | Gangsta Bang: Taxi | Vercotti Crime Family | Vehicle mission | 55,000 points, +1 score multiplier |
| 13 | Gangsta Bang: Ending | Vercotti Crime Family | Chapter ending | |
| 14 | Heist Almighty: Introduction | Vercotti Crime Family | Chapter introduction | 75,000 points, +1 score multiplier |
| 15 | Heist Almighty: Phone 4 | Vercotti Crime Family | North Fort Law phone | 50,000 points, +1 score multiplier |
| 16 | Heist Almighty: Phone 3 | Vercotti Crime Family | North Fort Law phone | 35,000 points, +1 score multiplier |
| 17 | Heist Almighty: Phone 2 | Vercotti Crime Family | North Fort Law phone | 50,000 points, +1 score multiplier |
| 18 | Heist Almighty: Phone 1 | Vercotti Crime Family | North Fort Law phone | 40,000 points, +1 score multiplier |
| 19 | Heist Almighty: Bulldog | Vercotti Crime Family | Vehicle mission | 50,000 points, +1 score multiplier |
| 20 | Heist Almighty: 4 x 4 | Vercotti Crime Family | Vehicle mission | 40,000 points, +1 score multiplier |
| 21 | Heist Almighty: Cossie | Vercotti Crime Family | Vehicle mission | 145,000 points, +1 score multiplier |
| 22 | Heist Almighty: Itali | Vercotti Crime Family | Vehicle mission | 50,000 points, +1 score multiplier |
| 23 | Heist Almighty: Mundano | Vercotti Crime Family | Vehicle mission | 70,000 points, +1 score multiplier |
| 24 | Heist Almighty: Penetrator | Vercotti Crime Family | Vehicle mission | 40,000 points, +1 score multiplier |
| 25 | Heist Almighty: Porka Turbo | Vercotti Crime Family | Vehicle mission | 30,000 points, +1 score multiplier |
| 26 | Heist Almighty: Stallion | Vercotti Crime Family | Vehicle mission | 50,000 points, +1 score multiplier |
| 27 | Heist Almighty: Ending | Vercotti Crime Family | Chapter ending | |
| 28 | Mandarin Mayhem: Introduction | Uncle Fu’s Crime Syndicate | Chapter introduction | |
| 29 | Mandarin Mayhem: Phone 1: Mission 1 | Uncle Fu’s Crime Syndicate | Central Market phone | 26,000 points, +1 score multiplier |
| 30 | Mandarin Mayhem: Phone 1: Mission 2 | Uncle Fu’s Crime Syndicate | Central Market phone | 30,000 points, +1 score multiplier |
| 31 | Mandarin Mayhem: Phone 1: Mission 3 | Uncle Fu’s Crime Syndicate | Central Market phone | 26,000 points, +1 score multiplier |
| 32 | Mandarin Mayhem: Phone 2: Mission 1 | Uncle Fu’s Crime Syndicate | Central Market phone | 30,000 points, +1 score multiplier |
| 33 | Mandarin Mayhem: Phone 2: Mission 2 | Uncle Fu’s Crime Syndicate | Central Market phone | 26,000 points, +1 score multiplier |
| 34 | Mandarin Mayhem: Phone 3: Mission 1 | Uncle Fu’s Crime Syndicate | Central Market phone | 45,000 points, +1 score multiplier |
| 35 | Mandarin Mayhem: Phone 3: Mission 2 | Uncle Fu’s Crime Syndicate | Central Market phone | 40,000 points, +1 score multiplier |
| 36 | Mandarin Mayhem: Phone 3: Mission 3 | Uncle Fu’s Crime Syndicate | Central Market phone | 30,000 points, +1 score multiplier |
| 37 | Mandarin Mayhem: Phone 4: Mission 1 | Uncle Fu’s Crime Syndicate | Central Market phone | 40,000 points, +1 score multiplier |
| 38 | Mandarin Mayhem: Phone 4: Mission 2 | Uncle Fu’s Crime Syndicate | Central Market phone | 35,000 points, +1 score multiplier |
| 39 | Mandarin Mayhem: Phone 5: Mission 1 | Uncle Fu’s Crime Syndicate | North Sunview phone | 40,000 points, +1 score multiplier |
| 40 | Mandarin Mayhem: Phone 5: Mission 2 | Uncle Fu’s Crime Syndicate | North Sunview phone | 50,000 points, +1 score multiplier |
| 41 | Mandarin Mayhem: Phone 6: Mission 1 | Uncle Fu’s Crime Syndicate | North Sunview phone | 45,000 points, +1 score multiplier |
| 42 | Mandarin Mayhem: Phone 6: Mission 2 | Uncle Fu’s Crime Syndicate | North Sunview phone | 90,000 points, +1 score multiplier |
| 43 | Mandarin Mayhem: Phone 7: Mission 1 | Uncle Fu’s Crime Syndicate | North Sunview phone | 40,000 points, +1 score multiplier |
| 44 | Mandarin Mayhem: Phone 7: Mission 2 | Uncle Fu’s Crime Syndicate | North Sunview phone | 50,000 points, +1 score multiplier |
| 45 | Mandarin Mayhem: Phone 8: Mission 1 | Uncle Fu’s Crime Syndicate | North Sunview phone | Gratuitous Violence Bonus for killing Mr. Johnsane |
| 46 | Mandarin Mayhem: Phone 8: Mission 2 | Uncle Fu’s Crime Syndicate | North Sunview phone | 40,000 points, +1 score multiplier |
| 47 | Mandarin Mayhem: Ending | Uncle Fu’s Crime Syndicate | Chapter ending | |
| 48 | Tequila Slammer: Introduction | El Burro’s gang | Chapter introduction | |
| 49 | Tequila Slammer: Phone 4: Mission 1 | El Burro’s gang | North Telephone Hill phone | 45,000 points, +1 score multiplier |
| 50 | Tequila Slammer: Phone 4: Mission 2 | El Burro’s gang | North Telephone Hill phone | 50,000 points, +1 score multiplier |
| 51 | Tequila Slammer: Phone 3: Mission 1 | El Burro’s gang | North Telephone Hill phone | 60,000 points, +1 score multiplier, 36,000 bonus points for the cop kills |
| 52 | Tequila Slammer: Phone 3: Mission 2 | El Burro’s gang | North Telephone Hill phone | 50,000 points, +1 score multiplier |
| 53 | Tequila Slammer: Phone 2: Mission 1 | El Burro’s gang | North Telephone Hill phone | 50,000 points, +1 score multiplier |
| 54 | Tequila Slammer: Phone 2: Mission 2 | El Burro’s gang | North Telephone Hill phone | 50,000 points, +1 score multiplier |
| 55 | Tequila Slammer: Phone 1: Mission 1 | El Burro’s gang | North Telephone Hill phone | 50,000 points, +1 score multiplier |
| 56 | Tequila Slammer: Phone 1: Mission 2 | El Burro’s gang | North Telephone Hill phone | 40,000 points, +1 score multiplier |
| 57 | Tequila Slammer: Phone 5: Mission 1 | El Burro’s gang | Northeast Sailor’s Wharf phone | 60,000 points, +1 score multiplier |
| 58 | Tequila Slammer: Phone 5: Mission 2 | El Burro’s gang | Northeast Sailor’s Wharf phone | 50,000 points, +1 score multiplier |
| 59 | Tequila Slammer: Phone 6: Mission 1 | El Burro’s gang | Northeast Sailor’s Wharf phone | 40,000 points, +1 score multiplier |
| 60 | Tequila Slammer: Phone 6: Mission 2 | El Burro’s gang | Northeast Sailor’s Wharf phone | 60,000 points, +1 score multiplier |
| 61 | Tequila Slammer: Phone 7: Mission 1 | El Burro’s gang | Northeast Sailor’s Wharf phone | 60,000 points, +1 score multiplier |
| 62 | Tequila Slammer: Phone 7: Mission 2 | El Burro’s gang | Northeast Sailor’s Wharf phone | 50,000 points, +1 score multiplier |
| 63 | Tequila Slammer: Phone 8: Mission 1 | El Burro’s gang | Northeast Sailor’s Wharf phone | 40,000 points, +1 score multiplier |
| 64 | Tequila Slammer: Phone 8: Mission 2 | El Burro’s gang | Northeast Sailor’s Wharf phone | 45,000 points, +1 score multiplier |
| 65 | Tequila Slammer: Ending | El Burro’s gang | Chapter ending | |
| 66 | Bent Cop Blues: Introduction | Vice City Police | Chapter introduction | |
| 67 | Bent Cop Blues: Phone 4 | Vice City Police | East Vice Beach phone | 70,000 points, +1 score multiplier |
| 68 | Bent Cop Blues: Phone 11 | Vice City Police | Southwest Greek Heights phone | 100,000 points, +1 score multiplier |
| 69 | Bent Cop Blues: Phone 5 | Vice City Police | Southwest Vice Shores phone | 50,000 points, +1 score multiplier |
| 70 | Bent Cop Blues: Phone 3 | Vice City Police | East Vice Beach phone | 40,000 points, +1 score multiplier |
| 71 | Bent Cop Blues: Phone 2 | Vice City Police | East Vice Beach phone | 45,000 points, +1 score multiplier |
| 72 | Bent Cop Blues: Phone 1 | Vice City Police | East Vice Beach phone | 50,000 points, +1 score multiplier |
| 73 | Bent Cop Blues: Phone 12 | Vice City Police | Southwest Greek Heights phone | 45,000 points, +1 score multiplier |
| 74 | Bent Cop Blues: Phone 10 | Vice City Police | Southwest Greek Heights phone | 50,000 points, +1 score multiplier |
| 75 | Bent Cop Blues: Phone 9 | Vice City Police | Southwest Greek Heights phone | 70,000 points, +1 score multiplier |
| 76 | Bent Cop Blues: Phone 6 | Vice City Police | Southwest Vice Shores phone | 45,000 points, +1 score multiplier |
| 77 | Bent Cop Blues: Phone 7 | Vice City Police | Southwest Vice Shores phone | 45,000 points, +1 score multiplier |
| 78 | Bent Cop Blues: Phone 8 | Vice City Police | Southwest Vice Shores phone | 28,000 points, +1 score multiplier |
| 79 | Bent Cop Blues: Phone 13 | Vice City Police | Hidden phone | 40,000 points, +1 score multiplier |
| 80 | Bent Cop Blues: Phone 14 | Vice City Police | Hidden phone | 70,000 points, +1 score multiplier |
| 81 | Bent Cop Blues: Phone 15 | Vice City Police | Hidden phone | 50,000 points, +1 score multiplier |
| 82 | Bent Cop Blues: Phone 16 | Vice City Police | Hidden phone | 45,000 points, +1 score multiplier |
| 83 | Bent Cop Blues: Ending | Vice City Police | Chapter ending | |
| 84 | Rasta Blasta: Introduction | The Rastas | Chapter introduction | 80,000 points, +1 score multiplier |
| 85 | Rasta Blasta: Phone 1 | The Rastas | East Vice Beach phone | 50,000 points, +1 score multiplier |
| 86 | Rasta Blasta: Phone 2 | The Rastas | East Vice Beach phone | 60,000 points, +1 score multiplier |
| 87 | Rasta Blasta: Phone 3 | The Rastas | East Vice Beach phone | 45,000 points, +1 score multiplier |
| 88 | Rasta Blasta: Phone 4 | The Rastas | East Vice Beach phone | 50,000 points, +1 score multiplier |
| 89 | Rasta Blasta: Phone 5 | The Rastas | Southwest Vice Shores phone | 45,000 points, +1 score multiplier |
| 90 | Rasta Blasta: Phone 6 | The Rastas | Southwest Vice Shores phone | 80,000 points, +1 score multiplier |
| 91 | Rasta Blasta: Phone 7 | The Rastas | Southwest Vice Shores phone | 60,000 points, +1 score multiplier |
| 92 | Rasta Blasta: Phone 8 | The Rastas | Southwest Vice Shores phone | 60,000 points, +1 score multiplier |
| 93 | Rasta Blasta: Phone 9 | The Rastas | Southwest Greek Heights phone | 50,000 points, +1 score multiplier, up to 50,000 bonus points for a quick slap round |
| 94 | Rasta Blasta: Phone 10 | The Rastas | Southwest Greek Heights phone | 50,000 points, +1 score multiplier |
| 95 | Rasta Blasta: Phone 11 | The Rastas | Southwest Greek Heights phone | 50,000 points, +1 score multiplier |
| 96 | Rasta Blasta: Phone 12 | The Rastas | Southwest Greek Heights phone | 35,000 points, +1 score multiplier |
| 97 | Rasta Blasta: Phone 13 | The Rastas | Hidden phone | 50,000 points, +1 score multiplier |
| 98 | Rasta Blasta: Phone 14 | The Rastas | Hidden phone | 40,000 points, +1 score multiplier |
| 99 | Rasta Blasta: Phone 15 | The Rastas | Hidden phone | 65,000 points, +1 score multiplier |
| 100 | Rasta Blasta: Ending | The Rastas | Chapter ending |
Tips that apply everywhere
- A failed job cannot be retried in that chapter, which makes 100% impossible, so go carefully if you want everything.
- Do not spend points on paint jobs and similar services unless you need them; money spent comes off your score.
- Take cars to the cranes at the docks for extra points: see crane bonuses.
- If you are arrested, you lose a multiplier and your weapons unless you hold a Get Outta Jail Free card. See points and multipliers.
















