Trevor jumps a Sanchez onto a moving train, and Michael dives for the cargo at the bottom of a creek.
Objectives
- Jump onto the train. (Trevor)
- The elevated path can be used to jump onto the train. (Trevor)
- Drive along the train to the engine. ( (Trevor)
- Go to the rail bridge. (Michael)
- Use sticky bombs to blow open the orange container’s doors. (Michael)
- Protect Michael from Merryweather. (Trevor)
- Get in the Dinghy. (Trevor)
- Land at the beach. (Michael)
- Go to the getaway vehicles. (Michael)
Mission walkthrough
On the train
Trevor rides a Sanchez to the tracks east of Sandy Shores. Take the raised path beside the line and jump from the rocks on to the containers. If you miss, you get another chance further along. Ride along the top of the train and jump the gaps. Falling off late in the run fails the mission. Keep going until you reach the engine, and Trevor deals with the driver.



The crash
Trevor passes the waiting Merryweather team at Paleto Bay and rams another locomotive on the Cassidy Creek bridge, jumping clear at the last second.




The container
Michael is already on the creek in a Dinghy with scuba gear. Go to the rail bridge in time, dive and find the orange container in the wreck. Stick bombs to its doors, swim back and detonate them. Pick up the case inside.



The way out
Control moves to Trevor, who has a thermal sniper rifle. Merryweather comes at you by boat, helicopter and from the banks. Shoot them while Michael works, and then get in the Dinghy. Keep shooting as you go down the creek to the ocean, then land on the beach and go to the two getaway cars. Michael takes the artifact from the case as a peace offering to Madrazo.






What fails this mission
Besides dying or being arrested, the mission ends if any of these happen:
- Ron dies.
- Patricia dies.
- Sanchez destroyed.
- Sanchez was abandoned.
- Sanchez got stuck.
- Michael’s car was destroyed.
- Train gets away.
- Train destroyed.
- Trevor doesn’t reach the top of the train.
- Trevor falls from the top after a certain point.
Gold Medal requirements
Land on the train from the first jump, taking the ramp at low speed. Pull wheelies to reach top speed on the way to the tracks, and skip scenes to stay inside 11:30.



Part of
The Bureau Raid in the story walkthrough.

















