This GTA V walkthrough follows a practical route through the whole story. The game does not lock you into one order. Several contacts offer missions at once, and each heist can branch, so your own order and the number of missions you play can both differ. Keep going with whichever mission marker is closest, and you will still see everything the checklist needs.


Each mission page has its objectives, a walkthrough, its Gold Medal requirements and links to any setups. All approaches count the same for 100%, so you only ever need to play one route through a heist. On your first run, focus on passing. You can always replay missions for medals.

Prologue
The opening bank job in North Yankton. It teaches the basics and sets up the rest of the story.


| Mission | Played as | What happens |
|---|---|---|
| A snowy bank job in North Yankton teaches shooting, cover and character switching before the story jumps nine years forward. |
Franklin and Lamar’s early missions

Franklin works for Simeon and meets Michael, while Lamar and Chop drag him into other trouble. Tonya’s Pulling Favors, one of Franklin’s Strangers and Freaks missions, is needed here to open Chop and later missions.



| Mission | Played as | What happens |
|---|---|---|
| Franklin and Lamar repossess two sports cars for Simeon and race them across the city. | ||
| Franklin and Lamar try to take a Bagger from a Vagos member and end up in a shootout. This mission also unlocks the Letter Scraps. | ||
| Franklin sneaks into a mansion to take a car back and meets Michael for the first time. This unlocks Michael as a playable character. | ||
| Michael and Franklin chase Michael’s stolen yacht along the highway to rescue Jimmy. | ||
| Franklin, Lamar and Chop hunt down a Ballas member in South Los Santos. | ||
| Michael chases his wife’s tennis coach, wrecks a hillside house and picks up a very expensive debt. | ||
| A bike ride with Jimmy turns into a sea chase to rescue Tracey from a yacht party. | ||
| Michael meets Lester, infiltrates Lifeinvader and rigs a prototype phone. This also opens the stock market. | ||
| A meeting at a recycling plant is an ambush. Franklin, Lamar and Stretch have to shoot their way out and then lose the police. |
The Jewel Store Job

Michael needs money to pay Martin Madrazo, so he and Lester plan the first heist. The Loud approach needs one setup, and the Smart approach needs two.


| Mission | Played as | What happens |
|---|---|---|
| Michael scouts Vangelico and chooses the Loud or Smart approach for the first heist. | ||
| Ambush a police tactical truck to get the weapons for the Loud approach. | ||
| Steal an exterminator van for the Smart approach. | ||
| Stop a Humane Labs van or its cargo and deliver the gas for the Smart approach. | ||
| The first heist: break the Vangelico cases, escape on bikes through the storm drains, and pay off Madrazo. |
Trevor’s arrival and Blaine County

The story moves to Trevor in Blaine County, ending when he finds Michael. Michael and Franklin cannot be played during most of this phase.


| Mission | Played as | What happens |
|---|---|---|
| Trevor enters the story, wipes out a Lost MC camp and takes over Ortega’s turf. Trevor becomes playable. | ||
| Trevor defends his meth lab from the Aztecas with Chef’s help. | ||
| Trevor and Ron take a Lost MC airstrip and fly their cargo out. This unlocks property purchases. | ||
| Trevor attacks the O’Neil farm and burns down their meth lab. | ||
| Trevor destroys a Lost MC trailer park and heads to Los Santos. Michael and Franklin become playable again, and the Jewel Store payout arrives. | ||
| Michael and Trevor drag Tracey out of a TV audition and chase Lazlow through Los Santos in a big rig. |
The Merryweather Heist

The FIB pulls the crew into its problems while Trevor targets a Merryweather ship at the port. Freighter needs one setup, and Offshore needs two.




| Mission | Played as | What happens |
|---|---|---|
| Dave Norton smuggles Michael into a morgue to check a body, and the visit ends in a long gunfight. | ||
| The three protagonists work together for the first time, extracting Kerimov from the IAA building. | ||
| Trevor tortures Kerimov for information while Michael hunts the target with Dave. | ||
| Trevor takes a dock job to spy on a Merryweather ship, then picks the Freighter or Offshore approach. | ||
| Steal the yellow submersible needed for either Merryweather approach. | ||
| Steal a Cargobob from Fort Zancudo for the Offshore approach. | ||
| Sink the freighter or snatch the device from the sea bed. Either approach counts the same for 100%. |
Blitz Play

Haines demands a raid on an IAA truck. Finish The Hotel Assassination, Hood Safari, Did Somebody Say Yoga? and the setups, in any order, before the heist.


| Mission | Played as | What happens |
|---|---|---|
| Trevor tags along on Lamar’s drug deal on Grove Street, and it goes wrong. This also unlocks the Sea Races. | ||
| Michael tries yoga, then goes to a Burger Shot with Jimmy and gets more than he expected. | ||
| Lester’s first job for Franklin, and the only assassination that is needed to move the story. It also gives Franklin his Vinewood Hills home. | ||
| Buy three boiler suits for Blitz Play. | ||
| Buy three masks for Blitz Play. | ||
| Steal a garbage truck for the roadblock. | ||
| Steal a tow truck for the Blitz Play ambush. | ||
| Any available character | Leave a suitable car at a set location. The mission appears up to three times across the heists. | |
| The crew ambushes an IAA armored truck in Cypress Flats and fights off a police response. |
The Paleto Score

Devin Weston, Solomon Richards and Martin Madrazo all want work done. Then the crew hits the small bank in Paleto Bay. The first few missions here can run side by side.



| Mission | Played as | What happens |
|---|---|---|
| Devin Weston hires the crew to steal cars, and Franklin races the owners up the coast while the others dress as police. | ||
| Trevor scans crowds from a police helicopter to guide Franklin to a rapper’s Z-Type. | ||
| Michael starts working in film by getting Solomon’s star and director back from a talent agent. | ||
| Michael shoots down Javier Madrazo’s plane, Trevor chases it on a dirt bike, and the job ends with a kidnapping that sends both men into hiding. | ||
| Franklin sneaks onto a movie set to steal a spy car from a live shoot. | ||
| Trevor flies a crop duster inside a Merryweather cargo plane and steals the whole aircraft. This also unlocks Dom’s missions. | ||
| Michael and Trevor case the bank in Paleto Bay and test the police response. | ||
| The remaining O’Neil brothers try to get revenge on Trevor. Finishing this also unlocks Franklin’s Exercising Demons mission. | ||
| Stop a military convoy and steal the crates of gear for the Paleto Score. | ||
| A small-town bank job turns into a street war, with the crew walking out in heavy armor. |
The Bureau Raid

The longest stretch of the story. Trevor and Michael fall out, Michael gets captured and rescued, and the FIB forces one more job. Covert needs two setups, and Roof needs none.



| Mission | Played as | What happens |
|---|---|---|
| Trevor jumps a Sanchez onto a moving train, and Michael dives for the cargo at the bottom of a creek. | ||
| The crew breaks into Humane Labs for a nerve toxin, then returns Patricia Madrazo. | ||
| A very short mission that moves Trevor into the Vanilla Unicorn. | ||
| The crew starts planning the Union Depository job by following armored vans from a helicopter. | ||
| Trevor learns the truth about what happened in North Yankton, and Michael ends up in Triad hands. | ||
| Franklin and Trevor truck all of Devin’s stolen cars up the coast with police on their tail. | ||
| Franklin tracks Michael to a meat factory and rescues him. Michael becomes playable again. | ||
| Michael deals with Rocco, the agent who has been causing trouble for Solomon. | ||
| Michael steals a janitor’s identity so the crew can get into FIB Headquarters. | ||
| Franklin takes the FIB plans from an architect, and Lester offers the Covert or Roof approach. | ||
| Get a fire engine for the Covert approach to The Bureau Raid. | ||
| The crew breaks into FIB Headquarters to erase Haines’s files. Both approaches count the same for 100%. | ||
| A meeting with Dave turns into a standoff between FIB, IAA and Merryweather at the Kortz Center. | ||
| Michael brings his family back together, one person at a time. | ||
| Michael chases Molly through the airport to save Solomon’s film. | ||
| Franklin calls in Michael and Trevor to rescue Lamar from the Ballas at a sawmill. | ||
| Michael goes to his film premiere and has to race home when Merryweather attacks his family. |
Lester’s Assassination Missions
The Hotel Assassination is part of the Blitz Play phase, and the rest are optional in timing. All five count toward 100%, so finish them after the story for the best stock returns.


| Mission | Played as | What happens |
|---|---|---|
| Four jurors, four kills, and a stock tip worth waiting for. | ||
| Franklin catches a CEO picking up a sex worker in La Puerta. | ||
| Franklin takes over a bus route to reach a tight-fisted billionaire who rides the bus to work. | ||
| Franklin climbs a building site to reach a businessman who has been warned that he is coming. |
Stock plan for the assassinations
Do these four after The Big Score if you can. All three protagonists will have their heist money by then, so your investments have far more impact. Save in a separate slot first, as a reload can undo a bad trade.


| Mission | Before the hit | After the hit |
|---|---|---|
| Buy Betta Pharmaceuticals | Sell at the peak, then buy Bilkinton for the rebound | |
| Buy Debonaire | Sell at about 60% profit, then buy Redwood for the rebound | |
| Buy Fruit | Sell at about 25% profit, then buy Facade for the rebound | |
| Do not buy anything yet | Buy Vapid, and sell after it has about doubled | |
| Buy Gold Coast | Sell at about 45% profit |
Prices move on in-game time, so sleep at a safehouse to wait. Each trade should be made by all three protagonists for the biggest return.


The Big Score

The final heist, on the Union Depository. Subtle needs Stingers and three Gauntlets. Obvious needs Driller, Sidetracked and a Getaway Vehicle.



| Mission | Played as | What happens |
|---|---|---|
| Choose between the Subtle and Obvious approaches to the Union Depository job. | ||
| Any available character | Steal a police van with spike strips from a guarded lot. | |
| Any available character | Use a Skylift helicopter to steal the train cars you need for the Obvious approach. | |
| Steal and tune three Gauntlets for the getaway. Each car counts as its own task. | ||
| Any available character | Steal a Cutter from a yard full of guards for the Obvious approach. | |
| The Union Depository heist, followed directly by the choice that decides the ending. |
GTA 5 endings: Something Sensible, The Time’s Come, and The Third Way
After The Big Score, Franklin gets two offers. Steve Haines and Dave Norton want Trevor dead, Devin Weston wants Michael dead, and the phone gives you a third option that goes against both. Only one ending can be played on a save, so keep a manual save from before the choice.


| Choice | Mission | Result |
|---|---|---|
| Something Sensible | Trevor is gone. Michael and Franklin remain playable. | |
| The Time’s Come | Michael is gone. Trevor and Franklin remain playable. | |
| The Third Way | All three survive and remain playable. |
Best ending for 100% completion
Choose The Third Way. Any of the three endings counts as a completed finale on the checklist, so all of them can reach 100%. The Third Way keeps all three characters and their money available, which makes the cleanup easier and leaves all of the optional side missions open. It is also the only one of the three that keeps every friend activity combination available. If you have already chosen another ending, you can still reach 100%, as the required side missions all belong to Franklin.


Heist crew choices
Before four of the heists, you pick a crew. Each member takes a share of the money. Cheap ones can cost you far more than they save, because a poor gunman or driver may lose part of the take. On the plus side, anyone who survives a heist improves by about 25% with no increase in their cut, so a cheap crew member used early can be good later.


| Role | Name | Cut | Skill | First available |
|---|---|---|---|---|
| Driver | 14% | Good | The Jewel Store Job | |
| Driver | 8% | Poor | The Jewel Store Job | |
| Driver | 5% | Good | The Bureau Raid, after the Crash Rescue event | |
| Gunman | 14% | Good | The Jewel Store Job | |
| Gunman | 12% | Good | The Jewel Store Job, after the Getaway Driver event | |
| Gunman | 12% | Good | The Paleto Score, after a phone call | |
| Gunman | 7% | Poor | The Jewel Store Job | |
| Gunman | 6% | Poor | The Paleto Score | |
| Gunman | 7% | Poor | The Bureau Raid | |
| Gunman | 8% | Poor | The Big Score | |
| Hacker | 15% | Good | The Jewel Store Job | |
| Hacker | 10% | Mediocre | The Jewel Store Job | |
| Hacker | 4% | Poor | The Jewel Store Job, after a call to Michael |
What a weak hire does in practice:


- The Jewel Store Job: a poor gunman crashes his bike with a bag of jewels, and you have to stop and pick it up. On Loud, he also fails to control the manager, while a poor driver drops some jewels.
- The Paleto Score: a poor gunman dies in the street, and you must pick up his bag. A good one stays with you to the end.
- The Bureau Raid: on Covert, a poor gunman dies in the backdraft. On Roof, a poor driver turns up late and brings the police.
- The Big Score: on Subtle, a poor driver drops bars and is arrested, which costs a large part of the take. On Obvious, a poor first driver crashes the helicopter and loses half of it.
The usual advice is to pay for good people on The Big Score, as that’s where nearly all of the money is. Use Patrick McReary and Taliana Martinez if you’ve met them. Both are cheap for their skill. Look out for their Random Events on the road.


Tips for the whole story
- Switching characters: Hold the switch button to swap between the protagonists. Mission markers show which of them can start a job, and any character left alone may be busy with something else when you come back.
- Special abilities: Michael slows time in gunfights, Franklin slows time while driving, and Trevor takes less damage and deals more. All three bars refill as you play, and they’re a big help on hard sections.
- Skills: Each character has stats for driving, shooting, flying, stamina and more. They go up with use, and Flight School and the shooting ranges are the quickest ways to raise them.
- Saving: Sleep at a safehouse to save and pass time, or use the quick save on your phone. Keep a second slot from before The Big Score.
- Replaying: A failed mission restarts from a checkpoint, and after three failures you get the option to skip that section. Missions you have passed can be replayed from the pause menu for medals.
- Stock market: Do not spend your big payouts until you have read the plan under Lester’s missions. It can give you far more money than any heist.
- Armor and weapons: Buy armor from Ammu-Nation before any long gunfight, and fit a suppressor to something early. Several Gold Medals and stealth sections go better with one.
GTA 5 mission order: all story missions
This is the practical order used in this walkthrough. Missions in the same phase can often be swapped, and mission counts vary, as the game tracks 69 story entries but you may play more or fewer depending on which approaches you pick. Setups marked with an approach apply only if you chose that approach.

















