Ride to a police station in Algonquin, take over a prison bus full of inmates, shake the police and drive it to a drop-off point on the Alderney docks. You earn $5,000, and Stubbs’ side jobs open up.
Objectives
- Get to the prison transport bus location.
- Take control of the prison transport bus.
- Lose the cops.
- Get the bus to the drop.
Off Route walkthrough
Get to the police station
After the meeting you start on foot outside the Jousters Club with your Hexer at the curb. A small blue hatchback is parked on the opposite side of the street. You can ride the Hexer or take the car, and the car is the better pick, because you’ll be fighting soon and a car keeps you out of harm’s way a little longer. The objective is to get to the prison transport bus location.



Follow the route line on the radar out of Middle Park and across Algonquin. It passes under a stone arch in the park and then joins a wide road with traffic lights. Nobody is chasing you, so stay in your lane, obey the lights where you can and go easy on the corners. The police station is at the end of the line.



You have two ways to deal with the station. You can charge straight in, which sets off the alarm and gives you a three-star wanted level at once. Or you can park out of sight and wait. After a few minutes the bus leaves for the prison, and you can intercept it on the road. Without an alarm you also skip the roadblocks, but the bus doors stay locked, so you have to shoot the driver to get in. The rest of this page covers the head-on route.



Fight through the police station yard
Stop at the security booth at the gate, where the barrier is down. Jump over it and run in. A short scene shows the bus waiting in the yard with police around it and the prisoners standing in a line. Then the objective changes to taking control of the bus.



Police and FIB agents come at you from behind cars, fences and corners. They carry pistols and submachine guns. Do not run straight across the open yard. Use the corner of the building, a car or the chain-link fence to stay out of the line of fire, and shoot officers as they step out. More keep arriving, so move steadily.



Keep your shots away from the bus. The prisoners inside it are not protected, and if one of them dies the mission fails. Aim at the officers instead, work your way along the wall and clear the path to the bus. Pick up submachine guns the officers drop if your own ammo gets low.



When the yard is clear, run to the bus and climb in. A short scene shows you taking the wheel with the prisoners behind you. Once you’re driving, the objective changes to losing the cops.



Lose the cops in the bus
Drive out through the gate and down the ramp. Three stars is the highest your wanted level goes in this mission, and the bus is tough, so you can take hits. A police car waits by the gate, so swing wide around it. Use the radar to see the cops, and head for wide streets where you can build up speed.



Turn away from the police on the first few corners and cross the park to put some distance between you and the cruisers. The bus is heavy, so brake early and take corners wide. Do not stop and do not slam it into walls or lampposts, because the mission fails if the bus is destroyed.



A Pay ‘n’ Spray is your best friend. Drive in under the sign and the stars go away once the door closes. Even Johnny makes a joke about it, since the bus can hardly be repainted. If you don’t spot one, break line of sight in the side streets under the elevated road and wait for the stars to blink.



Drive the bus to the drop
When the stars are gone, the objective changes to getting the bus to the drop. A yellow blip marks the spot at the docks in the south of Alderney. Follow the route line along the water, through the industrial blocks and under the bridge. Take the corners slowly. If the bus gets stuck against a wall or fence, you can’t finish the job.



Park inside the marker at the end of the pier. The prisoners climb out, walk to the edge and a scene shows them leaving by boat. The bus ends up in the water, and Johnny walks back from the pier as the mission ends.



What fails this mission
Besides dying or being arrested, the mission ends if any of these happen:
- The prison bus is destroyed
- You abandon the prison bus
- The prison bus gets stuck
- One of the prisoners dies
- You disrupt the prisoners’ escape
- The bus reaches the prison
After the mission
You earn $5,000. Stubbs calls to say thank you and opens his side jobs, called Stubbs’ Dirty Laundry. Billy also texts to tell you to come to the clubhouse, which starts This Shit’s Cursed once Bad Cop Drop is done too. If you haven’t done that one yet, go and find Jim.



Part of Jim, Elizabeta, Stubbs and Ashley in the story walkthrough.

















