Power-Ups

Total15 kinds of pickup
Where to find themIn fixed spots around each district, or as a car crusher reward
RespawnOnly Armor and Health come back. Every other pickup is gone once taken
Needed for 100%Nothing, though picking up each kind at least once is on the extra list

GTA 2 has fifteen kinds of pickup, and most of them change how Claude plays for a while. Armor, Health and Cop Bribes help when a job goes wrong, Respect and the Multiplier help your score, and the Kill Frenzy and Token pickups start the two things you need for 100%. Apart from Armor and Health, a pickup is gone for good once you take it, so use each one when it is worth it.

The Armor name shown at the top of the screen after a pickup

All power-ups

Power-upWhat it does
ArmorProtects Claude from gunfire, fire and explosions until it is used up. Each pickup adds 10 points. It does not help if Claude is in a car that explodes or falls from a great height.
Double DamageDoubles the damage of your gunfire for a while. It has no effect on Rocket Launchers, Grenades, Molotov Cocktails or vehicle bombs.
Fast ReloadBriefly makes your firearms shoot faster.
InvisibilityHides Claude from police and gang members for a while.
InvulnerabilityMakes Claude immune to damage for one minute. Electric damage, water, exploding cars you are sitting in and long falls still hurt, which is what the asterisk on the name means.
ElectroFingersFor a while Claude can shock people he touches. Staying in contact eventually drops the target.
Get Outta Jail Free CardCancels the penalty for being busted, which is the loss of a multiplier and your weapons. You can hold only one at a time.
HealthRestores Claude to a full five hearts.
Cop BribeClears your wanted level, and the wanted heads disappear from the screen.
Respect!Raises Claude’s standing with all three gangs of the district.
Instant AccessGives Claude four bodyguards armed with pistols. This pickup is only available in multiplayer.
LifeAn extra life.
MultiplierAdds one to your score multiplier.
Kill FrenzyStarts a Kill Frenzy. See the Residential Kill Frenzies.
TokenA collectible with the game logo. There are 50 in each district, and they unlock the bonus stages. See Residential tokens.
The Invulnerability name shown at the top of the screen
The Health name shown at the top of the screen after a pickup

Power-ups from the crusher

The car crushers pay a power-up or weapon for certain vehicles, and these never run out because you can always bring another car. Cop Cars give a Cop Bribe in every district. In the Residential District the Furore GT pays Fast Reload, the Benson pays ElectroFingers, the Land Roamer pays Invulnerability, the Taxi Xpress pays Double Damage, the Special Agent Car pays Respect and the Big Bug pays Armor. The car crushers page has every reward, and vehicles lists them car by car.

The Cop Bribe name shown at the top of the screen

When to use them

Save Cop Bribes and Health for the times you need them. A Cop Bribe is the fastest way out of a high wanted level, and the wanted level page covers the other ways. Hold the Get Outta Jail Free Card until a chase ends in arrest, and take Invulnerability into a job where you expect heavy fire, such as a gang assault. Armor lasts until it is used up, so grab it before a hard stretch.

Respect and multipliers

Respect! pickups raise all three gangs of the district at once, which gets the yellow and red phones within reach sooner. See respect for how the bars work. A multiplier raises what each action scores, and since score and cash are the same number, it speeds up the climb to the district’s target.