| Total | 15 kinds of pickup |
|---|---|
| Where to find them | In fixed spots around each district, or as a car crusher reward |
| Respawn | Only Armor and Health come back. Every other pickup is gone once taken |
| Needed for 100% | Nothing, though picking up each kind at least once is on the extra list |
GTA 2 has fifteen kinds of pickup, and most of them change how Claude plays for a while. Armor, Health and Cop Bribes help when a job goes wrong, Respect and the Multiplier help your score, and the Kill Frenzy and Token pickups start the two things you need for 100%. Apart from Armor and Health, a pickup is gone for good once you take it, so use each one when it is worth it.

All power-ups
| Power-up | What it does |
|---|---|
| Armor | Protects Claude from gunfire, fire and explosions until it is used up. Each pickup adds 10 points. It does not help if Claude is in a car that explodes or falls from a great height. |
| Doubles the damage of your gunfire for a while. It has no effect on Rocket Launchers, Grenades, Molotov Cocktails or vehicle bombs. | |
| Briefly makes your firearms shoot faster. | |
| Hides Claude from police and gang members for a while. | |
| Makes Claude immune to damage for one minute. Electric damage, water, exploding cars you are sitting in and long falls still hurt, which is what the asterisk on the name means. | |
| For a while Claude can shock people he touches. Staying in contact eventually drops the target. | |
| Cancels the penalty for being busted, which is the loss of a multiplier and your weapons. You can hold only one at a time. | |
| Restores Claude to a full five hearts. | |
| Cop Bribe | Clears your wanted level, and the wanted heads disappear from the screen. |
| Raises Claude’s standing with all three gangs of the district. | |
| Gives Claude four bodyguards armed with pistols. This pickup is only available in multiplayer. | |
| An extra life. | |
| Multiplier | Adds one to your score multiplier. |
| Kill Frenzy | Starts a Kill Frenzy. See the Residential Kill Frenzies. |
| A collectible with the game logo. There are 50 in each district, and they unlock the bonus stages. See Residential tokens. |


Power-ups from the crusher
The car crushers pay a power-up or weapon for certain vehicles, and these never run out because you can always bring another car. Cop Cars give a Cop Bribe in every district. In the Residential District the Furore GT pays Fast Reload, the Benson pays ElectroFingers, the Land Roamer pays Invulnerability, the Taxi Xpress pays Double Damage, the Special Agent Car pays Respect and the Big Bug pays Armor. The car crushers page has every reward, and vehicles lists them car by car.

When to use them
Save Cop Bribes and Health for the times you need them. A Cop Bribe is the fastest way out of a high wanted level, and the wanted level page covers the other ways. Hold the Get Outta Jail Free Card until a chase ends in arrest, and take Invulnerability into a job where you expect heavy fire, such as a gang assault. Armor lasts until it is used up, so grab it before a hard stretch.
Respect and multipliers
Respect! pickups raise all three gangs of the district at once, which gets the yellow and red phones within reach sooner. See respect for how the bars work. A multiplier raises what each action scores, and since score and cash are the same number, it speeds up the climb to the district’s target.
















