Weapons

Carried at onceOne of each of the ten hand weapons, switched with Z and X
Where to get themWeapon pickups in the street, Kill Frenzy starts, car crushers and drops from gang members and police
Vehicle weaponsMachine guns, mines, oil slicks and bombs from garages; guns built into some vehicles
Needed for 100%Nothing directly, but every Kill Frenzy is tied to one weapon

Claude can carry ten hand weapons at a time, one per slot, from the Pistol in slot 1 to the Grenade in slot 10. Four more weapons are fitted to vehicles, and a few vehicles come armed. Ammunition is what limits you, and picking up the same weapon again adds to what you hold. Fire with Ctrl, and use Z and X to step backward and forward through the weapons you carry.

The Pistol name shown at the top of the screen after picking it up

Hand weapons

The table lists the ten hand weapons in slot order. The damage figures are per round, so a Shotgun blast does five times the damage of one Pistol bullet. The Flamethrower and Electro Gun do not use rounds in the same way.

WeaponSlotDamage per roundRounds per ammo unitNotes
Pistol11/21The weakest weapon in the game.
Dual Pistol21/22Two pistols firing at once, so double the bullets of a single Pistol.
S-Uzi Machine Gun31/410Fires rapidly. Each bullet does half the damage of a Pistol round.
Silenced S-Uzi41/410The same gun with a suppressor, so it draws less attention from pedestrians, gangs and police.
Shotgun52 1/21Strong up close. The pellets spread out, so it loses force at range.
Flamethrower610–A stream of fire that burns people and damages vehicles.
Electro Gun7––Holds at most 99 ammunition. See the section below for how to use it.
Rocket Launcher810+1Rockets explode on impact and hurt everything nearby.
Molotov Cocktail910+1Thrown. Explodes on impact and works well against Tanks.
Grenade1010+1Thrown. Explodes a few seconds after it lands, about as hard as a rocket.
The S-Uzi Machine Gun name shown at the top of the screen
The Shotgun name shown at the top of the screen

Weapons and Kill Frenzies

Each Kill Frenzy pickup gives Claude a particular weapon, and the task is always to use that weapon, such as torching 20 people with a Flamethrower or destroying vehicles with a Rocket Launcher. Check the weapon name at the top of the screen and the message box before you start. The Residential Kill Frenzies page lists the weapon for each one.

The Rocket Launcher name shown at the top of the screen

The Electro Gun

The Electro Gun fires an arc of electricity that can drop a person, but only if you keep firing at the same target. Aim and hold the button for about two seconds. If you let go sooner, the target runs away unharmed. It is weak against vehicles, so use another weapon on cars.

The gun is a car crusher reward for the T-Rex in the Residential District and for the Jagular XK in the Industrial District. Pickups also sit around the Residential District at Wormley, Stromberg and Largo.

Vehicle weapons

Claude cannot fire hand weapons from inside a car, but some vehicles carry their own. Garages fit the first four below for a fee, and the garages page has the prices and locations. The last four come built into particular vehicles.

WeaponHow you get itWhat it does
Vehicle Machine GunsSmith and Heston’s garage, $25,000, or a weapon pickupTwo streams of bullets from the front of the car, 1/4 damage per round, 20 rounds per unit.
Vehicle MinesGold Mines garage, $50,000 (Residential and Industrial only)Ten mines dropped behind the car. Any vehicle that touches one is destroyed.
Vehicle Oil SlickHell Oil garage, $10,000Ten drops of oil behind the car. Vehicles that touch it lose control, which makes it good for escaping.
Vehicle BombRed Army Surplus garage, $5,000A time-delayed bomb set off with the fire button. It goes off moments after anyone, Claude included, gets into the vehicle.
Jeep GunThe Armed Land RoamerOne stream of bullets. Each Armed Land Roamer provides 20 units of machine gun ammunition.
Water CannonThe Fire TruckPushes people back. Very weak as a weapon.
Vehicle FlamethrowerThe Fire Truck during the Fire Truck Fun! frenzyUnlimited ammunition, but only for that frenzy.
Tank GunThe TankThe Tank’s turret fires rockets that explode on impact. Rotate the turret with Tab and left or right, and fire with Ctrl.
The Armed Land Roamer name shown at the top of the screen
The Tank name shown at the top of the screen with a Tank on the street

Picking weapons for 100%

Keep the Rocket Launcher and Molotov Cocktails for vehicle jobs, and the Shotgun or S-Uzi for people. Do not spend Grenades and Molotov Cocktails on pedestrians when a mission needs them for vehicles, and leave ammunition for a Kill Frenzy that is close by rather than emptying a weapon on a side fight. See vehicles for which cars come armed and wanted level for dealing with police.

The Molotov Cocktails name shown at the top of the screen