London 1969 Characters

Main bosses Harold Cartwright, Albert and Archie Crisp, Jack Parkinson
Your characterOne of eight criminals you choose at the start; the choice never changes the plot
In London 1961Younger versions of the same people, Harold again as your boss

The story is told by a small cast of London gangsters. Harold Cartwright gives you your first jobs, Jack Parkinson uses you to rise above both of them, and the Crisp Twins sit at the top until the last chapter. You, the player character, never speak and never get a name in the story.

Jack Parkinson telling you his plan to take over the Crisp Twins' business

Main characters

CharacterRole
Harold CartwrightA leading London criminal who says he fears nothing, but is scared of the Crisps. He is your first boss and the one you are later ordered to kill.
Jack ParkinsonA rising crime lord who pays the Twins for protection and plans to run the whole city. He gives you the last job in the story.
Albert CrispThe brains of the Twins, increasingly paranoid and drug-addled. He sets you the jobs against anyone he sees as a threat.
Archie CrispThe muscle of the Twins. He and Albert are at war with several London gangs and hire both Harold and Jack.
Pretty CharlieHarold’s associate who explains the war against the Battersea Mods in Mods and Sods.
The Crisps’ ContactThe voice on the phoneboxes and the walkie-talkie who hands you your jobs.

Job contacts and targets

These are the people you meet or remove during the missions, listed in the order they appear.

NameLinked toWhat happens
KeithHarold CartwrightGives you your instructions in the first Mods and Sods job.
ChalkieHarold CartwrightSteals drugs and dumps them when the police close in; you collect them.
LenHarold CartwrightOwns the garage where you leave the scooter.
Honest RayHarold CartwrightOwner of a garage in West Brixton where you deliver two football players.
The Noles BrothersNoneFour brothers who angered Harold and become your targets.
Beryl CartwrightHarold CartwrightHarold’s sister, whose home Parkinson sends you to.
Doctor ZelNoneSells paintings you buy for Parkinson, who then has you remove him.
Sidney MooreJack ParkinsonYou collect food for his picnic.
MidnightNoneTook a job he never meant to do, and becomes a target.
FingersJack ParkinsonPulls a bank job with you as the getaway driver.
Lord LucanNoneWants a ride to a plastic surgeon in Southeast Soho.
ArthurJack ParkinsonA trader reluctant to pay protection until you frighten him with a car.
Filthy ColinNoneSteals the explosive dolls you are sent to recover.
Endeavour ChambersGovernment agentWants to track Hans Nemesis, and gets in Parkinson’s way.
Hans NemesisTerrorist cellGets hold of a missile, and you stop him launching it.
Rough TonyNoneA pimp who kidnaps a woman; you rescue her and remove him.
Terry DorkinsThe Crisp TwinsBriefs you during the Lenny jobs.
Lenny SmithNoneAngered the Crisps and is hunted over three jobs.
Reg Smith and GeraldLenny SmithHis brother and an associate, both removed on the way.
Cyprus PhilHarold CartwrightTells you where Harold is hiding.
Harold Cartwright becoming your boss at the end of the first chapter

Your character

At the start you choose one of eight young criminals, each with a hand-drawn portrait and a different outfit. The choice is cosmetic: the plot, the jobs and the bosses stay the same. The same eight appear in London 1961, drawn as younger versions.

London 1961

The 1961 pack uses the same people eight years earlier, with Harold’s gang as your employer. Most of the Crisps’ circle is not mentioned. See London 1961 and When We Were Very Small.