| Main bosses | |
|---|---|
| Your character | One of eight criminals you choose at the start; the choice never changes the plot |
| In London 1961 | Younger versions of the same people, |
The story is told by a small cast of London gangsters. Harold Cartwright gives you your first jobs, Jack Parkinson uses you to rise above both of them, and the Crisp Twins sit at the top until the last chapter. You, the player character, never speak and never get a name in the story.

Main characters
| Character | Role |
|---|---|
| A leading London criminal who says he fears nothing, but is scared of the Crisps. He is your first boss and the one you are later ordered to kill. | |
| Jack Parkinson | A rising crime lord who pays the Twins for protection and plans to run the whole city. He gives you the last job in the story. |
| The brains of the Twins, increasingly paranoid and drug-addled. He sets you the jobs against anyone he sees as a threat. | |
| The muscle of the Twins. He and Albert are at war with several London gangs and hire both Harold and Jack. | |
| Pretty Charlie | Harold’s associate who explains the war against the Battersea Mods in Mods and Sods. |
| The Crisps’ Contact | The voice on the phoneboxes and the walkie-talkie who hands you your jobs. |
Job contacts and targets
These are the people you meet or remove during the missions, listed in the order they appear.
| Name | Linked to | What happens |
|---|---|---|
| Keith | Harold Cartwright | Gives you your instructions in the first Mods and Sods job. |
| Chalkie | Harold Cartwright | Steals drugs and dumps them when the police close in; you collect them. |
| Len | Harold Cartwright | Owns the garage where you leave the scooter. |
| Honest Ray | Harold Cartwright | Owner of a garage in West Brixton where you deliver two football players. |
| The Noles Brothers | None | Four brothers who angered Harold and become your targets. |
| Beryl Cartwright | Harold Cartwright | Harold’s sister, whose home Parkinson sends you to. |
| Doctor Zel | None | Sells paintings you buy for Parkinson, who then has you remove him. |
| Sidney Moore | Jack Parkinson | You collect food for his picnic. |
| Midnight | None | Took a job he never meant to do, and becomes a target. |
| Fingers | Jack Parkinson | Pulls a bank job with you as the getaway driver. |
| Lord Lucan | None | Wants a ride to a plastic surgeon in Southeast Soho. |
| Arthur | Jack Parkinson | A trader reluctant to pay protection until you frighten him with a car. |
| Filthy Colin | None | Steals the explosive dolls you are sent to recover. |
| Endeavour Chambers | Government agent | Wants to track Hans Nemesis, and gets in Parkinson’s way. |
| Hans Nemesis | Terrorist cell | Gets hold of a missile, and you stop him launching it. |
| Rough Tony | None | A pimp who kidnaps a woman; you rescue her and remove him. |
| Terry Dorkins | The Crisp Twins | Briefs you during the Lenny jobs. |
| Lenny Smith | None | Angered the Crisps and is hunted over three jobs. |
| Reg Smith and Gerald | Lenny Smith | His brother and an associate, both removed on the way. |
| Cyprus Phil | Harold Cartwright | Tells you where Harold is hiding. |

Your character
At the start you choose one of eight young criminals, each with a hand-drawn portrait and a different outfit. The choice is cosmetic: the plot, the jobs and the bosses stay the same. The same eight appear in London 1961, drawn as younger versions.
London 1961
The 1961 pack uses the same people eight years earlier, with Harold’s gang as your employer. Most of the Crisps’ circle is not mentioned. See London 1961 and When We Were Very Small.
















