| Games | Grand Theft Auto Mission Pack #1: London 1969 and Mission Pack #2: London 1961 |
|---|---|
| Platform | PC (London 1961 is PC only) |
| Needs | London 1969 needs the original Grand Theft Auto installed; London 1961 needs London 1969 |
| Setting | London in 1969, and eight years earlier for the 1961 pack; traffic keeps to the left |
| Chapters | London 1969: a one-job introduction plus three full chapters. London 1961: one chapter |
| Targets | 100,000, 200,000 and 300,000 points in London 1969; 100,000 points in London 1961 |
| Bosses | |
| Price | London 1961 is a free download |
GTA London 1969 is a set of new missions for the original top-down Grand Theft Auto, moved to a 1960s London. You pick one of eight young criminals, ring phoneboxes, answer your walkie-talkie and climb into marked cars to earn points for the London Mob. Reach each chapter’s point target and the story moves on. The free London 1961 pack adds one more chapter that is set before the main story.

The five chapters
London 1969 has a short opening chapter that is a single job, then three full chapters. London 1961 has one chapter. Each chapter has its own target, and the next one opens when you reach it and attend the closing meeting.
| Chapter | Game | Target | Missions | Boss |
|---|---|---|---|---|
| Boys Will Be Thieves | London 1969 | None | 1 | |
| Mods and Sods | London 1969 | 100,000 | 13 | |
| Chelsea Smile | London 1969 | 200,000 | 12 | |
| Dead Certainty | London 1969 | 300,000 | 13 | |
| When We Were Very Small | London 1961 | 100,000 | 7 |

How a chapter plays
You earn points by finishing jobs and causing mayhem, and your score multiplier raises every payout. Jobs reach you three ways: red phoneboxes you answer by walking onto them, walkie-talkie calls that arrive once you have worked through the phoneboxes, and parked cars that start a job when you get in. A pager message or telegram tells you where those cars are. Read points and multipliers before you start spending lives.
When your score reaches the chapter’s target, a closing call tells you where to meet your boss. Each chapter also hides seven Kill Frenzies, which the stats screen counts as secrets found. There is no prize for finding them all. See the London 1969 Kill Frenzies and the London 1961 Kill Frenzies.


Where to start
Begin with Boys Will Be Thieves, then follow the walkthrough through every mission in order. If you want the 1961 story, read London 1961 for what you need and how it differs. The characters page tells you who is who.

Collectibles and reference
- Kill Frenzies (London 1969) and Kill Frenzies (London 1961)
- 100% checklist and bonuses
- Weapons, power-ups and vehicles
- Wanted level, saving, cheats and the FAQ
















