Midnight is backing out of the power station job. You lean on his associate, take Midnight’s car as he leaves Battersea Power Station, park it behind the building so it blows up, and then hunt Midnight down.
Before you start
A pistol or machine gun is useful for the last chase.
Keith and Midnight’s associate must stay alive until the job tells you otherwise.
Objectives
- Meet Keith in South Angel.
- Find Midnight’s associate at the pub in Northwest Soho.
- Beat up Midnight’s associate.
- Intercept and steal Midnight’s car.
- Park the car behind the power station and wait for it to explode.
- Kill Midnight.
Mods and Sods: Walkie Talkie Mission 3 walkthrough
Meet Keith
A walkie-talkie message says Midnight is getting cold feet about the power station job and sends you to Keith in South Angel. Drive there and stop next to him. Keith tells you to find Midnight’s best boy at Albert Crisp’s pub in Northwest Soho and give him a good beating to learn what Midnight is planning.



Beat up the associate
Find Midnight’s associate at the pub and punch him until he talks. He reveals that Midnight has gone independent and will no longer work for the mob. A new message says Midnight is at Battersea Power Station getting ready to leave. Keep the associate alive, then get a car and drive south across the river.



Steal Midnight’s car
Go to the entrance of the power station in east Battersea. Midnight leaves in a green Jugular E; step in front of it or block the road, drag him out and take the car. If his car is blown up in the wrong place the job fails, so do not shoot at it. A message then tells you to drive it back into the power station.



Park it behind the power station
Re-enter the power station yard and drive round to the back, parking the car against the wall at the marked spot. You are given a few seconds to get out and run before it explodes. Move well clear, as the blast takes out the whole station and the power across the city.



Kill Midnight
Once the power station is gone, the contact says it is time to take out Midnight. He is trying to flee in South Battersea. Search the streets near the power station, run his car down or shoot him on foot, and finish the job.


What fails this mission
Besides dying or being arrested, the mission ends if any of these happen:
- Keith is killed
- Midnight’s associate is killed
- Midnight is killed before the contact orders it
- Midnight’s Jugular E is blown up in the wrong place
After the mission
Midnight’s death pays 1,500 points and adds +1 to your multiplier. Walkie Talkie Mission 4 opens next.

Part of Mods and Sods (London 1969, chapter 2) in the story walkthrough.

















