Reaching 100% in GTA III earns nothing extra by itself, but nearly every task on the way unlocks something. Most rewards are pickups that appear outside every safehouse and respawn after you take them, which makes a finished game a very well armed one.
Hidden Packages
Each package pays $1,000. Every ten packages adds a weapon outside your safehouses, and the last package pays an extra $1,000,000.
| Packages | Reward at every safehouse |
|---|---|
| 10 | |
| 20 | |
| 30 | |
| 40 | |
| 50 | Body armor |
| 60 | |
| 70 | |
| 80 | |
| 90 | |
| 100 |

Rampages
Each Rampage pays more than the last: $5,000 for the first, $10,000 for the second, and so on up to $100,000 for the twentieth. Finishing all 20 adds a bonus of $1,000,000.

Odd jobs
| Task | Reward |
|---|---|
| Paramedic level 8, or 43 patients rescued | Health pickup at every safehouse |
| 78 patients rescued | Adrenaline pickup at every safehouse |
| Paramedic level 12 | Infinite sprint |
| Every 10 Vigilante kills on an island | A police bribe at every safehouse, six in all |
| 20 fires on each island | Flamethrower at every safehouse |
| 100 taxi fares | The Borgnine taxi at Borgnine Taxis in Harwood |

Import/Export
Finishing each Import/Export list pays $200,000, and every vehicle you deliver starts appearing outside that garage, so you can pick up rare cars there any time.
Story rewards
Ray’s lock-up after Marked Man gives a bulletproof Patriot and heavy weapons. Phil’s Army Surplus sells weapons cheaply after Arms Shortage, and adds a Rhino tank after The Exchange, which pays $1,000,000.

















