Mods and Sods (London 1969, chapter 2)

Mods and Sods: Walkie Talkie Mission 3

Giver
Harold Cartwright (London 1969)
Location
answer the walkie-talkie once you have finished Walkie Talkie Mission 2
Reward
1,500 points, +1 score multiplier

Midnight is backing out of the power station job. You lean on his associate, take Midnight’s car as he leaves Battersea Power Station, park it behind the building so it blows up, and then hunt Midnight down.

Before you start

A pistol or machine gun is useful for the last chase.

Keith and Midnight’s associate must stay alive until the job tells you otherwise.

Objectives

  1. Meet Keith in South Angel.
  2. Find Midnight’s associate at the pub in Northwest Soho.
  3. Beat up Midnight’s associate.
  4. Intercept and steal Midnight’s car.
  5. Park the car behind the power station and wait for it to explode.
  6. Kill Midnight.

Mods and Sods: Walkie Talkie Mission 3 walkthrough

Meet Keith

A walkie-talkie message says Midnight is getting cold feet about the power station job and sends you to Keith in South Angel. Drive there and stop next to him. Keith tells you to find Midnight’s best boy at Albert Crisp’s pub in Northwest Soho and give him a good beating to learn what Midnight is planning.

Message that Midnight is getting cold feet, go see Keith in South Angel
Keith's message to find Midnight's best boy at the pub in Northwest Soho
Black car at a junction with a stop sign on the way to Soho

Beat up the associate

Find Midnight’s associate at the pub and punch him until he talks. He reveals that Midnight has gone independent and will no longer work for the mob. A new message says Midnight is at Battersea Power Station getting ready to leave. Keep the associate alive, then get a car and drive south across the river.

Message to give the associate a good beating, black car beside the pub
The associate begging off, saying Midnight is a professional
Black car on a street in North Westminster heading for the power station

Steal Midnight’s car

Go to the entrance of the power station in east Battersea. Midnight leaves in a green Jugular E; step in front of it or block the road, drag him out and take the car. If his car is blown up in the wrong place the job fails, so do not shoot at it. A message then tells you to drive it back into the power station.

Black car beside a grass verge on the road to Battersea
Message that there is Midnight, stop him and steal the car back
Midnight's green car stopped on a road with other cars around

Park it behind the power station

Re-enter the power station yard and drive round to the back, parking the car against the wall at the marked spot. You are given a few seconds to get out and run before it explodes. Move well clear, as the blast takes out the whole station and the power across the city.

Green stolen car driving along a road beside a LOADING ONLY sign
Green car on a dark service yard in Northeast Battersea
Message to get out of the car before it blows, green car in the yard

Kill Midnight

Once the power station is gone, the contact says it is time to take out Midnight. He is trying to flee in South Battersea. Search the streets near the power station, run his car down or shoot him on foot, and finish the job.

Message about the power cut, three white vans in a dark yard
Message to take out that two faced Midnight, white van in the yard

What fails this mission

Besides dying or being arrested, the mission ends if any of these happen:

  • Keith is killed
  • Midnight’s associate is killed
  • Midnight is killed before the contact orders it
  • Midnight’s Jugular E is blown up in the wrong place

After the mission

Midnight’s death pays 1,500 points and adds +1 to your multiplier. Walkie Talkie Mission 4 opens next.

NICE ONE shown over a road with a white van

Part of Mods and Sods (London 1969, chapter 2) in the story walkthrough.