Mandarin Mayhem

CitySan Andreas
Boss Uncle Fu, of Uncle Fu’s Crime Syndicate
Target score2,000,000 points
Missions18, in stages, from eight phones (two or three stages each)
Kill Frenzies 12, listed on San Andreas Kill Frenzies
Where the phones arePhones 1 to 4 in Central Market. Phones 5 to 8 in North Sunview, once the Central Market jobs are done.
Ending meetingRear entrance of the Rampant Dragon, in south-west Chinatown
UnlocksTequila Slammer

Mandarin Mayhem is the first San Andreas chapter. You work for Uncle Fu and his crime syndicate, mostly from eight phones in two parts of the city, and every phone is a short chain of jobs rather than a single job. Reach 2,000,000 points, meet Uncle Fu at the Rampant Dragon in Chinatown, and Tequila Slammer opens.

Mandarin Mayhem chapter loading screen, San Andreas Chapter 1

Story setup

San Andreas is your second city. The chapter opens with a contact speaking for the venerable Uncle Fu: he has heard you are available, your references are impressive, and you should go to the phones in Central Market. Over the chapter you help the syndicate widen its business, which means recovering cars, collecting what the restaurants it protects owe, dealing with Uncle Fu’s rebellious nephew No Chin and his gang, and clearing a path for the syndicate against a rival law firm, the D.A. and a visiting mob boss. Uncle Fu ends the chapter by asking to meet you in person.

Uncle Fu's contact sends the first message: go to the phones in Central Market

The phones and what they ask

This is the first chapter where a phone leads to a run of two or three missions. You finish one stage, a message sends you to another phone or place, and the next stage pays and adds to your multiplier. Several stages tell you to wait at a different phone, as when a call says the place is too public and you should go to Aye Valley and wait there.

Message: too public, go to Aye Valley and wait for the call, with a taxi in North Market
Cars on a Northeast Potato street, a small counter box at the top left

The map shows the districts you will drive through. The first four phones are in Central Market. After you finish those jobs the second group opens in North Sunview.

Map of San Andreas showing Market, Chinatown, Sunview, Woodside and the other districts
PhoneStagesPoints
Phone 1, Central MarketRecover an abandoned car in South Potato, respray a red car, meet at the Marina26,000 each
Phone 2, Central MarketCollect restaurant payments in Glenwood, then a laundry owner who will not join30,000 and 26,000
Phone 3, Central MarketDeal with No Chin’s rabble in Aye Valley, then a timed set of car runs for the bombs, then a chase for his gang45,000, 40,000, 30,000
Phone 4, Central MarketFetch a car and cargo using a police car, then follow a suspect40,000 and 35,000
Phone 5, North SunviewAcquire a police car, then a briefcase run with timed phone calls40,000 and 50,000
Phone 6, North SunviewA test of skill in Woodside, then the D.A. while he is out jogging45,000 and 90,000
Phone 7, North SunviewA munitions truck, then a visiting mob boss and his guards40,000 and 50,000
Phone 8, North SunviewA law firm that has changed sides, then a leader who failed the syndicatemultiplier only, then 40,000

The Phone 8 first stage, Mandarin Mayhem: Phone 8: Mission 1, is the only job in the chapter that pays no points. It still adds one to your multiplier. San Andreas has no parked-car jobs. Every job in this chapter comes from a phone call.

Target score and ending meeting

You need 2,000,000 points. Pay is the stage’s base points times your current multiplier, and every stage you finish adds one to the multiplier. Once the score counter turns red you have reached the target, and Uncle Fu’s contact tells you that you are honored: Uncle Fu wants to meet you at the rear entrance of the Rampant Dragon in south-west Chinatown.

A taxi drives toward a red arrow with the score counter red at 2,286,308

Go there and talk to him. He thanks you for helping the syndicate grow and tells you that you have his gratitude. The chapter finishes, the game saves, and Tequila Slammer starts. Read Saving before you rely on this.

Arriving at the Rampant Dragon in Chinatown
Uncle Fu in the ending scene, standing beside a payphone

Tips

  • Timed stages need a clear path, so learn the garage and phone positions before you answer. In Mandarin Mayhem: Phone 3: Mission 2 you return several cars to a garage in West Woodside against clocks of 60 to 90 seconds.
  • Mandarin Mayhem: Phone 5: Mission 2 is a chain of payphone runs with 30 to 100 seconds each. Use a fast car.
  • Several stages begin with a request for a police car, so know where to find one. See Vehicles.
  • Extra Lives and Speed boxes are not lying around in this city. They are rewards for finishing all the Kill Frenzies, so each frenzy matters. Check the power-ups page for the full list of what is found where.
  • A failed stage cannot be replayed within the chapter, so if you want 100% watch your armor and the clock.

Mandarin Mayhem missions

All the missions of the chapter, in walkthrough order.

#MissionGangPhoneReward
28Mandarin Mayhem: IntroductionUncle Fu’s Crime SyndicateChapter introduction
29Mandarin Mayhem: Phone 1: Mission 1Uncle Fu’s Crime SyndicateCentral Market phone26,000 points, +1 score multiplier
30Mandarin Mayhem: Phone 1: Mission 2Uncle Fu’s Crime SyndicateCentral Market phone30,000 points, +1 score multiplier
31Mandarin Mayhem: Phone 1: Mission 3Uncle Fu’s Crime SyndicateCentral Market phone26,000 points, +1 score multiplier
32Mandarin Mayhem: Phone 2: Mission 1Uncle Fu’s Crime SyndicateCentral Market phone30,000 points, +1 score multiplier
33Mandarin Mayhem: Phone 2: Mission 2Uncle Fu’s Crime SyndicateCentral Market phone26,000 points, +1 score multiplier
34Mandarin Mayhem: Phone 3: Mission 1Uncle Fu’s Crime SyndicateCentral Market phone45,000 points, +1 score multiplier
35Mandarin Mayhem: Phone 3: Mission 2Uncle Fu’s Crime SyndicateCentral Market phone40,000 points, +1 score multiplier
36Mandarin Mayhem: Phone 3: Mission 3Uncle Fu’s Crime SyndicateCentral Market phone30,000 points, +1 score multiplier
37Mandarin Mayhem: Phone 4: Mission 1Uncle Fu’s Crime SyndicateCentral Market phone40,000 points, +1 score multiplier
38Mandarin Mayhem: Phone 4: Mission 2Uncle Fu’s Crime SyndicateCentral Market phone35,000 points, +1 score multiplier
39Mandarin Mayhem: Phone 5: Mission 1Uncle Fu’s Crime SyndicateNorth Sunview phone40,000 points, +1 score multiplier
40Mandarin Mayhem: Phone 5: Mission 2Uncle Fu’s Crime SyndicateNorth Sunview phone50,000 points, +1 score multiplier
41Mandarin Mayhem: Phone 6: Mission 1Uncle Fu’s Crime SyndicateNorth Sunview phone45,000 points, +1 score multiplier
42Mandarin Mayhem: Phone 6: Mission 2Uncle Fu’s Crime SyndicateNorth Sunview phone90,000 points, +1 score multiplier
43Mandarin Mayhem: Phone 7: Mission 1Uncle Fu’s Crime SyndicateNorth Sunview phone40,000 points, +1 score multiplier
44Mandarin Mayhem: Phone 7: Mission 2Uncle Fu’s Crime SyndicateNorth Sunview phone50,000 points, +1 score multiplier
45Mandarin Mayhem: Phone 8: Mission 1Uncle Fu’s Crime SyndicateNorth Sunview phoneGratuitous Violence Bonus for killing Mr. Johnsane
46Mandarin Mayhem: Phone 8: Mission 2Uncle Fu’s Crime SyndicateNorth Sunview phone40,000 points, +1 score multiplier
47Mandarin Mayhem: EndingUncle Fu’s Crime SyndicateChapter ending

Kill Frenzies in this chapter

San Andreas hides twelve Kill Frenzies in Mandarin Mayhem. The map spots, timers and rewards are on San Andreas Kill Frenzies.