GTA 1 Walkthrough

Chapters6 (Liberty City, San Andreas, Vice City)
Target scores1,000,000 / 2,000,000 / 2,000,000 / 3,000,000 / 3,000,000 / 5,000,000
Main ruleFinish jobs first, then the target comes much faster, because each job raises your multiplier
EndingAfter the target, go to the ending meeting to close the chapter and save

The fastest way through every chapter is the same: answer the payphones, take every job you can finish safely, collect power-ups and Kill Frenzies when they are nearby, and only drive to the ending meeting once your score passes the target. Jobs raise the multiplier, so do them early and spend your free time on points afterwards.

First message of the game, about Crazy Jimmy's dumped car, after leaving the phones

The routine for every chapter

  1. Go to the payphones named in the chapter intro and answer one. The phones stop ringing while you are on a phone job.
  2. Finish the job and take the pay. Each completed job adds one to your multiplier.
  3. Take the next job. Where a chapter has vehicle jobs, look for parked cars that hold one; the game tells you where by pager message and information pickups.
  4. Between jobs, pick up armor, extra lives and bribes, and trigger Kill Frenzies you pass.
  5. When the score reaches the target, the game sends you to the ending meeting. Drive there and the chapter ends.
A teal car in Northeast Park with a message to bring it to Dulli's in West Park

Liberty City

Gangsta Bang (1,000,000) starts at the South Park phones. Work through the four phone jobs and as many vehicle jobs as you can; the first chapter is the easiest place to learn the multiplier. Heist Almighty (2,000,000) moves the phones to North Fort Law, adds an introduction job at the Ardler phone, and has more vehicle jobs than any other chapter. Do them all if you can; they are your fastest points in Liberty City.

Chapter art for Heist Almighty

San Andreas

Mandarin Mayhem (2,000,000) uses the Central Market phones first, then the North Sunview phones once the first set is finished. Tequila Slammer (3,000,000) works the same way with the North Telephone Hill phones, then the Northeast Sailor’s Wharf phones. There are no vehicle jobs here; every job comes from a payphone, so keep moving between phones and finish each one before starting another.

Chapter art for Mandarin Mayhem

Vice City

Bent Cop Blues (3,000,000) has phones in East Vice Beach, Southwest Vice Shores and Southwest Greek Heights, plus hidden phones; all are open from the start. Rasta Blasta (5,000,000) opens after an introduction job and has the same phone areas. The final target is large, so finish every job you start and use every Kill Frenzy reward.

Chapter art for Rasta Blasta

All missions in order

This list shows every job, by chapter.

#MissionGangPhoneReward
1Gangsta Bang: IntroductionVercotti Crime FamilyChapter introduction
2Gangsta Bang: Phone 1Vercotti Crime FamilySouth Park phone80,000 points, +1 score multiplier
3Gangsta Bang: Phone 4Vercotti Crime FamilySouth Park phone50,000 points, +1 score multiplier
4Gangsta Bang: Phone 3Vercotti Crime FamilySouth Park phone110,000 points, +1 score multiplier
5Gangsta Bang: Phone 2Vercotti Crime FamilySouth Park phone90,000 points, +1 score multiplier
6Gangsta Bang: CoachVercotti Crime FamilyVehicle mission45,000 points, +1 score multiplier
7Gangsta Bang: Beast GTSVercotti Crime FamilyVehicle mission60,000 points, +1 score multiplier
8Gangsta Bang: BulldogVercotti Crime FamilyVehicle mission55,000 points, +1 score multiplier
9Gangsta Bang: CossieVercotti Crime FamilyVehicle mission50,000 points, +1 score multiplier
10Gangsta Bang: CounthashVercotti Crime FamilyVehicle mission50,000 points, +1 score multiplier
11Gangsta Bang: TankerVercotti Crime FamilyVehicle mission25,000 points, +1 score multiplier
12Gangsta Bang: TaxiVercotti Crime FamilyVehicle mission55,000 points, +1 score multiplier
13Gangsta Bang: EndingVercotti Crime FamilyChapter ending
14Heist Almighty: IntroductionVercotti Crime FamilyChapter introduction75,000 points, +1 score multiplier
15Heist Almighty: Phone 4Vercotti Crime FamilyNorth Fort Law phone50,000 points, +1 score multiplier
16Heist Almighty: Phone 3Vercotti Crime FamilyNorth Fort Law phone35,000 points, +1 score multiplier
17Heist Almighty: Phone 2Vercotti Crime FamilyNorth Fort Law phone50,000 points, +1 score multiplier
18Heist Almighty: Phone 1Vercotti Crime FamilyNorth Fort Law phone40,000 points, +1 score multiplier
19Heist Almighty: BulldogVercotti Crime FamilyVehicle mission50,000 points, +1 score multiplier
20Heist Almighty: 4 x 4Vercotti Crime FamilyVehicle mission40,000 points, +1 score multiplier
21Heist Almighty: CossieVercotti Crime FamilyVehicle mission145,000 points, +1 score multiplier
22Heist Almighty: ItaliVercotti Crime FamilyVehicle mission50,000 points, +1 score multiplier
23Heist Almighty: MundanoVercotti Crime FamilyVehicle mission70,000 points, +1 score multiplier
24Heist Almighty: PenetratorVercotti Crime FamilyVehicle mission40,000 points, +1 score multiplier
25Heist Almighty: Porka TurboVercotti Crime FamilyVehicle mission30,000 points, +1 score multiplier
26Heist Almighty: StallionVercotti Crime FamilyVehicle mission50,000 points, +1 score multiplier
27Heist Almighty: EndingVercotti Crime FamilyChapter ending
28Mandarin Mayhem: IntroductionUncle Fu’s Crime SyndicateChapter introduction
29Mandarin Mayhem: Phone 1: Mission 1Uncle Fu’s Crime SyndicateCentral Market phone26,000 points, +1 score multiplier
30Mandarin Mayhem: Phone 1: Mission 2Uncle Fu’s Crime SyndicateCentral Market phone30,000 points, +1 score multiplier
31Mandarin Mayhem: Phone 1: Mission 3Uncle Fu’s Crime SyndicateCentral Market phone26,000 points, +1 score multiplier
32Mandarin Mayhem: Phone 2: Mission 1Uncle Fu’s Crime SyndicateCentral Market phone30,000 points, +1 score multiplier
33Mandarin Mayhem: Phone 2: Mission 2Uncle Fu’s Crime SyndicateCentral Market phone26,000 points, +1 score multiplier
34Mandarin Mayhem: Phone 3: Mission 1Uncle Fu’s Crime SyndicateCentral Market phone45,000 points, +1 score multiplier
35Mandarin Mayhem: Phone 3: Mission 2Uncle Fu’s Crime SyndicateCentral Market phone40,000 points, +1 score multiplier
36Mandarin Mayhem: Phone 3: Mission 3Uncle Fu’s Crime SyndicateCentral Market phone30,000 points, +1 score multiplier
37Mandarin Mayhem: Phone 4: Mission 1Uncle Fu’s Crime SyndicateCentral Market phone40,000 points, +1 score multiplier
38Mandarin Mayhem: Phone 4: Mission 2Uncle Fu’s Crime SyndicateCentral Market phone35,000 points, +1 score multiplier
39Mandarin Mayhem: Phone 5: Mission 1Uncle Fu’s Crime SyndicateNorth Sunview phone40,000 points, +1 score multiplier
40Mandarin Mayhem: Phone 5: Mission 2Uncle Fu’s Crime SyndicateNorth Sunview phone50,000 points, +1 score multiplier
41Mandarin Mayhem: Phone 6: Mission 1Uncle Fu’s Crime SyndicateNorth Sunview phone45,000 points, +1 score multiplier
42Mandarin Mayhem: Phone 6: Mission 2Uncle Fu’s Crime SyndicateNorth Sunview phone90,000 points, +1 score multiplier
43Mandarin Mayhem: Phone 7: Mission 1Uncle Fu’s Crime SyndicateNorth Sunview phone40,000 points, +1 score multiplier
44Mandarin Mayhem: Phone 7: Mission 2Uncle Fu’s Crime SyndicateNorth Sunview phone50,000 points, +1 score multiplier
45Mandarin Mayhem: Phone 8: Mission 1Uncle Fu’s Crime SyndicateNorth Sunview phoneGratuitous Violence Bonus for killing Mr. Johnsane
46Mandarin Mayhem: Phone 8: Mission 2Uncle Fu’s Crime SyndicateNorth Sunview phone40,000 points, +1 score multiplier
47Mandarin Mayhem: EndingUncle Fu’s Crime SyndicateChapter ending
48Tequila Slammer: IntroductionEl Burro’s gangChapter introduction
49Tequila Slammer: Phone 4: Mission 1El Burro’s gangNorth Telephone Hill phone45,000 points, +1 score multiplier
50Tequila Slammer: Phone 4: Mission 2El Burro’s gangNorth Telephone Hill phone50,000 points, +1 score multiplier
51Tequila Slammer: Phone 3: Mission 1El Burro’s gangNorth Telephone Hill phone60,000 points, +1 score multiplier, 36,000 bonus points for the cop kills
52Tequila Slammer: Phone 3: Mission 2El Burro’s gangNorth Telephone Hill phone50,000 points, +1 score multiplier
53Tequila Slammer: Phone 2: Mission 1El Burro’s gangNorth Telephone Hill phone50,000 points, +1 score multiplier
54Tequila Slammer: Phone 2: Mission 2El Burro’s gangNorth Telephone Hill phone50,000 points, +1 score multiplier
55Tequila Slammer: Phone 1: Mission 1El Burro’s gangNorth Telephone Hill phone50,000 points, +1 score multiplier
56Tequila Slammer: Phone 1: Mission 2El Burro’s gangNorth Telephone Hill phone40,000 points, +1 score multiplier
57Tequila Slammer: Phone 5: Mission 1El Burro’s gangNortheast Sailor’s Wharf phone60,000 points, +1 score multiplier
58Tequila Slammer: Phone 5: Mission 2El Burro’s gangNortheast Sailor’s Wharf phone50,000 points, +1 score multiplier
59Tequila Slammer: Phone 6: Mission 1El Burro’s gangNortheast Sailor’s Wharf phone40,000 points, +1 score multiplier
60Tequila Slammer: Phone 6: Mission 2El Burro’s gangNortheast Sailor’s Wharf phone60,000 points, +1 score multiplier
61Tequila Slammer: Phone 7: Mission 1El Burro’s gangNortheast Sailor’s Wharf phone60,000 points, +1 score multiplier
62Tequila Slammer: Phone 7: Mission 2El Burro’s gangNortheast Sailor’s Wharf phone50,000 points, +1 score multiplier
63Tequila Slammer: Phone 8: Mission 1El Burro’s gangNortheast Sailor’s Wharf phone40,000 points, +1 score multiplier
64Tequila Slammer: Phone 8: Mission 2El Burro’s gangNortheast Sailor’s Wharf phone45,000 points, +1 score multiplier
65Tequila Slammer: EndingEl Burro’s gangChapter ending
66Bent Cop Blues: IntroductionVice City PoliceChapter introduction
67Bent Cop Blues: Phone 4Vice City PoliceEast Vice Beach phone70,000 points, +1 score multiplier
68Bent Cop Blues: Phone 11Vice City PoliceSouthwest Greek Heights phone100,000 points, +1 score multiplier
69Bent Cop Blues: Phone 5Vice City PoliceSouthwest Vice Shores phone50,000 points, +1 score multiplier
70Bent Cop Blues: Phone 3Vice City PoliceEast Vice Beach phone40,000 points, +1 score multiplier
71Bent Cop Blues: Phone 2Vice City PoliceEast Vice Beach phone45,000 points, +1 score multiplier
72Bent Cop Blues: Phone 1Vice City PoliceEast Vice Beach phone50,000 points, +1 score multiplier
73Bent Cop Blues: Phone 12Vice City PoliceSouthwest Greek Heights phone45,000 points, +1 score multiplier
74Bent Cop Blues: Phone 10Vice City PoliceSouthwest Greek Heights phone50,000 points, +1 score multiplier
75Bent Cop Blues: Phone 9Vice City PoliceSouthwest Greek Heights phone70,000 points, +1 score multiplier
76Bent Cop Blues: Phone 6Vice City PoliceSouthwest Vice Shores phone45,000 points, +1 score multiplier
77Bent Cop Blues: Phone 7Vice City PoliceSouthwest Vice Shores phone45,000 points, +1 score multiplier
78Bent Cop Blues: Phone 8Vice City PoliceSouthwest Vice Shores phone28,000 points, +1 score multiplier
79Bent Cop Blues: Phone 13Vice City PoliceHidden phone40,000 points, +1 score multiplier
80Bent Cop Blues: Phone 14Vice City PoliceHidden phone70,000 points, +1 score multiplier
81Bent Cop Blues: Phone 15Vice City PoliceHidden phone50,000 points, +1 score multiplier
82Bent Cop Blues: Phone 16Vice City PoliceHidden phone45,000 points, +1 score multiplier
83Bent Cop Blues: EndingVice City PoliceChapter ending
84Rasta Blasta: IntroductionThe RastasChapter introduction80,000 points, +1 score multiplier
85Rasta Blasta: Phone 1The RastasEast Vice Beach phone50,000 points, +1 score multiplier
86Rasta Blasta: Phone 2The RastasEast Vice Beach phone60,000 points, +1 score multiplier
87Rasta Blasta: Phone 3The RastasEast Vice Beach phone45,000 points, +1 score multiplier
88Rasta Blasta: Phone 4The RastasEast Vice Beach phone50,000 points, +1 score multiplier
89Rasta Blasta: Phone 5The RastasSouthwest Vice Shores phone45,000 points, +1 score multiplier
90Rasta Blasta: Phone 6The RastasSouthwest Vice Shores phone80,000 points, +1 score multiplier
91Rasta Blasta: Phone 7The RastasSouthwest Vice Shores phone60,000 points, +1 score multiplier
92Rasta Blasta: Phone 8The RastasSouthwest Vice Shores phone60,000 points, +1 score multiplier
93Rasta Blasta: Phone 9The RastasSouthwest Greek Heights phone50,000 points, +1 score multiplier, up to 50,000 bonus points for a quick slap round
94Rasta Blasta: Phone 10The RastasSouthwest Greek Heights phone50,000 points, +1 score multiplier
95Rasta Blasta: Phone 11The RastasSouthwest Greek Heights phone50,000 points, +1 score multiplier
96Rasta Blasta: Phone 12The RastasSouthwest Greek Heights phone35,000 points, +1 score multiplier
97Rasta Blasta: Phone 13The RastasHidden phone50,000 points, +1 score multiplier
98Rasta Blasta: Phone 14The RastasHidden phone40,000 points, +1 score multiplier
99Rasta Blasta: Phone 15The RastasHidden phone65,000 points, +1 score multiplier
100Rasta Blasta: EndingThe RastasChapter ending

Tips that apply everywhere

  • A failed job cannot be retried in that chapter, which makes 100% impossible, so go carefully if you want everything.
  • Do not spend points on paint jobs and similar services unless you need them; money spent comes off your score.
  • Take cars to the cranes at the docks for extra points: see crane bonuses.
  • If you are arrested, you lose a multiplier and your weapons unless you hold a Get Outta Jail Free card. See points and multipliers.