| Clubhouse | |
|---|---|
| Second safehouse | |
| Parking | Two vehicles outside each |
| Spawns | Weapons from Gang Wars, bikes from 100% jobs |

The Lost MC Clubhouse is Johnny’s base, a four-story brick building in Acter, Alderney. It opens as soon as you finish the first mission, and you will come back to it constantly. You save here, pick up reward weapons and bikes, and play the club’s games. Brian’s house in Tudor joins it as a second safehouse after Bad Standing. Both have room for two vehicles outside.



Inside the clubhouse
Ground floor
Walk through the front door and you land in the bar area. A caged stage with musical instruments sits to one side. Straight ahead is a small storeroom with a mattress on the floor. That is your save bed. Lie down and the game saves and moves the clock forward six hours. A side room holds a TV and a computer you can use, and this is also where the reward weapons spawn. Two bathrooms are off the bar, and only the men’s room opens.



Second floor
Upstairs is the games floor. You’ll find an Arm Wrestling table, a Hi-Lo card table and a pool table. Win at Arm Wrestling and Pool once each for the 100% checklist, and take Terry and Clay along to play with them, see Friends and Activities. Win a game of pool and you take the pool cue as a melee weapon. The memorial wall for fallen club members hangs here too, and there is a QUB3D arcade cabinet. The top floors lead to a big roof with fire stairs down the side.




Parking and the bikes outside
The lot out front looks huge, but it only stores two vehicles. Park anything you want to keep right there. Johnny’s Hexer is waiting by the clubhouse every time you load. If you lose your bike, a call to Clay brings another, see Vehicles. A help message also tells you that Terry will deliver guns to your location, so the gun van does not have to meet you at the clubhouse door.



Reward spawns
Both safehouses hold the same reward spawns. The guns appear after you win a set number of Gang Wars, and the bikes come from 100% jobs. After the last mission the clubhouse can’t be entered and its spawns turn off, but the weapons and bikes keep appearing at Brian’s safehouse. Finish any pool, card and arm wrestling wins you need before you start Get Lost.
| Reward | What it takes |
|---|---|
| 10 Gang Wars | |
| 20 Gang Wars | |
| 30 Gang Wars | |
| 40 Gang Wars, after Heavy Toll | |
| 50 Gang Wars | |
Hexer | Waiting each time you load the game |
Bati 800 | All 10 Angus’ Bike Thefts |
Hakuchou | All 12 Bike Races |
Innovation | All 50 seagulls |
Only 25 Gang Wars count for 100%, so winning 50 is optional if you want every gun.
Brian’s safehouse in Tudor

At the end of Bad Standing, the house in Tudor where Brian holed up becomes yours. It is a plain wooden house on a quiet street, and it has the same two parking spots and the same reward spawns as the clubhouse. You can use the parking in front of it even before the mission. When the clubhouse closes at the end of the story, this is the one that stays open.




















Hexer
Bati 800
Hakuchou
Innovation