Gang Wars in The Lost and Damned

Given byGang War A Gang War blip on the map, set by Johnny’s club
Opens afterBad Cop Drop and Politics
Counts toward 100%Yes. Finish 25 Gang Wars. More keep appearing after that.
RewardCash for every war ($1,250 for the first, $7,250 for the 25th), plus a new weapon at the safehouses after 10, 20, 30, 40 and 50 wars

Gang Wars are the club’s street fights, and you need 25 of them for the 100% checklist. Each one sends Johnny and his brothers against a rival gang somewhere in Liberty City. A win pays cash, and every war pays $250 more than the last. The game never stops handing them out, so you can keep going past 25 for weapons and money.

Johnny and two bikers stand beside their motorcycles on a dark street after the first war.
Johnny fires a submachine gun along a sunlit road toward fallen bikes and a few enemies.
Johnny fires a pistol at a red car on a wet road as a rider passes beside him.

All 25 Gang Wars

Pay is what the game showed on the win notice. The war type is how the fight went: a standing fight at a hangout, a moving gang, or a vehicle you have to destroy.

WarWhereTypePay
Gang War 1Night street, wide intersectionHangout$1,250
Gang War 2Lit shopping streetHangout$1,500
Gang War 3Repair shop cornerHangout$1,750
Gang War 4Hardware store blockHangout$2,000
Gang War 5Park edge at nightMoving gang$2,250
Gang War 6Multistory car parkHangout$2,500
Gang War 7Waterfront lot, then the highwayMoving gang$2,750
Gang War 8Elevated road rampMoving gang$3,000
Gang War 9Wide daytime junctionVehicle$3,250
Gang War 10Downtown street with a fenced sidewalkHangout$3,500
Gang War 11Highway ramp toward a steel bridgeMoving gang$3,750
Gang War 12Brick apartment streetVehicle$4,000
Gang War 13Gas station by the highwayHangout$4,250
Gang War 14Wet road with a hedge islandMoving gang$4,500
Gang War 15Rainy road under the elevated tracksMoving gang$4,750
Gang War 16Tree-lined avenue at nightMoving gang$5,000
Gang War 17Steel bridge at nightMoving gang$5,250
Gang War 18Square below a stone archMoving gang$5,500
Gang War 19Street behind the stone archMoving gang$5,750
Gang War 20Toll booths, Meadows ParkHangout$6,000
Gang War 21Graveyard parkHangout$6,250
Gang War 22Closed amusement stripHangout$6,500
Gang War 23Highway in the rainMoving gang$6,750
Gang War 24Street of small shopsHangout$7,000
Gang War 25Deli street, then a chaseVehicle$7,250

How Gang Wars work

They open up after two story missions: Bad Cop Drop and Politics. Once both are done, Gang War blips start showing up on your map. You can take them in any order you like and at any hour.

A black sedan drives across a hazy industrial yard under overhead pipes.
A black sedan stands in tall weeds with a $2,000 reward shown at the top right.
An LCPD cruiser rests on grass under an overpass with a $3,000 reward shown at the top right.

Ride a bike to the meeting point blip. Your brothers join you, and the objective changes to take out the rival gang. Clay, Terry and Jim (until Was It Worth It?) always come along, plus three more club members. The others only follow while you are on a bike, so don’t switch to a car on the way. Now ride with them to the enemy spot and park. A gang of 20 to 30 usually waits, and reinforcements can turn up.

Johnny rides a chopper at night with the objective Take out the rival gang on screen.
Johnny rides with two club members toward a stone monument, objective Take out the rival gang showing.
Johnny rides down a sunlit city street with the objective Take out the rival gang showing.

You’ll run into three kinds of war. A hangout war puts the gang in one spot, and you go in and clear them. A cruising war has the gang on the move, so you meet them on the road and fight from the street. A transportation war names one vehicle as the target. Destroy that car and you win, but if it gets away, you fail. The third kind comes up less often and pays a little extra.

A rocket blast engulfs a car on a daytime road while Johnny stands in the foreground.
Johnny aims a pistol across a gas station lot where a black car burns beside a fallen bike.
Johnny aims in the rain at black cars and men crossing a wide road under elevated tracks.
A black SUV with a police cruiser close behind drives along a curving road.

Rival gangs

The enemy can be the Angels of Death, the Yardies, the Commission, the Russian Mafia or the Albanian Mob. Each one brings its own cars: the Yardies, for instance, drive Huntleys, Voodoos and Comets, while the Russians lean on Schafters, Reblas and Stretch limos. Whatever gang it is, Johnny may still shout the Angels of Death insult at them.

Johnny aims at a black SUV and fallen men on a wet road under an elevated track.
A red sedan with its doors open sits on a wet road beside a guardrail.
Johnny runs past a maroon sedan parked on a road under an overpass.

Pay and difficulty

The first war pays $1,250. Each win after that adds $250, so the 10th pays $3,500, the 20th pays $6,000 and the 25th pays $7,250. The win notice shows the war number out of 25 and the pay. Fights get harder as the count goes up: more enemies, stronger ones, and more police cars turning up. Surviving brothers also get tougher after a win. See Backup and brothers for how the club fights beside you.

Johnny rides a chopper down a dark street at night toward the next gang.
A Lost rider passes an LCPD car and orange barrels on a steel bridge at night.
The Gang War 21 of 25 notice shows over Johnny on a park-side street with the pay at the top right.
A Lost biker stands at the open door of an LCPD cruiser with its lights flashing on a wet road.

How you can fail a war

You fail if Johnny dies, if he gets busted, if a target or the target vehicle escapes, or if one of your brothers dies before the group reaches the enemy. Once the fight starts, your brothers can all die and the war still counts as a win, as long as Johnny lives. If Johnny does die, any brothers who fell are back for your next war.

Weapon rewards

Gang Wars unlock free guns at your safehouses. After the right number of wins, the weapon appears inside.

Wars completedWeapon that appears
10Sawn-off Shotgun
20Automatic 9mm
30Carbine Rifle
40Assault Shotgun (after you finish Heavy Toll)
50Grenade Launcher

For the full list of guns and where to find them, see Weapons.

Tactics

Bring a rifle and a launcher. A Carbine Rifle, SMG or assault weapon handles the crowds, and headshots drop men fast. A rocket launcher is the cleanest way to end a transportation war in one hit. Use walls, car doors and corners for cover, and let Clay and Terry draw fire. The other brothers charge in and tend to die early, which is fine because the war still counts. Fighting near police is rarely worth it, so end the fight before they pile in.

Johnny holds a rocket launcher upright behind a low wall as black cars wait on a wet road.
Johnny fires an assault rifle in the rain at a black car beside a low wall.
Johnny fires a rifle beside burning wrecked cars on a daytime road.
Johnny fires an assault rifle at a car in front of a deli on a sunlit street.

All 25 Gang Wars played

These are the wars in order, with the pay the game showed for each.

Gang War 1: night street

You ride up to a wide intersection after dark. Hop off and shoot from the middle of the road, working through the men standing around the block. It is a hangout fight against armed men on foot. Pay: $1,250.

Johnny rides a chopper across a wide night intersection with the objective Take out the rival gang showing.
Johnny aims a submachine gun down a dark street where enemies stand near a fallen bike.
The Gang War 1 of 25 notice appears with $1,250 pay as Johnny jogs along the street.

Gang War 2: lit shopping street

Walk the storefronts on a lit shopping street. A black SUV sits at the far curb, and the gunmen use it for cover. This is a hangout fight. Pay: $1,500.

Johnny aims a rifle along a lit shopping street at night.
Johnny aims a submachine gun from a shop corner at a black SUV parked across the road.
The Gang War 2 of 25 notice shows with $1,500 pay in a dark alley.

Gang War 3: repair shop corner

A short ride gets you to a corner with a repair shop and a liquor store. Men in jackets stand near green cars and come at you in ones and twos. This is a hangout fight. Pay: $1,750.

Johnny aims a pistol at a night corner with a leaning street sign and a distant green car.
Johnny fires at a man in a blue jacket near parked green cars outside a liquor store.
The Gang War 3 of 25 notice shows with $1,750 pay beside a repair shop.

Gang War 4: hardware store block

You stop short of the hardware store and aim across the road at dark sedans with gunmen behind them. It is over quickly. This is a hangout fight. Pay: $2,000.

Johnny rides toward a corner hardware store at night with a rival gang objective on screen.
Johnny aims a submachine gun at gunmen behind dark sedans outside the hardware store.
The Gang War 4 of 25 notice shows with $2,000 pay as Johnny rides off.

Gang War 5: park edge

The gang is on the move here. Ride to the park edge, then meet two red sedans and shoot the men as they pull up. This is a cruising fight. Pay: $2,250.

Johnny rides past a lone man under a tree at night with the rival gang objective showing.
Johnny aims at men near two red sedans with the bike parked beside him.
The Gang War 5 of 25 notice shows with $2,250 pay beside a red car.

Gang War 6: car park

Ride into a multistory car park, leave the bike near the ramp and clear it on foot. It is a hangout fight, and the enemies are spread across the levels. Pay: $2,500.

Johnny walks across a dim multistory car park toward a spiral ramp.
Johnny fires a submachine gun across a concrete car park floor.
The Gang War 6 of 25 notice shows with $2,500 pay inside the car park.

Gang War 7: waterfront and highway

This one runs long. You fight around a wooden ramp at the waterfront, then the survivors push out onto the highway and you follow with the club. Orange barrels and a toll area narrow the road. It is a cruising fight. Pay: $2,750.

Johnny aims at a wooden ramp where enemies and fallen bikes lie at the waterfront.
Johnny and two bikers ride past orange barrels on a highway.
The Gang War 7 of 25 notice shows beside a toll booth with a bike in the foreground.

Gang War 8: elevated ramp

Ride up a quiet ramp until the gang comes into view. A police cruiser is close by, so finish fast. This is a cruising fight. Pay: $3,000.

Johnny rides up a quiet ramp with the rival gang objective showing.
Johnny aims a submachine gun at a lone man near a police car on an elevated road.
The Gang War 8 of 25 notice shows with $3,000 pay beside a police car.

Gang War 9: wide junction

This is a transportation war. Step off the bike and put a rocket into the target car. It burns on the road and the war ends. Pay: $3,250.

Johnny gets off his bike on a wide road with the rival gang objective on screen.
Johnny fires a submachine gun at a black car and burning wrecks on a sunlit road.
The Gang War 9 of 25 notice shows with $3,250 pay beside a burning wreck.

Gang War 10: downtown street

Walk a downtown street with a fenced sidewalk, passing burning wrecks. The club clears the near side first. This is a hangout fight. Pay: $3,500.

Johnny rides toward a roadworks fence on a downtown street.
Johnny stands on a downtown street with a burning wreck and a bike nearby.
The Gang War 10 of 25 notice shows with $3,500 pay on a downtown street.

Gang War 11: bridge ramp

Ride the highway ramp toward a steel bridge. Stop when the gunmen appear and shoot from behind the barrier. A police car turns up near the end. This is a cruising fight. Pay: $3,750.

Johnny stands beside his bike on a curving ramp toward a steel bridge.
Johnny aims at gunmen and a police car farther down a highway.
The Gang War 11 of 25 notice shows with $3,750 pay on the ramp.

Gang War 12: apartment street

The target is a black sedan packed with gunmen. A rocket stops it, and cars catch fire around it. It is a transportation war. Pay: $4,000.

Johnny stands by his bike on a sidewalk watching black cars and bikes along a residential street.
Johnny aims a rocket launcher at a black sedan with burning wrecks nearby.
The Gang War 12 of 25 notice shows with $4,000 pay on a residential street.

Gang War 13: gas station

A gas station by the highway gives you a low wall to crouch behind. The gunmen use black cars as cover. This is a hangout fight. Pay: $4,250.

Johnny aims a pistol along a sidewalk beside a gas station.
Johnny walks past his bike and a black sedan near a concrete barrier.
The Gang War 13 of 25 notice shows with $4,250 pay by a gas station.

Gang War 14: wet road

It is raining. A black sedan tries to clear a junction with a hedge island while you fire from behind the wall. Police join in. This is a cruising fight. Pay: $4,500.

Johnny fires an assault rifle in the rain at a black sports car.
Johnny fires a rifle toward a hedge island on a wet road.
The Gang War 14 of 25 notice shows with $4,500 pay on a wet road.

Gang War 15: under the tracks

More rain. Several black cars and SUVs come down the road under the elevated tracks, and you shoot the drivers from the crosswalk. This is a cruising fight. Pay: $4,750.

Johnny aims in the rain at black cars on a wide road.
Johnny aims a rifle at a burning black car in the rain.
The Gang War 15 of 25 notice shows with $4,750 pay under an elevated road.

Gang War 16: night avenue

Two red sedans drive down a tree-lined avenue at night. Hold your ground in the street and shoot the drivers. This is a cruising fight. Pay: $5,000.

Johnny aims at two red sedans on a tree-lined avenue at night.
Johnny aims at a red sedan with its doors open while a man steps out.
The Gang War 16 of 25 notice shows with $5,000 pay as Johnny rides off.

Gang War 17: night bridge

Ride out onto a steel bridge and fight along the lanes. An LCPD cruiser blocks part of the road. This is a cruising fight. Pay: $5,250.

Johnny walks across a steel bridge at night with other bikers ahead.
Johnny fires a rifle at an LCPD cruiser and gunmen on the bridge.
The Gang War 17 of 25 notice shows with $5,250 pay on the bridge.

Gang War 18: stone arch

The rival riders cruise through the square below a big stone arch. Ride in behind them, knock riders down as you pass, then get off and finish the rest on foot from beside the arch. Pay: $5,500.

Johnny rides behind rival bikers toward a stone arch with the objective to take out the rival gang.
A red sedan swerves across the square below the stone arch as Johnny aims from behind.
Johnny and a Lost biker fight rivals on foot beside the stone arch.

Gang War 19: behind the arch

The next war starts a block from the same arch. Red cars and men on foot hold the street between the brick apartment blocks, and an LCPD cruiser joins in. Clear the street with a rifle, then follow the last of them back toward the arch. Pay: $5,750.

Johnny fires a rifle at men by a red car on a street between brick apartment blocks.
Johnny aims a rifle at a red car with open doors on a sunlit street.
Johnny fires a rifle toward an LCPD cruiser by a stone arch.
The Gang War 19 of 25 notice shows with $5,750 pay near the stone arch.

Gang War 20: toll booths

Ride to the toll booths by Meadows Park. Cars burn on the road as you shoot from cover. This is a hangout fight. Pay: $6,000.

A Lost rider crouches beside a toll booth pillar as the objective to take out the rival gang shows.
Johnny fires a rifle toward a flaming wreck near the toll booths.
The Gang War 20 of 25 notice shows with $6,000 pay among burning cars.

Gang War 21: graveyard park

Walk through a graveyard park, past fences and stone markers. Gunmen show up between the monuments. This is a hangout fight. Pay: $6,250.

Johnny aims a submachine gun at a gunman behind graveyard fences.
Johnny walks past stone monuments and iron fences in a graveyard park.
Johnny aims a submachine gun along a graveyard path with a fallen bike in the distance.
Johnny runs between graves and stone markers in a graveyard park.

Gang War 22: amusement strip

You ride to a closed amusement strip. Shutters are down on the stalls and the fight happens in the open lanes between them. This is a hangout fight. Pay: $6,500.

Johnny holds a submachine gun on a street under elevated tracks beside a bar.
Johnny aims a pistol along a lane of closed amusement stalls.
The Gang War 22 of 25 notice shows beside a table among the stalls.

Gang War 23: rainy highway

This one takes place on a wet highway. Police are in the area, so move through the fight quickly. It is a cruising fight. Pay: $6,750.

Johnny runs along a wet highway toward burning wrecks.
Johnny rides a wet highway beside a guardrail.
The Gang War 23 of 25 notice shows with $6,750 pay on the highway.

Gang War 24: small shops

Ride to a street of small shops and take the men out one by one. It is a hangout fight. Pay: $7,000.

Johnny rides a chopper down a street of small shops.
Johnny aims a pistol past a dumpster at a man in front of burning wreckage.
The Gang War 24 of 25 notice shows with $7,000 pay beside fallen bikes.

Gang War 25: deli street

Fight along a street with a deli on the corner. The target is a black SUV that drives off, so chase it by car with the police behind you, then step out and finish it with a rocket. This is a transportation war, and the notice shows 25 out of 25. Pay: $7,250.

Johnny fires a rifle from behind a wall at a dark car parked across the street.
Johnny chases a black SUV along a road beside an elevated highway.
The rear of a black SUV with its brake lights lit sits under an overpass.
The Gang War 25 of 25 notice shows with $7,250 pay amid an explosion.