The Lost and Damned FAQ

CoversLength, missions, choices, rewards, collectibles, platforms, fixing a stuck 100%
Related100% Checklist, Rewards, Achievements

Short answers to what people ask most about Johnny’s episode. Each one links to the page with the detail.

The game

How many missions are there?

There are 22 story missions. They start with Clean and Serene and end with Get Lost. All 22 count for 100%. The order is on the walkthrough.

How long does it take?

The story missions run from about 5 to 22 minutes each, which adds up to roughly three and a half hours back to back. The side list roughly doubles that, since it holds 25 Gang Wars, 12 races, 10 bike thefts and 50 seagulls. The 100% checklist shows the whole job.

Do I need Grand Theft Auto IV to play it?

Not if you own the Episodes from Liberty City disc. That disc holds both episodes and runs without a Grand Theft Auto IV disc. The download version of The Lost and Damned is an add-on to Grand Theft Auto IV.

What platforms is it on?

It came out on Xbox 360 first, as a download in February 2009. PlayStation 3 and PC followed in April 2010. The achievements and trophies are on Achievements.

Story choices

Can I get both outcomes in Bad Standing?

Not in one save. In Bad Standing you choose to kill Brian or spare him, and you make that choice once. If you want to see the other result, reload a save from before the mission. Sparing him leads to a random character job later, but that job is not on the 100% list, so either choice is fine for the checklist. See Random Characters.

Can I replay missions?

You can replay the 12 Bike Races once you have won them all. For story missions, keep a spare save slot from before any mission you might want again, such as Bad Standing. The races are on Bike Races.

What happens to Jim?

You can still call Jim until Was It Worth It?. After that he no longer joins Gang Wars or friend outings, and Hang Out stops working. Jim is optional for 100%, so Terry and Clay are the ones you need. See Friends.

Rewards

How do I get the Innovation?

Shoot all 50 seagulls. The Innovation then appears at the safehouse you are using, and Clay can bring it to you by phone. See Seagulls.

Johnny stands beside a parked car on a night street as a subtitle says 45 seagulls are left.
A sniper scope is trained on a seagull standing on a ledge at night.
A sniper scope shows seagulls on a pipe as a subtitle says 11 seagulls are left.

How do I get the Hakuchou?

Win all 12 Bike Races. The Hakuchou is then delivered to your safehouses. You cannot take a rival’s bike during a race, so there is no shortcut. The pay for each win is on Bike Races, and all the rewards are on Completion Rewards.

The Races 1/12 emblem appears after Johnny wins, with a $500 payment at the top right.
The Races 11/12 emblem appears on a gray road, with a $3,000 payment at the top right.
The Races 12/12 emblem appears on a night street as Johnny finishes the last race.

How do I call Clay for a bike?

Open your phone, choose Clay and ask for a bike. Clay brings one to where you are. The list of bikes he can bring grows as you play. Missions unlock the Zombie, Diabolus, Hellfury, Double T, Lycan and Revenant, and the Innovation joins the list after the seagulls. If you lose your bike, one call replaces it. The bikes are on Vehicles.

Johnny crouches by three parked choppers in front of a shutter with a help message about calling Clay for an alternative bike.
Johnny rides a chopper down a sunlit street with the phone open on its contact list.
Johnny and his two friends sit on their bikes in a parking lot.

What happens after 100%?

You can buy unlimited ammo for every weapon at the same price as before, and a Game Completion notice appears. Gang Wars keep coming, so you can win more for the weapons at 30, 40 and 50 wars. The ammo catch is explained on Completion Rewards: reloading a save puts a gun’s ammo back to its normal amount.

Johnny and a biker look over the guns and armor racked in the back of the gun van.
The gun van rack with a help message offering eight Assault Shotgun rounds.
A Game Completion notice shows at the top left as Johnny walks a night street after the last seagull.

How many Gang Wars do I need?

You need 25 for 100%. The game does not stop offering them after that. Wars 10, 20, 30, 40 and 50 each put a new gun at your safehouses. See Gang Wars.

The Gang War 1 of 25 notice appears with $1,250 pay as Johnny jogs along the street.
The Gang War 10 of 25 notice shows with $3,500 pay in a night alley.
The Gang War 20 of 25 notice shows with $6,000 pay among burning cars.

Collectibles and jobs

Where are the seagulls?

They are all over Alderney and Liberty City, usually in out-of-the-way spots. Listen for their call, and look for a red glow around them, which is easier to spot at night. After each kill the game tells you how many are left. They open up from the start of the episode.

Where do I take stolen bikes?

Take them to the garage in the little alley to the right of the clubhouse. Angus’s job ends when the bike is inside, and the pay depends on its condition. All ten are on Bike Thefts.

Problems

Why am I not at 100%?

Go back through the list. Four things are easy to miss. The seven friend activities with both Terry and Clay are not tracked in the stats, so you may have skipped one. Malc’s second job only appears a few in-game days after his first. You need a win, not a loss, at Arm Wrestling, Pool, Darts and Air Hockey. And check the pause menu stats for Gang Wars, races, thefts and seagulls. Brian Jeremy is not required. The 100% checklist has every item with a link.

Is there a trophy for 100%?

No. The five trophies in this episode are tied to story missions, bat knockdowns in the races and Terry’s and Clay’s toughness. Full Chat, the toughness trophy, is worth 70 gamerscore. The whole list is on Achievements.