
| Bikes | Innovation (50 seagulls), Hakuchou (12 races), Bati 800 (10 bike thefts) |
|---|---|
| Weapons | One free gun at your safehouses after 10, 20, 30, 40 and 50 Gang Wars |
| Cash | Pay for every Gang War, race, theft and job, plus mission pay |
| At 100% | Unlimited ammo purchases |
Each part of the 100% checklist pays out something on its own, long before you reach the end. Seagulls, races and bike thefts each hand you a bike. Gang Wars hand you guns. Every job pays cash. The big prize waits at the very end of the list, and it is a better deal on ammo.



All the rewards
| Set | Reward | Where it appears |
|---|---|---|
| Sawn-Off Shotgun, Automatic 9mm, Carbine Rifle, Assault Shotgun, Grenade Launcher | Both safehouses | |
| Hakuchou | Your safehouses | |
| Bati 800 | Outside your safehouses | |
| All 50 seagulls | Innovation | Your safehouse, plus Clay can bring it |
| $1,000 each, $5,000 in all | On the spot | |
| Everything on the list | Unlimited ammo purchases | Gun van and gun shops |
Seagulls: the Innovation
Shoot all 50 seagulls and the Innovation, a chopper-style bike, shows up at the safehouse you are using. Clay can also deliver it from then on, so it joins the list of bikes you can order by phone. Seagulls have no cash reward. They only give this bike. Where to find them is on Seagulls.



Bike Races: the Hakuchou
Win all 12 Bike Races and a Hakuchou is delivered to your safehouses. The race wins themselves pay $500 for the first and add $250 each time, to $3,250 for the twelfth. Together that is $22,500 in prize money. You can’t take a rival’s bike during or after a race.



Gang Wars: weapons at your safehouses
Every Gang War pays cash, from $1,250 for the first to $7,250 for the 25th. Every 10th war also puts a free weapon at your safehouse: a Sawn-Off Shotgun after 10, an Automatic 9mm after 20, a Carbine Rifle after 30, an Assault Shotgun after 40 and a Grenade Launcher after 50. Only 25 wars count for 100%, so wars 26 to 50 are optional, for the guns and the money. The weapons also have their own page, Weapons, and the spawns are listed on Clubhouse and Safehouses.



Bike Thefts: pay and the Bati 800
Each of Angus’ ten bike thefts pays by the bike’s condition. A clean bike brings $1,400, and a wreck pays a few hundred, so ten clean ones total $14,000. After the tenth, a Bati 800 starts appearing outside your safehouses. If you lose it, it comes back.



Dirty Laundry: $5,000
Stubbs pays $1,000 for each of his five Dirty Laundry jobs, and the money lands the moment the job ends. The reward is cash only.



Mission rewards
Several story missions add a bike to the ones Clay can bring you. You order them from the phone, no matter where you are. Liberty City Choppers unlocks the Zombie. Angels in America unlocks the Diabolus. Action/Reaction unlocks the Hellfury. Shifting Weight unlocks the Double T. Collector’s Item unlocks the Lycan. This Shit’s Cursed unlocks the Revenant. More about each bike is on Vehicles.



Missions also hand out weapons. The Sawn-Off Shotgun comes from Clean and Serene, the Automatic 9mm from Bad Cop Drop, the Grenade Launcher from Action/Reaction, the Assault Shotgun from Heavy Toll and pipe bombs from Hit the Pipe. Mission pay is listed on each mission page and in Money.
100%: unlimited ammo purchases
Finish the whole checklist and you can buy an unlimited amount of ammo for every weapon. The price stays the same as before. You pick the unlimited option when you buy. There is a catch. If you save and then reload that save, the ammo for that weapon goes back to the normal amount for that gun. The unlimited purchase doesn’t carry over a reload, so buy it again when you need it. A Game Completion notice appears at the top left when your last item is done.



















