Money in The Lost and Damned

Johnny Klebitz sitting on his Hexer
Story missions$43,250 across 16 of the 22 missions
Side jobsGang Wars, Bike Races, Angus’ Bike Thefts, Dirty Laundry and random characters
Main costsWeapons, ammo and body armor from Terry and the gun shops
Counts toward 100%Money itself does not. Unlimited ammo purchases are the reward for 100%.

Johnny earns $43,250 from the story missions, and every side activity pays on top of that. Six story missions pay nothing at all, and the rest range from $750 to $10,000. Cash is thinner here than in GTA IV, so you will not be buying everything. Plan what you want, then spend it.

Johnny rides out of a brick tunnel with the cash counter showing a $750 payment.
A black sedan stands in tall weeds with a $2,000 reward shown at the top right.
Johnny jogs across a lawn toward a parked red car with a $5,000 reward shown at the top right.

Where the money comes from

SourcePayMore
Gang Wars$1,500 for the second war, up by $250 each timeGang Wars
Race Bike Races$500 for the first win, plus $250 for each win after itBike Races
Bike TheftsUp to $1,400 for a clean bikeAngus’ Bike Thefts
Stubbs Dirty Laundry$1,000 eachDirty Laundry
Random characters$250 to $500 per jobRandom Characters

Mission pay

Story pay arrives as a payment at the end of each mission. The big ones are Off Route at $5,000, Get Lost at $7,000 and Collector’s Item at $10,000. Several missions pay a weapon, a bike or a safehouse instead of cash, and six pay nothing at all.

Johnny stands beside his bike on a street as a $2,000 reward appears at the top right.
Johnny stands in a courtyard as a $2,000 reward appears at the top right.
Johnny walks down an alley as a $10,000 payment appears at the top right.
#MissionCashOther reward
1Clean and Serene$750Hexer, Sawn-Off Shotgun, the clubhouse
2Angels in America$750Diabolus from Clay
3It’s War$750
4Action/Reaction$1,000Grenade Launcher, Hellfury from Clay
5Liberty City Choppers$1,000Zombie from Clay
6Bad Cop Drop$2,000Automatic 9mm
7Buyer’s MarketNoneIntegrity 2.0 radio station
8Politics$3,000
9Off Route$5,000Stubbs’ Dirty Laundry jobs
10Coming DownNone
11This Shit’s CursedNoneRevenant from Clay
12Hit the Pipe$2,000Pipe bombs
13End of Chapter$2,000
14Bad Standing$2,000A new safehouse
15Heavy Toll$1,000Assault Shotgun
16Marta Full of Grace$2,000
17Shifting Weight$3,000Double T from Clay
18Diamonds in the RoughNone
19Roman’s HolidayNone
20Collector’s Item$10,000Lycan from Clay
21Was It Worth It?None
22Get Lost$7,000

Side job pay

Gang Wars pay the most for the effort. Each one pays more than the last: the second war pays $1,500, the third $1,750 and the fourth $2,000. The money lands the moment the war ends. Wars also get harder as the pay grows, so bring Terry and Clay. The war counter on screen shows how many you have finished out of 25.

The Gang War 1 of 25 notice appears with $1,250 pay as Johnny jogs along the street.
A Gang War 2 of 25 notice appears over Johnny with a $1,500 payment at the top right.
The Gang War 3 of 25 notice shows with $1,750 pay beside a repair shop.
A Gang War 4 of 25 notice appears over a bike with a $2,000 payment at the top right.

Bike Races pay $500 for your first win and $250 more for each win after it. By the twelfth race you are winning $3,250 each time, and all twelve together come to $22,500. You have to finish first to be paid.

Angus pays you for stolen bikes, and the amount depends on how well you treat the bike. A clean one pays up to $1,400, and a wrecked one pays a few hundred. Ten clean bikes are $14,000. See Angus’ Bike Thefts.

Johnny jogs down the clubhouse alley as a $300 payment shows.
Johnny stands in an alley behind his Lost jacket with a $900 payment showing.
Johnny stands in the clubhouse alley as a $1,400 payment appears.

Stubbs’ Dirty Laundry jobs pay a flat $1,000 each, and there are five of them. That adds up to $5,000.

Johnny drives a black SUV away at night with a $1,000 payment shown.
Johnny walks across a rooftop with a $1,000 payment shown at the top right.
Johnny steps out of a dented Sentinel at a plaza with a $1,000 payment shown.

The random characters pay less. Malc and Dave Grossman give $250 to $500 per job. Do them anyway, since they count toward 100%.

What to spend it on

Most of your cash goes to guns. Terry sells them from his van, along with ammo and body armor. Armor is only $300, so buy it before a hard fight. Ammo is cheap for rifles and expensive for the heavy weapons, so check the refill price before you load up on a rocket launcher.

Johnny and a biker look over the guns and armor racked in the back of Terry's van.
The back of Terry's van shows racked guns and body armor.
The van's gun rack with a help message saying Johnny can't carry more of that ammo type.
ItemPriceAmmo refill
Knife$100None
Pistol$420$25
Automatic 9mm$500$15
Sawn-Off Shotgun$600$5
Pump Shotgun$840$70
Micro-SMG$840$20
Combat Shotgun$1,500$100
SMG$1,750$20
Assault Rifle$2,450$55
Carbine Rifle$3,500$70
Assault Shotgun$3,500$25
Combat Sniper$5,000$500
Grenade Launcher$7,000$700
RPG$10,000$300
Molotov Cocktail$350$350
Grenades$700$700
Pipe Bomb$700$700
Body Armor$300None

You do not have to buy everything, because finished Gang Wars unlock free weapons at your safehouses. Ten wars give a Sawn-Off Shotgun, twenty an Automatic 9mm, thirty a Carbine Rifle, forty an Assault Shotgun and fifty a Grenade Launcher. That saves $15,100 on the guns alone.

Reaching 100% completion lets you buy unlimited ammo for every weapon at the usual price. Until then, keep a few thousand in your pocket for the missions that start with no warning. See the 100% checklist for the full list, and Weapons for what each gun does.