| Given by | |
|---|---|
| Opens after | Bad Cop Drop and Politics |
| Counts toward 100% | Yes. Finish 25 Gang Wars. More keep appearing after that. |
| Reward | Cash for every war ($1,250 for the first, $7,250 for the 25th), plus a new weapon at the safehouses after 10, 20, 30, 40 and 50 wars |
Gang Wars are the club’s street fights, and you need 25 of them for the 100% checklist. Each one sends Johnny and his brothers against a rival gang somewhere in Liberty City. A win pays cash, and every war pays $250 more than the last. The game never stops handing them out, so you can keep going past 25 for weapons and money.



All 25 Gang Wars
Pay is what the game showed on the win notice. The war type is how the fight went: a standing fight at a hangout, a moving gang, or a vehicle you have to destroy.
| War | Where | Type | Pay |
|---|---|---|---|
| Night street, wide intersection | Hangout | $1,250 | |
| Lit shopping street | Hangout | $1,500 | |
| Repair shop corner | Hangout | $1,750 | |
| Hardware store block | Hangout | $2,000 | |
| Park edge at night | Moving gang | $2,250 | |
| Multistory car park | Hangout | $2,500 | |
| Waterfront lot, then the highway | Moving gang | $2,750 | |
| Elevated road ramp | Moving gang | $3,000 | |
| Wide daytime junction | Vehicle | $3,250 | |
| Downtown street with a fenced sidewalk | Hangout | $3,500 | |
| Highway ramp toward a steel bridge | Moving gang | $3,750 | |
| Brick apartment street | Vehicle | $4,000 | |
| Gas station by the highway | Hangout | $4,250 | |
| Wet road with a hedge island | Moving gang | $4,500 | |
| Rainy road under the elevated tracks | Moving gang | $4,750 | |
| Tree-lined avenue at night | Moving gang | $5,000 | |
| Steel bridge at night | Moving gang | $5,250 | |
| Square below a stone arch | Moving gang | $5,500 | |
| Street behind the stone arch | Moving gang | $5,750 | |
| Toll booths, Meadows Park | Hangout | $6,000 | |
| Graveyard park | Hangout | $6,250 | |
| Closed amusement strip | Hangout | $6,500 | |
| Highway in the rain | Moving gang | $6,750 | |
| Street of small shops | Hangout | $7,000 | |
| Deli street, then a chase | Vehicle | $7,250 |
How Gang Wars work
They open up after two story missions: Bad Cop Drop and Politics. Once both are done, Gang War blips start showing up on your map. You can take them in any order you like and at any hour.



Ride a bike to the meeting point blip. Your brothers join you, and the objective changes to take out the rival gang. Clay, Terry and Jim (until Was It Worth It?) always come along, plus three more club members. The others only follow while you are on a bike, so don’t switch to a car on the way. Now ride with them to the enemy spot and park. A gang of 20 to 30 usually waits, and reinforcements can turn up.



You’ll run into three kinds of war. A hangout war puts the gang in one spot, and you go in and clear them. A cruising war has the gang on the move, so you meet them on the road and fight from the street. A transportation war names one vehicle as the target. Destroy that car and you win, but if it gets away, you fail. The third kind comes up less often and pays a little extra.




Rival gangs
The enemy can be the Angels of Death, the Yardies, the Commission, the Russian Mafia or the Albanian Mob. Each one brings its own cars: the Yardies, for instance, drive Huntleys, Voodoos and Comets, while the Russians lean on Schafters, Reblas and Stretch limos. Whatever gang it is, Johnny may still shout the Angels of Death insult at them.



Pay and difficulty
The first war pays $1,250. Each win after that adds $250, so the 10th pays $3,500, the 20th pays $6,000 and the 25th pays $7,250. The win notice shows the war number out of 25 and the pay. Fights get harder as the count goes up: more enemies, stronger ones, and more police cars turning up. Surviving brothers also get tougher after a win. See Backup and brothers for how the club fights beside you.




How you can fail a war
You fail if Johnny dies, if he gets busted, if a target or the target vehicle escapes, or if one of your brothers dies before the group reaches the enemy. Once the fight starts, your brothers can all die and the war still counts as a win, as long as Johnny lives. If Johnny does die, any brothers who fell are back for your next war.
Weapon rewards
Gang Wars unlock free guns at your safehouses. After the right number of wins, the weapon appears inside.
| Wars completed | Weapon that appears |
|---|---|
| 10 | Sawn-off Shotgun |
| 20 | Automatic 9mm |
| 30 | Carbine Rifle |
| 40 | Assault Shotgun (after you finish Heavy Toll) |
| 50 | Grenade Launcher |
For the full list of guns and where to find them, see Weapons.
Tactics
Bring a rifle and a launcher. A Carbine Rifle, SMG or assault weapon handles the crowds, and headshots drop men fast. A rocket launcher is the cleanest way to end a transportation war in one hit. Use walls, car doors and corners for cover, and let Clay and Terry draw fire. The other brothers charge in and tend to die early, which is fine because the war still counts. Fighting near police is rarely worth it, so end the fight before they pile in.




All 25 Gang Wars played
These are the wars in order, with the pay the game showed for each.
Gang War 1: night street
You ride up to a wide intersection after dark. Hop off and shoot from the middle of the road, working through the men standing around the block. It is a hangout fight against armed men on foot. Pay: $1,250.



Gang War 2: lit shopping street
Walk the storefronts on a lit shopping street. A black SUV sits at the far curb, and the gunmen use it for cover. This is a hangout fight. Pay: $1,500.



Gang War 3: repair shop corner
A short ride gets you to a corner with a repair shop and a liquor store. Men in jackets stand near green cars and come at you in ones and twos. This is a hangout fight. Pay: $1,750.



Gang War 4: hardware store block
You stop short of the hardware store and aim across the road at dark sedans with gunmen behind them. It is over quickly. This is a hangout fight. Pay: $2,000.



Gang War 5: park edge
The gang is on the move here. Ride to the park edge, then meet two red sedans and shoot the men as they pull up. This is a cruising fight. Pay: $2,250.



Gang War 6: car park
Ride into a multistory car park, leave the bike near the ramp and clear it on foot. It is a hangout fight, and the enemies are spread across the levels. Pay: $2,500.



Gang War 7: waterfront and highway
This one runs long. You fight around a wooden ramp at the waterfront, then the survivors push out onto the highway and you follow with the club. Orange barrels and a toll area narrow the road. It is a cruising fight. Pay: $2,750.



Gang War 8: elevated ramp
Ride up a quiet ramp until the gang comes into view. A police cruiser is close by, so finish fast. This is a cruising fight. Pay: $3,000.



Gang War 9: wide junction
This is a transportation war. Step off the bike and put a rocket into the target car. It burns on the road and the war ends. Pay: $3,250.



Gang War 10: downtown street
Walk a downtown street with a fenced sidewalk, passing burning wrecks. The club clears the near side first. This is a hangout fight. Pay: $3,500.



Gang War 11: bridge ramp
Ride the highway ramp toward a steel bridge. Stop when the gunmen appear and shoot from behind the barrier. A police car turns up near the end. This is a cruising fight. Pay: $3,750.



Gang War 12: apartment street
The target is a black sedan packed with gunmen. A rocket stops it, and cars catch fire around it. It is a transportation war. Pay: $4,000.



Gang War 13: gas station
A gas station by the highway gives you a low wall to crouch behind. The gunmen use black cars as cover. This is a hangout fight. Pay: $4,250.



Gang War 14: wet road
It is raining. A black sedan tries to clear a junction with a hedge island while you fire from behind the wall. Police join in. This is a cruising fight. Pay: $4,500.



Gang War 15: under the tracks
More rain. Several black cars and SUVs come down the road under the elevated tracks, and you shoot the drivers from the crosswalk. This is a cruising fight. Pay: $4,750.



Gang War 16: night avenue
Two red sedans drive down a tree-lined avenue at night. Hold your ground in the street and shoot the drivers. This is a cruising fight. Pay: $5,000.



Gang War 17: night bridge
Ride out onto a steel bridge and fight along the lanes. An LCPD cruiser blocks part of the road. This is a cruising fight. Pay: $5,250.



Gang War 18: stone arch
The rival riders cruise through the square below a big stone arch. Ride in behind them, knock riders down as you pass, then get off and finish the rest on foot from beside the arch. Pay: $5,500.



Gang War 19: behind the arch
The next war starts a block from the same arch. Red cars and men on foot hold the street between the brick apartment blocks, and an LCPD cruiser joins in. Clear the street with a rifle, then follow the last of them back toward the arch. Pay: $5,750.




Gang War 20: toll booths
Ride to the toll booths by Meadows Park. Cars burn on the road as you shoot from cover. This is a hangout fight. Pay: $6,000.



Gang War 21: graveyard park
Walk through a graveyard park, past fences and stone markers. Gunmen show up between the monuments. This is a hangout fight. Pay: $6,250.




Gang War 22: amusement strip
You ride to a closed amusement strip. Shutters are down on the stalls and the fight happens in the open lanes between them. This is a hangout fight. Pay: $6,500.



Gang War 23: rainy highway
This one takes place on a wet highway. Police are in the area, so move through the fight quickly. It is a cruising fight. Pay: $6,750.



Gang War 24: small shops
Ride to a street of small shops and take the men out one by one. It is a hangout fight. Pay: $7,000.



Gang War 25: deli street
Fight along a street with a deli on the corner. The target is a black SUV that drives off, so chase it by car with the police behind you, then step out and finish it with a rocket. This is a transportation war, and the notice shows 25 out of 25. Pay: $7,250.




















