The Lost and Damned Rewards and Unlocks

The Hakuchou, the sport bike you get for winning all 12 Bike Races
BikesInnovation (50 seagulls), Hakuchou (12 races), Bati 800 (10 bike thefts)
WeaponsOne free gun at your safehouses after 10, 20, 30, 40 and 50 Gang Wars
CashPay for every Gang War, race, theft and job, plus mission pay
At 100%Unlimited ammo purchases

Each part of the 100% checklist pays out something on its own, long before you reach the end. Seagulls, races and bike thefts each hand you a bike. Gang Wars hand you guns. Every job pays cash. The big prize waits at the very end of the list, and it is a better deal on ammo.

Johnny walks the alley as a $600 payment appears on screen.
The Gang War 1 of 25 notice appears with $1,250 pay as Johnny jogs along the street.
The Races 1/12 emblem appears after Johnny wins, with a $500 payment at the top right.

All the rewards

SetRewardWhere it appears
Gang War 10, 20, 30, 40 and 50 Gang WarsSawn-Off Shotgun, Automatic 9mm, Carbine Rifle, Assault Shotgun, Grenade LauncherBoth safehouses
Race All 12 Bike RacesHakuchouYour safehouses
Bike theft All 10 bike theftsBati 800Outside your safehouses
All 50 seagullsInnovationYour safehouse, plus Clay can bring it
Stubbs All 5 Dirty Laundry jobs$1,000 each, $5,000 in allOn the spot
Everything on the listUnlimited ammo purchasesGun van and gun shops

Seagulls: the Innovation

Shoot all 50 seagulls and the Innovation, a chopper-style bike, shows up at the safehouse you are using. Clay can also deliver it from then on, so it joins the list of bikes you can order by phone. Seagulls have no cash reward. They only give this bike. Where to find them is on Seagulls.

Johnny stands beside a parked car on a night street as a subtitle says 45 seagulls are left.
Johnny aims a rifle on a brick-fronted street as a subtitle says 21 seagulls are left.
A sniper scope shows seagulls on a pipe as a subtitle says 11 seagulls are left.

Bike Races: the Hakuchou

Win all 12 Bike Races and a Hakuchou is delivered to your safehouses. The race wins themselves pay $500 for the first and add $250 each time, to $3,250 for the twelfth. Together that is $22,500 in prize money. You can’t take a rival’s bike during or after a race.

The Races 4/12 emblem appears on a sunlit street with a $1,250 payment at the top right.
The Races 11/12 emblem appears on a gray road, with a $3,000 payment at the top right.
The Races 12/12 emblem appears on a night street as Johnny finishes the last race.

Gang Wars: weapons at your safehouses

Every Gang War pays cash, from $1,250 for the first to $7,250 for the 25th. Every 10th war also puts a free weapon at your safehouse: a Sawn-Off Shotgun after 10, an Automatic 9mm after 20, a Carbine Rifle after 30, an Assault Shotgun after 40 and a Grenade Launcher after 50. Only 25 wars count for 100%, so wars 26 to 50 are optional, for the guns and the money. The weapons also have their own page, Weapons, and the spawns are listed on Clubhouse and Safehouses.

Johnny aims the grenade launcher at the upper floor of the clubhouse with a yellow arrow over the window.
The Gang War 10 of 25 notice shows with $3,500 pay in a night alley.
The Gang War 20 of 25 notice shows with $6,000 pay among burning cars.

Bike Thefts: pay and the Bati 800

Each of Angus’ ten bike thefts pays by the bike’s condition. A clean bike brings $1,400, and a wreck pays a few hundred, so ten clean ones total $14,000. After the tenth, a Bati 800 starts appearing outside your safehouses. If you lose it, it comes back.

Johnny rides the stolen bike into the clubhouse alley.
Johnny jogs down the clubhouse alley at night as a payment shows at the top right.
Johnny stands in the clubhouse alley as a $1,400 payment appears.

Dirty Laundry: $5,000

Stubbs pays $1,000 for each of his five Dirty Laundry jobs, and the money lands the moment the job ends. The reward is cash only.

Johnny drives a black SUV away at night with a $1,000 payment shown.
Johnny walks across the rooftop with a $1,000 payment shown.
Johnny steps out of the dented Sentinel at the plaza with a $1,000 payment shown.

Mission rewards

Several story missions add a bike to the ones Clay can bring you. You order them from the phone, no matter where you are. Liberty City Choppers unlocks the Zombie. Angels in America unlocks the Diabolus. Action/Reaction unlocks the Hellfury. Shifting Weight unlocks the Double T. Collector’s Item unlocks the Lycan. This Shit’s Cursed unlocks the Revenant. More about each bike is on Vehicles.

Johnny crouches by three parked choppers in front of a shutter with a help message about calling Clay for an alternative bike.
Johnny rides a chopper down a sunlit street with the phone open on its contact list.
Johnny and his two friends sit on their bikes in a parking lot.

Missions also hand out weapons. The Sawn-Off Shotgun comes from Clean and Serene, the Automatic 9mm from Bad Cop Drop, the Grenade Launcher from Action/Reaction, the Assault Shotgun from Heavy Toll and pipe bombs from Hit the Pipe. Mission pay is listed on each mission page and in Money.

100%: unlimited ammo purchases

Finish the whole checklist and you can buy an unlimited amount of ammo for every weapon. The price stays the same as before. You pick the unlimited option when you buy. There is a catch. If you save and then reload that save, the ammo for that weapon goes back to the normal amount for that gun. The unlimited purchase doesn’t carry over a reload, so buy it again when you need it. A Game Completion notice appears at the top left when your last item is done.

Johnny and a biker look over the guns and armor racked in the back of the gun van.
The gun van rack with a help message offering eight Assault Shotgun rounds.
A Game Completion notice shows at the top left as Johnny walks a night street after the last seagull.