| Given by | |
|---|---|
| Opens after | Truck Hustle |
| Counts toward 100% | Yes. Finish all 9 jobs. They sit in the side jobs and activities share, which is 25% of the total. See the 100% checklist. |
| Reward | $3,000 to $17,500 per job, and the Assassin’s Greed trophy when the last one is done |
The Fixer runs nine contract killings for Niko, and every one has to be finished for 100%. None of them is needed for the story. You start at a payphone near the corner of Odhner Avenue and Traeger Road, on the western edge of Port Tudor. Each job pays between $3,000 and $17,500, and the last one ends with a short call and the Assassin’s Greed trophy.
How the Fixer jobs work
Once Truck Hustle is done, Phil Bell calls to say someone has work for you. Walk to the payphone marked with a crosshair on the map and answer. The Fixer picks the next job, and you get them in a random order, the same way Stevie’s Car Thefts and Exotic Exports are handed out. Nearly all of them are in Alderney.



Every job begins with a briefing call, then a marker on the map. A weapon and a set of body armor are left for you at a spot near the payphone, so grab both before you leave. After the target dies, call the Fixer back to collect and, on some jobs, to clear your wanted level. If you are not sure which gun to take, a scoped rifle is a safe bet when the target sits far away.


Targets are not always the same gang. The group you meet can be bikers, Triads, Russian mobsters, Dominican dealers or skinheads, depending on the job and your luck.


All 9 jobs
| Job | Where | Targets | Weapon left for you | Pay |
|---|---|---|---|---|
| Alderney City, north of the Alderney safehouse | 1, or 8 if you play out the ambush | Carbine rifle or grenade | $3,000 or more | |
| Unfinished tower in Alderney City | 3, plus about 17 guards | Combat shotgun or carbine rifle | $4,000 | |
| Oil refinery, Acter Industrial Park | 10 | Carbine rifle or combat sniper rifle | $7,500, or $17,500 with the bag | |
| Off the shore of Westdyke | 1, plus a guard | SMG | $3,000 | |
| Acter Industrial Park | 3, plus 5 guards | SMG | $4,000 | |
| Leftwood police station | 1, plus 3 guards | Combat pistol, combat shotgun or carbine rifle | $3,000 | |
| Canal between Tudor and Acter | 1, plus 2 guards | Combat sniper rifle | $3,000 | |
| Alderney heliport, above the Booth Tunnel | 1, plus 2 guards | RPG | $3,000 | |
| Near the Kakagawa Building, Alderney City | 1, plus 7 guards | SMG | $3,000 |
Every job in detail
Dead End

The target is in Alderney City, north of the Alderney safehouse, riding in a Patriot with a gunman beside him. They drive off as soon as you get close, and a quick kill is simple: take a fast car, stay behind them and shoot the driver. That finishes the job and pays $3,000. If you let the chase run on, it ends in the alley behind Rand Avenue, where a crowd of shooters closes in and two Admirals block the exits. You can skip all of that. There is a health pack on a wall nearby if it goes badly.



Derelict Target
Three men have been lured to an unfinished tower in Alderney City, a short drive northeast of the Alderney safehouse. They are on separate floors, and the last one has a combat shotgun on the top level. About 17 guards cover the floors with pistols and SMGs. Take the carbine or the shotgun, clear each floor from behind the concrete pillars and watch the open sides of the building for shooters on the next level. One guard carries a grenade but never throws it.



Industrial Action
Ten targets wait high on the walkways of the oil refinery in Acter Industrial Park, and most carry carbine rifles. One woman has a sniper rifle, so don’t stand in the open. The best spot is the lot outside the refinery, where the Fixer’s weapons are waiting, with the scoped rifle and a car close by. Pick the walkway guards off from range, then move in for the stragglers. A sports bag with $10,000 sits on the middle walkway between the two towers. Grab it early, because it vanishes after enough of the guards are dead. With the bag the job pays $17,500.



Hook, Line and Sinker

The target drives a Jetmax anchored just off the Westdyke shore, with one armed guard beside him. Walk down to the water, take a Tropic from the dock and close in. A sniper rifle makes this very easy, since the boat holds still until you start shooting. When it moves, keep after it and shoot the driver, or put rounds into the hull until it blows up. Either one ends the job and pays $3,000.



R.U.B. Down

Three targets sit on Sanchez dirt bikes in the Acter Industrial Park, with passengers on the back and five guards with SMGs around them. They are parked in the alley behind the Acter Industrial Park police station. Park at the curb and walk in on foot, because the trick of this job is that the three riders scatter in different directions. If you chase one, the others get away and the job fails. Open fire from a safe distance so that all three go down before any of them gets moving. It pays $4,000.



Bailing Out for Good

A man is being bailed out of the Leftwood police station, with three guards. The group is a driver, two SMG gunmen and the target, who has a combat pistol. Park across the street from the front steps, then take the target down when he walks out. If he gets into his Admiral and drives off, follow and shoot the car until he is dead. The job pays $3,000, and the cops will not like a shooting in front of the station.



Water Hazard

The target is on a Marquis yacht in the Acter canal near Tudor. The yacht carries one unarmed driver and two guards with sniper rifles, and any of the three can be your man. The best spot is the waterfront wall on the Tudor side, where you can lie low with the scoped rifle and shoot across the canal. Once the target is down, call the Fixer and your wanted level clears. It pays $3,000.



Migration Control

An unarmed woman is trying to catch a Maverick at the Alderney heliport, above the entrance to the Booth Tunnel, with two carbine guards at her side. A helipad guard with a pistol stands neutral, and he goes after whoever shoots first. You can wreck the helicopter with the RPG as she boards, or work from the walkway below with a sniper rifle and shoot her before she gets there. If she gets away from the chopper she runs to a Cognoscenti parked nearby, so don’t let her reach it. The job pays $3,000.



Taken Out

A convoy moves through Alderney City near the Kakagawa Building: a Stretch limo with two Huntley Sport SUVs. The target rides in the back of the Stretch and the guards carry SMGs, like you. Stay clear of the SUVs, because the gunners in them keep shooting even after the target dies. If you blow up the vehicles the threat goes with them. The job pays $3,000.




After the last job
When the ninth job is done, Niko calls the Fixer to settle up. The Fixer tells him there is no more work and the line goes quiet. The Assassin’s Greed trophy pops after that call. For what else the side jobs add to your total, see the 100% checklist, and for the other gun jobs see Most Wanted and Vigilante.



















