How to Make Money in GTA 4

Given byStory contacts, Stevie, the Fixer, Brucie and Little Jacob
Opens afterStory pay from the first mission. Side jobs open at different points, listed below
Counts toward 100%The cash itself does not. The jobs that pay do count. See the 100% checklist
RewardClose to $925,000 from the story, about $400,000 from car thefts and more from the rest

Money in GTA 4 comes in two streams. The story pays on a steady climb, and a handful of side jobs pay big once they open. You will never be broke for long, but you will want a plan if you buy a lot of guns. Everything below is straight play. No tricks are needed.

A white sports car idles by a colorful storefront with the cash total in the corner.
Niko stands in a lot beside a parked car and a motorcycle as a large payout shows on screen.

Where the money comes from

SourcePayOpens after
Story missions$25 early, $250,000 for two big onesThe first mission
Stevie’s car thefts$2,310 to $33,000 each, $398,970 for all 30No. 1, Smackdown and A Long Way to Fall
Fixer The Fixer’s assassinations$3,000 to $7,500 each, $37,000 for all 9Truck Hustle
Brucie Exotic Exports$1,000 per car, $800 per bike, up to $9,400 for the setBrucie’s friendship
Races Brucie’s races$500 per winBrucie’s friendship
Little Jacob Drug deliveries$250 per delivery, $2,500 for all 10Shadow
Taxi Roman’s taxi fares$19 to $63 per fareJamaican Heat
Store tillsNothing to a couple of hundred dollarsAny time

Story pay

The first missions pay $25 to $700. Brucie’s early jobs jump to $3,500, and by the mid-game you are earning $6,000 to $9,000 per mission. The late missions run from $10,000 to $14,500. Two payouts dwarf the rest. Three Leaf Clover pays $250,000 and the last mission of your ending pays another $250,000. In all, a single playthrough brings in roughly $925,000, depending on a few choices.

Niko drives a green sports car at night after a job, with a $500 payment in the corner.
Niko in a red sports car takes a call from Roman about money for a new cab depot.
Niko runs along a dark road with a $3,000 payment shown at the top right.
Niko walks into a compound yard as a $14,500 payment shows at the top right.
Niko's orange Infernus waits on a dirt road with a $7,500 payment on screen.

Side jobs

Car deliveries

Stevie’s car thefts are the best money in the game. He texts you a hint and a picture, you find the car, and you drive it to his garage. Deliver it undamaged and the notice tells you the car is in perfect condition and what you get. Pay depends on the model, and scratches do not hurt but dents and broken lights do. The thirty cars add up to $398,970. They open once Alderney and its safehouse are yours.

Niko rides a motorcycle in Chase Point with the objective to park the vehicle in the garage.
Outside a repair shop, the notice says the vehicle is in perfect condition and pays $8250.

Brucie’s Exotic Exports use the same idea with a twist. You read his email at an internet cafe, pick up the car or bike he names, and park it in his lockup. A car in perfect condition pays $1,000 and a bike pays $800. The top total for the whole set is $9,400. Some of these cars bring a two-star chase, so drive carefully. See Exotic Exports.

Niko drives a red hatchback down an alley with the objective to take the car to Brucie lockup.
A red hatchback enters a garage with the objective to park the car in Brucie lockup.

Assassinations

The Fixer calls you after Truck Hustle. Go to the pay phone at the corner of Odhner Avenue and Traeger Road in Port Tudor to get each contract. Behind the phone you will find a weapon and body armor for the job. The nine contracts pay $3,000, $6,500, $3,000, $4,000, $3,000, $3,000, $4,000, $7,500 and $3,000, which is $37,000 in all. One job also hides a $10,000 sports bag between two towers, so grab it before it vanishes. The full list is on assassinations.

Pallets in a lumber yard hold the weapons and body armor the Fixer leaves for each job.
Niko crouches behind crates holding a rifle with the objective to go to the target location.

Races and drug deliveries

Brucie’s street races pay $500 for first place. You only have to win each of the nine once for 100%, but you can run them again for another $500 each time. They are the least profitable of the big jobs, so do them for the checklist, not for the cash. See Brucie’s races.

An orange Infernus on a tree-lined road with the You win subtitle at the bottom.
An orange Infernus after a race, with You win on screen and $500 added to the cash total.
A red sports car stops after a race with the subtitle You win.

Little Jacob’s drug deliveries pay $250 each. Phone him, pick up the package from the car by the cafe on the Broker-Dukes Expressway, and take it to the dealer before time runs out. After ten, the police crackdown ends the jobs. The last delivery also gives you a Huntley Sport. See drug deliveries.

Niko stands at a car door at night as Little Jacob phones him about a delivery.
Niko steps out of a yellow sports car in a graffiti tunnel where a buyer waits.
A taxi in a Schottler alley with the objective to exit the vehicle to do the deal.
Two men stand inside the open bay of an auto repair garage on a hill.

Police work

The Vigilante and Most Wanted jobs run from the police computer in any police vehicle. They are 20 and 30 jobs, and they count toward 100%, but they are a completion task more than a cash one. Do them while you are already driving the cop car. See vigilante and most wanted.

The police computer main menu lists View Current Crimes, Search Police Records, View Most Wanted and Call Police Backup.
An LCPD cruiser rolls down Wallkill Avenue with the objective to go to the target location.

Store tills

You can rob a till without threatening anyone. Walk up to the register in a TW@ internet cafe, a Modo clothing store or a laundromat and take the cash. A one-star wanted level follows a few seconds later, and the take is small. One haul was $22. It is not worth the heat. Tills are not part of 100%.

Niko stands at the counter of a tw@ internet cafe with the clerk behind it.
Niko walks between rows of computers inside a tw@ internet cafe.

What to spend it on

Guns and armor are where the money goes. A vest costs $500 and ammo is cheap for most guns, but sniper and RPG ammo is expensive at $800 and $5,000. Little Jacob sells at a discount once he likes you. The price list shows every gun, and weapons says which ones are worth it.

A help box explains that the circle around the radar shows health on the left and body armor on the right.
Niko holds a pistol at a table in the gun shop after a Micro-SMG purchase notice.

Clothes are cheap and mostly for looks. Shops open in Three’s a Crowd, and a jacket costs a few dozen dollars. Food heals you for small change. A Pay ‘n’ Spray costs $100, though your first use is free. A Higgins Helitours ride is $150. Friends’ outings cost money too, and a meal with Roman gets pricey early on. Your safehouses cost nothing, because the story gives them to you.

Niko stands at a hot dog stand while a help box says fast food vendors can replenish your health.
Inside a clothing store with racks and sale signs, a help box says you can buy clothes at shops across the city.

Money to avoid losing

Dying takes about 10 percent of the cash you hold, capped at $10,000 once you pass $100,000. If you are about to start a risky fight, spend your cash on armor and ammo first. See the FAQ for the rest.

Niko stands in an underground gun shop with tables of weapons along the walls.
An ambulance and an LCPD car sit outside Westdyke Memorial Hospital as Niko arrives on a motorcycle.