Friends in GTA 4

Given byRoman, Little Jacob, Brucie, Packie and (optionally) Dwayne, each after a story mission
Opens afterBleed Out is the first. The rest follow through the story.
Counts toward 100%Yes. Friends are worth 10% of the total. Three friends are required: Little Jacob, Brucie and Packie.
RewardA special ability from each friend once their like level passes 75%

Niko can become friends with five people in Liberty City. Each one calls now and then to go out, or you call them. You pick the person up, drive to the place you agreed on, and play or eat or drink. Every good outing pushes that friend’s like level up. Past 75% they hand you a favor you can call on any time. Win the activity they ask for and the game shows a 100% requirement notice, so keep an eye out for it. Roman’s bowling night is a good first outing to learn the routine.

Niko takes a call from Roman at a bowling alley and Roman asks to be picked up within the hour.
A notice at the lanes reads 100% requirement: win a full game.
The scoreboard shows Niko ahead of Roman, 195 to 140, and the game says he won.

Friends are worth 10% of the game, and the checklist only asks for three of the five. See the 100% checklist for the full split between story, side jobs, collectibles and friends.

The five friends

FriendUnlocked byFree hoursAbility at 75%Needed for 100%
Roman BellicBleed OutAny timeFree taxiNo
Little JacobShadow1 pm to 4 amDiscount gunsYes
Brucie KibbutzNo. 17 am to 1 amHelicopter ridesYes
Dwayne ForgeThe Holland Play, one choice onlyNoon to 1 amBackup crewNo
Packie Patrick “Packie” McRearyThree Leaf Clover4 pm to 6 amPhone car bombYes

How outings work

Outings start with a phone call. Sometimes the friend rings you with an idea, sometimes you call them and choose from a list: eat, drink, bowling, pool, darts, a club or a show. They tell you roughly when to pick them up, usually within the next hour. If you call someone late at night they may be asleep and ask you to try again later, so check the hours in the table above.

Niko answers Brucie's call beside his yellow sports car and agrees to come and get him.
Niko drives at night with Packie on the phone, who wants to be picked up for a drink.
Packie's call appears on the phone, asking Niko to come get him for a game of pool within the hour.

Then you go and get them. A marker shows where they are waiting. Any vehicle works, including a taxi, the subway, a bike or a helicopter, and most friends comment on your choice. Fast driving pleases Packie but bothers Dwayne. Turn up more than about an hour late and the friend loses a few points of like. Leave them for several hours and they give up and cancel, which costs more.

Turning down a call also hurts, usually 5 to 10 points of like. If you simply cannot go, accept the call and choose to cancel plans afterward. That avoids the penalty. You can also line up more than one friend. Pick one up and the other plans are dropped with no penalty.

Outings cost money. The meal, the lane, the round of drinks, they all come out of Niko’s pocket, so a call from Roman early on can be a pricey evening.

When the main activity is done, the game tells you the outing is complete. You can take your friend home or add up to three more activities on the way, such as a meal or a drink. Extra stops raise the like level further, and a clean trip with no detours and no lateness gives the most for a single outing, around 7% for bowling.

A message says the outing is done: take your friend home or add up to three more activities.
Niko steps out of a red car at an outdoor cafe while his passenger says this was not the plan.

Friends may also ask for a lift if they get hurt during an outing. The injury costs you a little, but driving them home or to the hospital wins it back.

Keeping the like level up

Like drops when you ignore calls, show up late or abandon a friend in the middle of an activity. Leaving a friend behind at another friend’s outing costs 10 points of like and 5 of respect. To stay above 75%, take an outing now and then and pick up when they ring. Drop under 75% and the ability goes away until you raise it again. You get a text when it comes back.

Niko waits in a gray sports car as Little Jacob phones and asks to be picked up.
Niko and Packie sit in an orange car as Packie says it was a good craic and signs off.

The story helps too. Several missions raise a friend’s like on their own, so you rarely start from nothing. Check the stats page in the pause menu to see each friend’s like value.

Roman greets Niko on the dock beside the ship, saying he can't believe he made it.
A dark car idles on a night street as Jacob thanks Niko and tells him to keep the pistol.
Packie walks along a wooden dock toward the water.

Activities and where to do them

ActivityWhereWho joins
EatingBurger Shot, Cluckin’ Bell, Pizza This and diners around the cityEveryone except Packie
DrinkingBars in Hove Beach, Steinway, Purgatory and Hatton GardensEveryone
BowlingAlleys in Purgatory and on Firefly IslandRoman, Brucie, Dwayne, Packie
PoolSchottler, plus the loft in Algonquin if Dwayne livesRoman, Jacob, Packie
DartsThe pubs in Steinway and PurgatoryRoman, Jacob, Packie
Strip clubNorthern Gardens and TudorEveryone
ShowsThe cabaret in Hove Beach and the comedy club in Star JunctionRoman, Jacob, Brucie, Packie
Heli ride and boatingBrucie’s own trips around the cityBrucie only

Eating

Every friend except Packie will eat. Most have a favorite chain, and Roman prefers Burger Shot while Jacob and Dwayne want Cluckin’ Bell. Brucie goes for fancier places and likes the cafe in Lancaster. Park near a marked spot, walk in with them and finish the meal. A stop at the right place gives a bigger boost than a random one.

Niko and his friend sit in a red car parked on the patio of an outdoor cafe.
Niko behind the wheel of a red car among the cafe tables.

Drinking

Every friend will drink. Niko gets drunk, and the game warns you that your vision blurs and walking gets hard. Driving drunk is a bad idea, because the cops notice. A cab is the smart way home, and your friend still needs dropping off at the end.

A notice warns that Niko is drunk and blurry, with the objective to take Jacob home.
A help message suggests taking a cab while movement is difficult, as Niko and his friend sit in a red car.

Bowling

Walk up to the desk, pay for a lane and play a full game. Beat your friend and you get the 100% requirement tick for the activity. Roman, Brucie, Dwayne and Packie bowl with you. There are two alleys, one in Purgatory and one on Firefly Island.

Niko stands at the bowling desk and is told to find an empty lane.
The Bowl-O-Meter shows strikes in the first frame for Niko and Roman.
Niko lines up a throw at the lanes while the board shows a half game against Brucie.

Pool

The pool hall in Schottler is where most pool outings happen. Win the game for the 100% requirement. Little Jacob, Roman and Packie play, and Packie loves to trash talk about it. If you spare Dwayne, a pool table in the Algonquin loft opens up too.

Niko takes aim at a pool table with the notice 100% requirement: win.
Niko stands by the table after a pool win and Jacob says well played.
Niko stands by the pool table after losing a game while Packie says bad luck.

Darts

Darts runs from 301 down to zero. The pubs in Steinway and Purgatory both have a board. Win to get credit. Roman, Jacob and Packie will throw with you, though Packie says the game bores him. Roman gets extra like from a match.

Niko enters a pub and the prompt offers to play darts with Packie, with the 100% requirement to win.
The board shows 301 each for Niko and Packie, then Niko scores 50 for 251 left.
The chalkboard shows Niko on 121 points left and Jacob on 241 after a few throws.

Strip club

Every friend will go to a strip club, and the two in the city are in Northern Gardens and Tudor. You do not have to buy anything. You can also leave your friend inside and walk out, and their like still goes up, and they text you to say so. The club only counts as an outing, so there is nothing to do there for the 100%.

Niko stands in the dark entrance hall of the club by the ticket window.
Niko drives toward a strip club entrance under a billboard.

Shows

Two venues put on shows. The cabaret club in Hove Beach has singers and stage acts, and Split Sides in Star Junction is a comedy club. Roman, Jacob, Brucie and Packie will go to either. Sit through the show, then head out with your friend. It is a calm way to raise like.

A host introduces the next act at a cabaret club with guests at tables.
A performer takes the stage under the Split Sides neon sign at the comedy club.
Niko and his friend sit at a table in the cabaret watching a singer.

Heli ride and boating

These are Brucie’s own outings. He takes Niko up in a helicopter or out on the water with a couple of friends, then drops Niko off at the end. If you ask him early in the game, the trip waits until Blow Your Cover opens Algonquin.

Niko takes Brucie's call outside a car and Brucie asks if he wants a spin in the heli.
Brucie's helicopter flies over the city with the objective to go to the Triangle Building.

The boat trip runs along the waterfront. Brucie gives you a landmark to head for, and you drop everyone off at the end.

Niko drives a speedboat past a bridge with the objective to go to the industrial area.
The boat pulls up at a dock and the passengers step off onto the stairs.

Each friend

Roman Bellic

Roman Bellic

Roman is Niko’s cousin and the first friend you get, opening after Bleed Out. He is free around the clock, which makes him the easiest friend to keep happy. He likes Burger Shot, strip clubs and darts, and will also bowl, play pool, drink and go to shows. He is not part of the 100%, but his ability is worth having.

Niko watches Roman take his turn at the bowling lane.
Roman waits behind Niko at the bowling alley while Niko walks away from the lane.

Ability: Car Service. After Bull in a China Shop, pass 75% like and he will send a taxi to take Niko anywhere for free. The cab works even with a wanted level, which makes it a good escape.

Little Jacob

Little Jacob

Jacob joins after Shadow and is free from 1 pm to 4 am. He likes Cluckin’ Bell, and Club Liberty is his favorite bar. He will eat, drink, play pool and darts, go to a strip club and see a show. He does not bowl.

Niko drives a yellow coupe with a Little Jacob label on the radar.
Niko calls Little Jacob on his phone beside a pier.

Ability: Guns. Once his like passes 75% he phones Niko with an offer. Call him, pick Guns and he drives to a quiet spot nearby with a trunk full of weapons, ammo and armor at a discount. What he stocks grows as the story goes on. This one counts toward the 100%. See the weapons page for what is on offer.

Little Jacob phones and says to call him if Niko ever needs to buy some guns.
Niko drives at night and thanks Jacob on the phone.
A help message says Jacob likes Niko a lot and sells guns at discounted prices.
Little Jacob opening the trunk of his car, full of weapons

Brucie Kibbutz

Brucie Kibbutz

Brucie opens up after No. 1 and is free from 7 am to 1 am. He eats, drinks, bowls and goes to a strip club or a show, but there is no pool or darts. His favorite eating spot is the cafe in Lancaster. He also offers the helicopter and boat trips listed above.

Niko drives an orange muscle car down a night street while Brucie talks.
The orange car turns at an intersection as Brucie shares his philosophy.

Ability: Chopper. At 75% like Brucie will pick Niko up in a helicopter. Call him, choose a landing zone and meet him there. Algonquin destinations open after Blow Your Cover, and Alderney opens after Three Leaf Clover. It counts toward the 100%.

The helicopter flies between tall buildings with Brucie talking.
The helicopter sits on a yellow circled landing pad on a rooftop.
Map listing the helicopter landing zones across the city

Dwayne Forge

Dwayne Forge

Dwayne is the odd one out. He only becomes a friend if you let him live in The Holland Play by killing Playboy X instead, and then answer his email in a friendly way. He is free from noon to 1 am and eats, drinks, bowls and goes to a strip club. He likes classy spots but still loves Cluckin’ Bell, and he does not like fast driving or helicopters.

A bald man in a dark leather jacket stands on a rooftop terrace while a man in a rainbow hoodie watches.
Niko is introduced to a bald man in a leather jacket on a rooftop terrace, with the greeting shown at the bottom.
Niko and the bald man in the leather jacket talk face to face against a rooftop skyline.

Ability: Backup. Past 75% like, he sends a car with two armed men who follow Niko and help in a fight. Sparing Dwayne also keeps Playboy X’s loft open, pool table included. He is not needed for the 100%.

Two of Dwayne's men standing together

Patrick “Packie” McReary

Patrick McReary

Packie becomes a friend after Three Leaf Clover and is free from 4 pm to 6 am. He will drink, bowl, play pool and darts, and go to a strip club or a show, but he never eats with you. He enjoys fast driving and a fight, so he is the friend most at ease when things get rough.

Niko drives a red sports car with Packie's name shown on the radar while they talk about the McReary family.
Packie's name shows on the phone as he asks to be picked up at his house within the hour.

Ability: Bomb. At 75% like Packie leaves a phone bomb nearby. Pick it up, plant it under a car and set it off from Niko’s phone. It is handy for tough targets and counts toward the 100%.

Niko walking away from a small phone bomb on the ground

When a friend is unavailable

A few story beats lock friends out for a while. After That Special Someone, no one will hang out with Niko until the final missions are done, and calls go to voicemail. Roman’s taxi service also pauses for a while after Roman’s Sorrow and returns after Blow Your Cover. If you choose the Deal ending, Roman is gone for good, which is why he is not counted for 100%.

Flames pour from the upper windows of a brick building next to the parked Coquette.
The red sports car follows a dark sedan past a burger restaurant as Roman rings the phone.
Niko drives the Infernus through a dark street while on the phone, the call showing on his handset.

For the full list of what counts toward 100%, see the checklist. Want to meet people who are not friends? See girlfriends. Pool, darts and bowling also have their own page, pool, darts and bowling.

Niko drives Michelle along a Broker road while they talk.
A dark ball rolls down the lane toward two standing pins, with the spin hint still on screen.
The chalk board reads 101 for Niko and 141 for Packie as the game says you win.
The cue ball is lined up on the racked balls, with a hint saying any colored ball may be hit.