| What counts | 22 missions, 25 Gang Wars, 12 Bike Races, 10 bike thefts, 5 Dirty Laundry jobs, 50 seagulls, 3 random character jobs, 4 game wins, 7 friend activities |
|---|---|
| Opens after | Most of it opens after Bad Cop Drop and Politics |
| Counts toward 100% | Everything on this page except the optional list near the bottom |
| Reward | Unlimited ammo purchases, see Completion Rewards |
Johnny’s 100% is a list of nine kinds of jobs. Finish every one and the game gives you a notice that your Game Completion has gone up, and the reward is unlimited ammo purchases. There is no 100% trophy in this episode, so the only prize is the ammo. Here is each item with where to start it, in the order a first-time player will meet them.



Quick reference
| Item | How many | Where it starts | Jump to |
|---|---|---|---|
| 22 | The Lost clubhouse, then phone calls | Missions | |
| 25 | Map blips, after Bad Cop Drop and Politics | Gang Wars | |
| 12 | Helmet blips, after Liberty City Choppers | Bike Races | |
| 10 | Phone call to Angus | Bike thefts | |
| 5 | Calls from Stubbs, after Off Route | Dirty Laundry | |
| Seagulls | 50 | Anywhere, from the first mission | Seagulls |
| Malc and Dave Grossman | Blue person icon on the radar | Random characters | |
| 1 win | Club tables | Arm Wrestling | |
| 1 win | Clubhouse, Homebrew Cafe | Pool | |
| 1 win | Lucky Winkles, Steinway Beer Garden | Darts | |
| Air Hockey | 1 win | Memory Lanes bowling alleys | Air Hockey |
| 7 activities | Phone, any friend | Friend activities | |
| The same 7 | Phone, any friend | Friend activities |
Checking your progress
The pause menu has a stats page that lists your totals, so it is the quickest way to see what is left. Look it over every few hours of play. It shows your Gang War count, race wins, bike thefts and seagulls, which are the long jobs. The game does not list the friend activities or the four game wins, so keep your own tally of those. Tick things off as you finish them, and use the stats page to catch anything you missed.
The full list
All 22 story missions
The story starts with Clean and Serene and ends with Get Lost. Every mission counts, and the game moves you through them in a fixed order, with some phone calls in the middle opening a few at once. The full order, with each mission’s reward, is on the walkthrough. After Bad Standing you can reach Diamonds in the Rough and Roman’s Holiday once the earlier ones are done. Several missions hand out a bike you can order from Clay, which is covered on Completion Rewards.



25 Gang Wars
Gang War blips begin to appear after Bad Cop Drop and Politics. Ride to the blip with your brothers and wipe out the rival gang. The pay climbs by $250 each time, from $1,250 for the first war to $7,250 for the 25th. Terry and Clay come with you, which also builds their toughness for the Full Chat trophy. All 25 wars are on Gang Wars.



12 Bike Races
Terry calls about the races once Liberty City Choppers is done. Win each of the 12 once. Only first place counts, and the pay goes from $500 to $3,250. Swing your bat at the other riders as you go, because 69 knockdowns earn the Get Good Wood trophy. Every race has a section on Bike Races.



10 Angus’ Bike Thefts
Jim phones after Bad Cop Drop and Politics to say Angus has work. Call Angus, steal a bike and ride it to the garage in the alley beside the clubhouse. A clean bike pays $1,400, and a wrecked one pays much less. Each of the ten jobs is explained on Bike Thefts.



5 Dirty Laundry jobs
Stubbs calls with these after Off Route. There are five, they come in a random order, and each one pays $1,000. Check your weapons and your bike before you answer, because most have a clock or a fail condition from the moment you pick up. See Dirty Laundry for all five.



50 seagulls
Seagulls are out in the open all over Alderney and Liberty City, and they glow red at night. Shoot every one. The game counts down in a subtitle after each kill, so you always know how many are left. The last one shows a message that all seagulls are dead. Locations and a route are on Seagulls. Killing all 50 also unlocks the Innovation.



Malc and Dave Grossman
Watch the radar for a blue person icon. Malc has two jobs and Dave Grossman has one, and you need all three for 100%. Shifting Weight opens Malc, and This Shit’s Cursed opens Dave. Malc’s second job only appears a few in-game days after the first. Details are on Random Characters.



Win at Arm Wrestling
You need one win. The Lost clubhouse table is the easiest, the Angels of Death table is in the middle and the Uptown Riders table is the hardest. Tap fast in each round and win two rounds out of three. You can also take on Terry, Clay or Jim after a Hang Out. The wager rules are on Activities.



Win at Pool
Pool is eight ball, and the clubhouse table is the easiest to reach. The Homebrew Cafe has another. Clear your group, then sink the 8-ball last. Sinking it early loses the game on the spot. One win is enough. Play it from a Hang Out and it also helps with the friend list.



Win at Darts
Darts is a game of 301 at Lucky Winkles or the Steinway Beer Garden. Your last dart has to land on a double or the bull, so aim for a double when you have a few points left. Hold the crosshair steady before each throw. One win counts, and the full rules are on Activities.



Win at Air Hockey
The tables are in the Memory Lanes bowling alleys, one in Firefly Island and one in Golden Pier. First to seven goals wins. Block first and shoot second, and save your hard shots for gaps in the defense. One win is all you need.



Take Terry and Clay to all 7 friend activities
The seven are Air Hockey, Darts, Drinking, Eating, Pool, a show at Split Sides and the strip club. Calling any friend brings all three, so one outing per activity covers both Terry and Clay. The game does not track which ones you have done, so keep a tally. Friends has the places and tips.



Not required for 100%
These do not move your completion number, though some are worth doing anyway.
- Meeting Brian Jeremy as a random character, which only happens if you spared him in Bad Standing.
- Winning 50 Gang Wars instead of 25, which brings every reward weapon to your safehouses.
- Marking every location on the map.
- Buying every ringtone, sound effect and theme from the phone’s web site.
- Giving the street busker $10 three times to earn a ringtone.
- Adding the ZiT! contact to your phone.
- Building every gang member’s toughness to 100%. Terry and Clay at 100% earn the Full Chat trophy.
- Using a car wash.
- Holding up every store in the city.
- Beating the high score at the QUB3D arcade game.
- Paying for a prostitute’s services.
- Finishing all five helicopter tours.
- Taking Jim to every friend activity.
- Winning a game of Hi-Lo.
What you can miss
Almost nothing is locked out for good, but a few things do disappear. Jim’s activities end after Was It Worth It?, so finish them first if you want him on every outing. He also stops joining Gang Wars, and Hang Out stops working. Hi-Lo and the clubhouse games also vanish once Get Lost ends the clubhouse, so finish your Arm Wrestling and Pool wins before the last mission. Brian Jeremy only shows up as a random character if you spare him. That one is not on the 100% list, so killing him costs you nothing. For the Brian encounter itself, see Random Characters.



A good order to play in
Start with the story up to Politics, since that opens Gang Wars, bike thefts and Dirty Laundry. Take the races once Liberty City Choppers is done. Shoot seagulls as you ride, because they pop up anywhere. Pick the friend activities and game wins in free minutes, ideally before Was It Worth It? so Jim can come along. Keep the Gang Wars for last, because they pay the most and each one also trains Terry and Clay. Check the stats page, then save. Finish Get Lost only when everything else is ticked, since the clubhouse games close with it.



















