
| Story missions | $43,250 across 16 of the 22 missions |
|---|---|
| Side jobs | Gang Wars, Bike Races, Angus’ Bike Thefts, Dirty Laundry and random characters |
| Main costs | Weapons, ammo and body armor from Terry and the gun shops |
| Counts toward 100% | Money itself does not. Unlimited ammo purchases are the reward for 100%. |
Johnny earns $43,250 from the story missions, and every side activity pays on top of that. Six story missions pay nothing at all, and the rest range from $750 to $10,000. Cash is thinner here than in GTA IV, so you will not be buying everything. Plan what you want, then spend it.



Where the money comes from
| Source | Pay | More |
|---|---|---|
| $1,500 for the second war, up by $250 each time | Gang Wars | |
| $500 for the first win, plus $250 for each win after it | Bike Races | |
| Up to $1,400 for a clean bike | Angus’ Bike Thefts | |
| $1,000 each | Dirty Laundry | |
| Random characters | $250 to $500 per job | Random Characters |
Mission pay
Story pay arrives as a payment at the end of each mission. The big ones are Off Route at $5,000, Get Lost at $7,000 and Collector’s Item at $10,000. Several missions pay a weapon, a bike or a safehouse instead of cash, and six pay nothing at all.



| # | Mission | Cash | Other reward |
|---|---|---|---|
| 1 | Clean and Serene | $750 | Hexer, Sawn-Off Shotgun, the clubhouse |
| 2 | Angels in America | $750 | Diabolus from Clay |
| 3 | It’s War | $750 | |
| 4 | Action/Reaction | $1,000 | Grenade Launcher, Hellfury from Clay |
| 5 | Liberty City Choppers | $1,000 | Zombie from Clay |
| 6 | Bad Cop Drop | $2,000 | Automatic 9mm |
| 7 | Buyer’s Market | None | Integrity 2.0 radio station |
| 8 | Politics | $3,000 | |
| 9 | Off Route | $5,000 | Stubbs’ Dirty Laundry jobs |
| 10 | Coming Down | None | |
| 11 | This Shit’s Cursed | None | Revenant from Clay |
| 12 | Hit the Pipe | $2,000 | Pipe bombs |
| 13 | End of Chapter | $2,000 | |
| 14 | Bad Standing | $2,000 | A new safehouse |
| 15 | Heavy Toll | $1,000 | Assault Shotgun |
| 16 | Marta Full of Grace | $2,000 | |
| 17 | Shifting Weight | $3,000 | Double T from Clay |
| 18 | Diamonds in the Rough | None | |
| 19 | Roman’s Holiday | None | |
| 20 | Collector’s Item | $10,000 | Lycan from Clay |
| 21 | Was It Worth It? | None | |
| 22 | Get Lost | $7,000 |
Side job pay
Gang Wars pay the most for the effort. Each one pays more than the last: the second war pays $1,500, the third $1,750 and the fourth $2,000. The money lands the moment the war ends. Wars also get harder as the pay grows, so bring Terry and Clay. The war counter on screen shows how many you have finished out of 25.




Bike Races pay $500 for your first win and $250 more for each win after it. By the twelfth race you are winning $3,250 each time, and all twelve together come to $22,500. You have to finish first to be paid.
Angus pays you for stolen bikes, and the amount depends on how well you treat the bike. A clean one pays up to $1,400, and a wrecked one pays a few hundred. Ten clean bikes are $14,000. See Angus’ Bike Thefts.



Stubbs’ Dirty Laundry jobs pay a flat $1,000 each, and there are five of them. That adds up to $5,000.



The random characters pay less. Malc and Dave Grossman give $250 to $500 per job. Do them anyway, since they count toward 100%.
What to spend it on
Most of your cash goes to guns. Terry sells them from his van, along with ammo and body armor. Armor is only $300, so buy it before a hard fight. Ammo is cheap for rifles and expensive for the heavy weapons, so check the refill price before you load up on a rocket launcher.



| Item | Price | Ammo refill |
|---|---|---|
| Knife | $100 | None |
| Pistol | $420 | $25 |
| Automatic 9mm | $500 | $15 |
| Sawn-Off Shotgun | $600 | $5 |
| Pump Shotgun | $840 | $70 |
| Micro-SMG | $840 | $20 |
| Combat Shotgun | $1,500 | $100 |
| SMG | $1,750 | $20 |
| Assault Rifle | $2,450 | $55 |
| Carbine Rifle | $3,500 | $70 |
| Assault Shotgun | $3,500 | $25 |
| Combat Sniper | $5,000 | $500 |
| Grenade Launcher | $7,000 | $700 |
| RPG | $10,000 | $300 |
| Molotov Cocktail | $350 | $350 |
| Grenades | $700 | $700 |
| Pipe Bomb | $700 | $700 |
| Body Armor | $300 | None |
You do not have to buy everything, because finished Gang Wars unlock free weapons at your safehouses. Ten wars give a Sawn-Off Shotgun, twenty an Automatic 9mm, thirty a Carbine Rifle, forty an Assault Shotgun and fifty a Grenade Launcher. That saves $15,100 on the guns alone.
Reaching 100% completion lets you buy unlimited ammo for every weapon at the usual price. Until then, keep a few thousand in your pocket for the missions that start with no warning. See the 100% checklist for the full list, and Weapons for what each gun does.
















